Add Chromium-only Blender WebEngine parity work
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106
blender-5.2.0/source/blender/blenkernel/BKE_fluid.h
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106
blender-5.2.0/source/blender/blenkernel/BKE_fluid.h
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/* SPDX-FileCopyrightText: Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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namespace blender {
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struct Depsgraph;
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struct FluidDomainSettings;
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struct FluidEffectorSettings;
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struct FluidFlowSettings;
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struct FluidModifierData;
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struct Main;
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struct Scene;
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enum eFluidDomain_BorderFlags : int;
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enum eFluidDomain_FileFormat : char;
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enum eFluidDomain_ParticleTypes : int;
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enum eFluidDomain_Type : short;
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enum eFluidEffector_Type : short;
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enum eFluidFlow_Behavior : short;
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enum eFluidFlow_Type : short;
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enum eParticleType : short;
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typedef float (*BKE_Fluid_BresenhamFn)(
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float *result, const float *input, int res[3], int *pixel, float *tRay, float correct);
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struct Mesh *BKE_fluid_modifier_do(struct FluidModifierData *fmd,
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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struct Mesh *mesh);
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void BKE_fluid_modifier_free(struct FluidModifierData *fmd);
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void BKE_fluid_modifier_reset(struct FluidModifierData *fmd);
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void BKE_fluid_modifier_create_type_data(struct FluidModifierData *fmd);
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void BKE_fluid_modifier_copy(const struct FluidModifierData *fmd,
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struct FluidModifierData *tfmd,
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int flag);
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bool BKE_fluid_reallocate_fluid(struct FluidDomainSettings *fds, int res[3], int free_old);
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void BKE_fluid_reallocate_copy_fluid(struct FluidDomainSettings *fds,
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int o_res[3],
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int n_res[3],
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const int o_min[3],
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const int n_min[3],
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const int o_max[3],
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int o_shift[3],
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int n_shift[3]);
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void BKE_fluid_cache_free_all(struct FluidDomainSettings *fds, struct Object *ob);
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void BKE_fluid_cache_free(struct FluidDomainSettings *fds, struct Object *ob, int cache_map);
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void BKE_fluid_cache_new_name_for_current_session(int maxlen, char *r_name);
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/**
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* Get fluid velocity and density at given coordinates.
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* \returns fluid density or -1.0f if outside domain.
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*/
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float BKE_fluid_get_velocity_at(struct Object *ob, float position[3], float velocity[3]);
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int BKE_fluid_get_data_flags(struct FluidDomainSettings *fds);
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void BKE_fluid_particle_system_create(struct Main *bmain,
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struct Object *ob,
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const char *pset_name,
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const char *parts_name,
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const char *psys_name,
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eParticleType psys_type);
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void BKE_fluid_particle_system_destroy(struct Object *ob, int particle_type);
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void BKE_fluid_cache_startframe_set(struct FluidDomainSettings *settings, int value);
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void BKE_fluid_cache_endframe_set(struct FluidDomainSettings *settings, int value);
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void BKE_fluid_cachetype_mesh_set(struct FluidDomainSettings *settings,
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eFluidDomain_FileFormat cache_mesh_format);
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void BKE_fluid_cachetype_data_set(struct FluidDomainSettings *settings,
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eFluidDomain_FileFormat cache_data_format);
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void BKE_fluid_cachetype_particle_set(struct FluidDomainSettings *settings,
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eFluidDomain_FileFormat cache_particle_format);
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void BKE_fluid_cachetype_noise_set(struct FluidDomainSettings *settings,
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eFluidDomain_FileFormat cache_noise_format);
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void BKE_fluid_collisionextents_set(struct FluidDomainSettings *settings,
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eFluidDomain_BorderFlags value,
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bool clear);
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void BKE_fluid_particles_set(struct FluidDomainSettings *settings,
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eFluidDomain_ParticleTypes value,
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bool clear);
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void BKE_fluid_domain_type_set(struct Object *object,
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struct FluidDomainSettings *settings,
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eFluidDomain_Type type);
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void BKE_fluid_flow_type_set(struct Object *object,
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struct FluidFlowSettings *settings,
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eFluidFlow_Type type);
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void BKE_fluid_effector_type_set(struct Object *object,
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struct FluidEffectorSettings *settings,
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eFluidEffector_Type type);
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void BKE_fluid_fields_sanitize(struct FluidDomainSettings *settings);
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void BKE_fluid_flow_behavior_set(struct Object *object,
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struct FluidFlowSettings *settings,
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eFluidFlow_Behavior behavior);
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} // namespace blender
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