Add Chromium-only Blender WebEngine parity work

This commit is contained in:
mes123456
2026-08-12 04:47:48 -04:00
commit 9fd26010f6
18225 changed files with 11622124 additions and 0 deletions

View File

@@ -0,0 +1,23 @@
import bpy
material = bpy.context.object.active_material
gpcolor = material.grease_pencil
gpcolor.mode = 'LINE'
gpcolor.stroke_style = 'SOLID'
gpcolor.color = (0.0, 0.0, 0.0, 0.0)
gpcolor.stroke_image = None
gpcolor.pixel_size = 100.0
gpcolor.mix_stroke_factor = 0.0
gpcolor.alignment_mode = 'PATH'
gpcolor.fill_style = 'SOLID'
gpcolor.fill_color = (0.5, 0.5, 0.5, 1.0)
gpcolor.fill_image = None
gpcolor.gradient_type = 'LINEAR'
gpcolor.mix_color = (1.0, 1.0, 1.0, 0.2)
gpcolor.mix_factor = 0.0
gpcolor.flip = False
gpcolor.texture_offset = (0.0, 0.0)
gpcolor.texture_scale = (1.0, 1.0)
gpcolor.texture_angle = 0.0
gpcolor.texture_clamp = False
gpcolor.mix_factor = 0.0

View File

@@ -0,0 +1,23 @@
import bpy
material = bpy.context.object.active_material
gpcolor = material.grease_pencil
gpcolor.mode = 'LINE'
gpcolor.stroke_style = 'SOLID'
gpcolor.color = (0.0, 0.0, 0.0, 1.0)
gpcolor.stroke_image = None
gpcolor.pixel_size = 100.0
gpcolor.mix_stroke_factor = 0.0
gpcolor.alignment_mode = 'PATH'
gpcolor.fill_style = 'SOLID'
gpcolor.fill_color = (0.5, 0.5, 0.5, 0.0)
gpcolor.fill_image = None
gpcolor.gradient_type = 'LINEAR'
gpcolor.mix_color = (1.0, 1.0, 1.0, 0.2)
gpcolor.mix_factor = 0.0
gpcolor.flip = False
gpcolor.texture_offset = (0.0, 0.0)
gpcolor.texture_scale = (1.0, 1.0)
gpcolor.texture_angle = 0.0
gpcolor.texture_clamp = False
gpcolor.mix_factor = 0.0

View File

@@ -0,0 +1,23 @@
import bpy
material = bpy.context.object.active_material
gpcolor = material.grease_pencil
gpcolor.mode = 'LINE'
gpcolor.stroke_style = 'SOLID'
gpcolor.color = (0.0, 0.0, 0.0, 1.0)
gpcolor.stroke_image = None
gpcolor.pixel_size = 100.0
gpcolor.mix_stroke_factor = 0.0
gpcolor.alignment_mode = 'PATH'
gpcolor.fill_style = 'SOLID'
gpcolor.fill_color = (0.5, 0.5, 0.5, 1.0)
gpcolor.fill_image = None
gpcolor.gradient_type = 'LINEAR'
gpcolor.mix_color = (1.0, 1.0, 1.0, 0.2)
gpcolor.mix_factor = 0.0
gpcolor.flip = False
gpcolor.texture_offset = (0.0, 0.0)
gpcolor.texture_scale = (1.0, 1.0)
gpcolor.texture_angle = 0.0
gpcolor.texture_clamp = False
gpcolor.mix_factor = 0.0