Add Chromium-only Blender WebEngine parity work
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185
blender-5.2.0/source/blender/blenkernel/BKE_camera.h
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185
blender-5.2.0/source/blender/blenkernel/BKE_camera.h
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/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "DNA_vec_types.h"
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namespace blender {
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/** \file
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* \ingroup bke
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* \brief Camera data-block and utility functions.
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*/
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struct Camera;
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struct Depsgraph;
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struct Main;
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struct Object;
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struct RegionView3D;
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struct RenderData;
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struct Scene;
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struct View3D;
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/* Camera Data-block */
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struct Camera *BKE_camera_add(struct Main *bmain, const char *name);
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/* Camera Usage */
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/**
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* Get the camera's DOF value, takes the DOF object into account.
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*/
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float BKE_camera_object_dof_distance(const struct Object *ob);
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int BKE_camera_sensor_fit(int sensor_fit, float sizex, float sizey);
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float BKE_camera_sensor_size(int sensor_fit, float sensor_x, float sensor_y);
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/**
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* Camera Parameters:
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*
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* Intermediate struct for storing camera parameters from various sources,
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* to unify computation of view-plane, window matrix, ... etc.
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*/
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struct CameraParams {
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/* lens */
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bool is_ortho = false;
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float lens = 0.0f;
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float ortho_scale = 1.0f;
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float zoom = 1.0f;
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float shiftx = 0.0f;
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float shifty = 0.0f;
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float offsetx = 0.0f;
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float offsety = 0.0f;
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/* sensor */
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float sensor_x = 0.0f;
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float sensor_y = 0.0f;
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int sensor_fit = 0;
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/* clipping */
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float clip_start = 0.1f;
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float clip_end = 100.0f;
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/* computed viewplane */
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float ycor = 0.0f;
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float viewdx = 0.0f;
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float viewdy = 0.0f;
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rctf viewplane;
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/* computed matrix */
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float winmat[4][4] = {};
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};
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/* Values for CameraParams.zoom, need to be taken into account for some operations. */
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#define CAMERA_PARAM_ZOOM_INIT_CAMOB 1.0f
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#define CAMERA_PARAM_ZOOM_INIT_PERSP 2.0f
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void BKE_camera_params_init(CameraParams *params);
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void BKE_camera_params_from_object(CameraParams *params, const struct Object *cam_ob);
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void BKE_camera_params_from_view3d(CameraParams *params,
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const struct Depsgraph *depsgraph,
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const struct View3D *v3d,
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const struct RegionView3D *rv3d);
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void BKE_camera_params_compute_viewplane(
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CameraParams *params, int winx, int winy, float aspx, float aspy);
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/**
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* Crop `viewplane` given the current resolution and a pixel region inside the view plane.
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*/
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void BKE_camera_params_crop_viewplane(rctf *viewplane, int winx, int winy, const rcti *region);
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/**
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* View-plane is assumed to be already computed.
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*/
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void BKE_camera_params_compute_matrix(CameraParams *params);
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/* Camera View Frame */
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void BKE_camera_view_frame_ex(const struct Scene *scene,
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const struct Camera *camera,
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float drawsize,
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bool do_clip,
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const float scale[3],
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float r_asp[2],
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float r_shift[2],
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float *r_drawsize,
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float r_vec[4][3]);
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void BKE_camera_view_frame(const struct Scene *scene,
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const struct Camera *camera,
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float r_vec[4][3]);
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/**
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* \param r_scale: only valid/useful for orthographic cameras.
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*
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* \note Don't move the camera, just yield the fit location.
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*/
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bool BKE_camera_view_frame_fit_to_scene(struct Depsgraph *depsgraph,
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const struct Scene *scene,
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struct Object *camera_ob,
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float r_co[3],
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float *r_scale,
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float *r_clip_start,
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float *r_clip_end);
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bool BKE_camera_view_frame_fit_to_coords(const struct Depsgraph *depsgraph,
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const float (*cos)[3],
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int num_cos,
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struct Object *camera_ob,
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float r_co[3],
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float *r_scale);
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/* Camera multi-view API */
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/**
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* Returns the camera to be used for render.
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*/
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struct Object *BKE_camera_multiview_render(const Main &bmain,
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const struct Scene *scene,
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struct Object *camera,
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const char *viewname);
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/**
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* The view matrix is used by the viewport drawing, it is basically the inverted model matrix.
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*/
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void BKE_camera_multiview_view_matrix(const struct RenderData *rd,
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const struct Object *camera,
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bool is_left,
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float r_viewmat[4][4]);
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void BKE_camera_multiview_model_matrix(const struct RenderData *rd,
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const struct Object *camera,
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const char *viewname,
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float r_modelmat[4][4]);
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void BKE_camera_multiview_model_matrix_scaled(const struct RenderData *rd,
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const struct Object *camera,
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const char *viewname,
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float r_modelmat[4][4]);
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void BKE_camera_multiview_window_matrix(const struct RenderData *rd,
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const struct Object *camera,
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const char *viewname,
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float r_winmat[4][4]);
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float BKE_camera_multiview_shift_x(const struct RenderData *rd,
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const struct Object *camera,
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const char *viewname);
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void BKE_camera_multiview_params(const struct RenderData *rd,
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struct CameraParams *params,
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const struct Object *camera,
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const char *viewname);
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bool BKE_camera_multiview_spherical_stereo(const struct RenderData *rd,
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const struct Object *camera);
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/* Camera background image API */
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struct CameraBGImage *BKE_camera_background_image_new(struct Camera *cam);
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/**
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* Duplicate a background image, in a ID management compatible way.
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*
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* \param flag: The usual ID copying flags, see `LIB_ID_CREATE_`/`LIB_ID_COPY_` enums in
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* `BKE_lib_id.hh`.
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*/
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struct CameraBGImage *BKE_camera_background_image_copy(const struct CameraBGImage *bgpic_src,
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int flag);
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void BKE_camera_background_image_remove(struct Camera *cam, struct CameraBGImage *bgpic);
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void BKE_camera_background_image_clear(struct Camera *cam);
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} // namespace blender
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