Add Chromium-only Blender WebEngine parity work
This commit is contained in:
14
blender-5.2.0/scripts/presets/cycles/integrator/Default.py
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14
blender-5.2.0/scripts/presets/cycles/integrator/Default.py
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import bpy
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cycles = bpy.context.scene.cycles
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cycles.max_bounces = 12
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cycles.caustics_reflective = True
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cycles.caustics_refractive = True
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cycles.diffuse_bounces = 4
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cycles.glossy_bounces = 4
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cycles.transmission_bounces = 12
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cycles.volume_bounces = 0
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cycles.transparent_max_bounces = 8
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cycles.use_fast_gi = False
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cycles.ao_bounces = 1
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cycles.ao_bounces_render = 1
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import bpy
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cycles = bpy.context.scene.cycles
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cycles.max_bounces = 8
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cycles.caustics_reflective = False
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cycles.caustics_refractive = False
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cycles.diffuse_bounces = 0
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cycles.glossy_bounces = 1
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cycles.transmission_bounces = 2
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cycles.volume_bounces = 0
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cycles.transparent_max_bounces = 8
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cycles.use_fast_gi = False
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cycles.ao_bounces = 1
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cycles.ao_bounces_render = 1
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import bpy
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cycles = bpy.context.scene.cycles
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cycles.max_bounces = 8
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cycles.caustics_reflective = False
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cycles.caustics_refractive = False
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cycles.diffuse_bounces = 1
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cycles.glossy_bounces = 4
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cycles.transmission_bounces = 8
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cycles.volume_bounces = 2
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cycles.transparent_max_bounces = 8
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cycles.use_fast_gi = True
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cycles.ao_bounces = 2
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cycles.ao_bounces_render = 2
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import bpy
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cycles = bpy.context.scene.cycles
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cycles.max_bounces = 32
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cycles.caustics_reflective = True
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cycles.caustics_refractive = True
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cycles.diffuse_bounces = 32
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cycles.glossy_bounces = 32
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cycles.transmission_bounces = 32
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cycles.volume_bounces = 32
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cycles.transparent_max_bounces = 32
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cycles.use_fast_gi = False
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cycles.ao_bounces = 1
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cycles.ao_bounces_render = 1
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import bpy
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cycles = bpy.context.scene.cycles
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cycles.max_bounces = 8
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cycles.caustics_reflective = False
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cycles.caustics_refractive = False
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cycles.diffuse_bounces = 1
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cycles.glossy_bounces = 4
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cycles.transmission_bounces = 8
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cycles.volume_bounces = 0
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cycles.transparent_max_bounces = 8
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cycles.use_fast_gi = False
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cycles.ao_bounces = 1
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cycles.ao_bounces_render = 1
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11
blender-5.2.0/scripts/presets/cycles/performance/Default.py
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11
blender-5.2.0/scripts/presets/cycles/performance/Default.py
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import bpy
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render = bpy.context.scene.render
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cycles = bpy.context.scene.cycles
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render.threads_mode = 'AUTO'
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render.use_persistent_data = False
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cycles.debug_use_spatial_splits = False
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cycles.debug_use_compact_bvh = False
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cycles.debug_use_hair_bvh = True
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cycles.debug_bvh_time_steps = 0
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cycles.tile_size = 2048
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import bpy
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render = bpy.context.scene.render
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cycles = bpy.context.scene.cycles
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render.threads_mode = 'AUTO'
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render.use_persistent_data = True
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cycles.debug_use_spatial_splits = True
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cycles.debug_use_compact_bvh = False
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cycles.debug_use_hair_bvh = True
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cycles.debug_bvh_time_steps = 2
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cycles.tile_size = 2048
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import bpy
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render = bpy.context.scene.render
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cycles = bpy.context.scene.cycles
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render.threads_mode = 'AUTO'
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render.use_persistent_data = False
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cycles.debug_use_spatial_splits = False
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cycles.debug_use_compact_bvh = True
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cycles.debug_use_hair_bvh = True
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cycles.debug_bvh_time_steps = 0
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cycles.tile_size = 512
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12
blender-5.2.0/scripts/presets/cycles/sampling/Final.py
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12
blender-5.2.0/scripts/presets/cycles/sampling/Final.py
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import bpy
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cycles = bpy.context.scene.cycles
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cycles.use_adaptive_sampling = True
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cycles.adaptive_threshold = 0.01
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cycles.samples = 4096
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cycles.adaptive_min_samples = 0
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cycles.time_limit = 0.0
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cycles.use_denoising = True
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cycles.denoiser = 'OPENIMAGEDENOISE'
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cycles.denoising_input_passes = 'RGB_ALBEDO_NORMAL'
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cycles.denoising_prefilter = 'ACCURATE'
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12
blender-5.2.0/scripts/presets/cycles/sampling/Preview.py
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12
blender-5.2.0/scripts/presets/cycles/sampling/Preview.py
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import bpy
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cycles = bpy.context.scene.cycles
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cycles.use_adaptive_sampling = True
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cycles.adaptive_threshold = 0.1
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cycles.samples = 1024
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cycles.adaptive_min_samples = 0
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cycles.time_limit = 0.0
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cycles.use_denoising = True
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cycles.denoiser = 'OPENIMAGEDENOISE'
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cycles.denoising_input_passes = 'RGB_ALBEDO_NORMAL'
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cycles.denoising_prefilter = 'ACCURATE'
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import bpy
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cycles = bpy.context.scene.cycles
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cycles.use_preview_adaptive_sampling = True
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cycles.preview_adaptive_threshold = 0.01
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cycles.preview_samples = 4096
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cycles.preview_adaptive_min_samples = 0
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cycles.use_preview_denoising = True
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cycles.preview_denoiser = 'OPENIMAGEDENOISE'
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cycles.preview_denoising_input_passes = 'RGB_ALBEDO_NORMAL'
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cycles.preview_denoising_prefilter = 'ACCURATE'
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import bpy
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cycles = bpy.context.scene.cycles
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cycles.use_preview_adaptive_sampling = True
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cycles.preview_adaptive_threshold = 0.1
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cycles.preview_samples = 1024
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cycles.preview_adaptive_min_samples = 0
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cycles.use_preview_denoising = False
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cycles.preview_denoiser = 'AUTO'
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cycles.preview_denoising_input_passes = 'RGB_ALBEDO'
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cycles.preview_denoising_prefilter = 'FAST'
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