Add Chromium-only Blender WebEngine parity work
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275
blender-5.2.0/source/blender/blenkernel/intern/light.cc
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275
blender-5.2.0/source/blender/blenkernel/intern/light.cc
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/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <cstdlib>
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#include <optional>
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#include "MEM_guardedalloc.h"
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/* Allow using deprecated functionality for .blend file I/O. */
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#define DNA_DEPRECATED_ALLOW
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#include "DNA_light_types.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_math_base.hh"
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#include "BLI_math_matrix.hh"
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#include "BLI_math_matrix_types.hh"
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#include "BLI_utildefines.h"
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#include "BKE_icons.hh"
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#include "BKE_idtype.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_lib_query.hh"
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#include "BKE_light.h"
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#include "BKE_node.hh"
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#include "BKE_preview_image.hh"
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#include "BLT_translation.hh"
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#include "DEG_depsgraph.hh"
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#include "IMB_colormanagement.hh"
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#include "BLO_read_write.hh"
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#include "NOD_defaults.hh"
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namespace blender {
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static void light_init_data(ID *id)
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{
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Light *la = id_cast<Light *>(id);
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INIT_DEFAULT_STRUCT_AFTER(la, id);
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}
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/**
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* Only copy internal data of Light ID from source
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* to already allocated/initialized destination.
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* You probably never want to use that directly,
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* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
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*
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* WARNING! This function will not handle ID user count!
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*
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* \param flag: Copying options (see BKE_lib_id.hh's LIB_ID_COPY_... flags for more).
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*/
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static void light_copy_data(Main *bmain,
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std::optional<Library *> owner_library,
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ID *id_dst,
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const ID *id_src,
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const int flag)
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{
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Light *la_dst = id_cast<Light *>(id_dst);
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const Light *la_src = id_cast<const Light *>(id_src);
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const bool is_localized = (flag & LIB_ID_CREATE_LOCAL) != 0;
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/* We always need allocation of our private ID data.
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* User reference-counting is also handled by calling code,
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* so the duplication calls for embedded data should _never_ handle it from here. */
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const int flag_embedded_id_data = (flag & ~LIB_ID_CREATE_NO_ALLOCATE) |
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LIB_ID_CREATE_NO_USER_REFCOUNT;
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if (la_src->nodetree) {
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if (is_localized) {
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la_dst->nodetree = bke::node_tree_localize(la_src->nodetree, &la_dst->id);
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}
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else {
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BKE_id_copy_in_lib(bmain,
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owner_library,
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&la_src->nodetree->id,
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&la_dst->id,
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reinterpret_cast<ID **>(&la_dst->nodetree),
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flag_embedded_id_data);
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}
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}
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if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
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BKE_previewimg_id_copy(&la_dst->id, &la_src->id);
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}
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else {
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la_dst->preview = nullptr;
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}
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}
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static void light_free_data(ID *id)
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{
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Light *la = id_cast<Light *>(id);
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/* is no lib link block, but light extension */
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if (la->nodetree) {
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bke::node_tree_free_embedded_tree(la->nodetree);
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MEM_delete(la->nodetree);
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la->nodetree = nullptr;
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}
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BKE_previewimg_id_free(&la->id);
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BKE_icon_id_delete(&la->id);
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la->id.icon_id = 0;
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}
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static void light_foreach_id(ID *id, LibraryForeachIDData *data)
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{
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Light *lamp = reinterpret_cast<Light *>(id);
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if (lamp->nodetree) {
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/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
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BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
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data, BKE_library_foreach_ID_embedded(data, (ID **)&lamp->nodetree));
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}
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}
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static void light_foreach_working_space_color(ID *id, const IDTypeForeachColorFunctionCallback &fn)
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{
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Light *la = id_cast<Light *>(id);
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fn.single(&la->r);
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}
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static void light_blend_write(BlendWriter *writer, ID *id, const void *id_address)
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{
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Light *la = id_cast<Light *>(id);
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/* Forward compatibility for energy. */
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la->energy_deprecated = la->energy * exp2f(la->exposure);
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if (la->type == LA_AREA) {
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la->energy_deprecated /= M_PI_4;
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}
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/* Forward compatibility for Use Nodes. */
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la->use_nodes = true;
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/* write LibData */
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writer->write_id_struct(id_address, la);
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BKE_id_blend_write(writer, &la->id);
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/* Node-tree is integral part of lights, no libdata. */
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if (la->nodetree) {
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BLO_Write_IDBuffer temp_embedded_id_buffer{la->nodetree->id, writer};
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writer->write_struct_at_address_cast<bNodeTree>(la->nodetree, temp_embedded_id_buffer.get());
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bke::node_tree_blend_write(writer,
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reinterpret_cast<bNodeTree *>(temp_embedded_id_buffer.get()));
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}
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BKE_previewimg_blend_write(writer, la->preview);
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}
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static void light_blend_read_data(BlendDataReader *reader, ID *id)
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{
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Light *la = id_cast<Light *>(id);
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BLO_read_struct(reader, PreviewImage, &la->preview);
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BKE_previewimg_blend_read(reader, la->preview);
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}
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IDTypeInfo IDType_ID_LA = {
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.id_code = Light::id_type,
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.id_filter = FILTER_ID_LA,
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.dependencies_id_types = FILTER_ID_TE,
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.main_listbase_index = INDEX_ID_LA,
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.struct_size = sizeof(Light),
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.name = "Light",
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.name_plural = N_("lights"),
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.translation_context = BLT_I18NCONTEXT_ID_LIGHT,
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.flags = IDTYPE_FLAGS_APPEND_IS_REUSABLE,
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.asset_type_info = nullptr,
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.init_data = light_init_data,
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.copy_data = light_copy_data,
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.free_data = light_free_data,
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.make_local = nullptr,
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.foreach_id = light_foreach_id,
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.foreach_cache = nullptr,
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.foreach_path = nullptr,
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.foreach_working_space_color = light_foreach_working_space_color,
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.owner_pointer_get = nullptr,
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.blend_write = light_blend_write,
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.blend_read_data = light_blend_read_data,
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.blend_read_after_liblink = nullptr,
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.blend_read_undo_preserve = nullptr,
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.lib_override_apply_post = nullptr,
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};
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Light *BKE_light_add(Main *bmain, const char *name)
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{
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Light *la;
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la = BKE_id_new<Light>(bmain, name);
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nodes::node_tree_shader_default(nullptr, bmain, &la->id);
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return la;
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}
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void BKE_light_eval(Depsgraph *depsgraph, Light *la)
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{
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DEG_debug_print_eval(depsgraph, __func__, la->id.name, la);
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}
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float BKE_light_power(const Light &light)
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{
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return light.energy * exp2f(light.exposure);
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}
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float3 BKE_light_color(const Light &light)
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{
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float3 color(&light.r);
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if (light.mode & LA_USE_TEMPERATURE) {
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float temperature_color[4];
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IMB_colormanagement_blackbody_temperature_to_rgb(temperature_color, light.temperature);
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color *= float3(temperature_color);
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}
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return color;
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}
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float BKE_light_area(const Light &light, const float4x4 &object_to_world)
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{
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/* Make illumination power constant. */
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switch (light.type) {
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case LA_AREA: {
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/* Rectangle area. */
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const float3x3 scalemat = object_to_world.view<3, 3>();
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const float3 scale = math::to_scale(scalemat);
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const float size_x = light.area_size * scale.x;
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const float size_y = (ELEM(light.area_shape, LA_AREA_RECT, LA_AREA_ELLIPSE) ?
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light.area_sizey :
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light.area_size) *
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scale.y;
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float area = size_x * size_y;
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/* Scale for smaller area of the ellipse compared to the surrounding rectangle. */
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if (ELEM(light.area_shape, LA_AREA_DISK, LA_AREA_ELLIPSE)) {
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area *= float(M_PI / 4.0f);
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}
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return area;
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}
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case LA_LOCAL:
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case LA_SPOT: {
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/* Sphere area. For legacy reasons object scale is not taken into account
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* here, even though logically it should be. */
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const float radius = light.radius;
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return (radius > 0.0f) ? float(4.0f * M_PI) * math::square(radius) : 4.0f;
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}
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case LA_SUN: {
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/* Sun disk area. */
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const float angle = light.sun_angle / 2.0f;
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return (angle > 0.0f) ? float(M_PI) * math::square(sinf(angle)) : 1.0f;
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}
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}
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BLI_assert_unreachable();
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return 1.0f;
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}
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} // namespace blender
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