Add Chromium-only Blender WebEngine parity work
This commit is contained in:
82
blender-5.2.0/scripts/modules/gpu_extras/batch.py
Normal file
82
blender-5.2.0/scripts/modules/gpu_extras/batch.py
Normal file
@@ -0,0 +1,82 @@
|
||||
# SPDX-FileCopyrightText: 2018-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
__all__ = (
|
||||
"batch_for_shader",
|
||||
)
|
||||
|
||||
|
||||
def batch_for_shader(shader, type, content, *, indices=None):
|
||||
"""
|
||||
Return a batch already configured and compatible with the shader.
|
||||
|
||||
:param shader: shader for which a compatible format will be computed.
|
||||
:type shader: :class:`gpu.types.GPUShader`
|
||||
:param type: The primitive type of batch geometry.
|
||||
:type type: Literal['POINTS', 'LINES', 'TRIS', 'LINE_STRIP', 'TRI_STRIP', 'LINES_ADJ', 'TRIS_ADJ', 'LINE_STRIP_ADJ']
|
||||
:param content: Maps the name of the shader attribute with the data to fill the vertex buffer.
|
||||
For the dictionary values see documentation for :class:`gpu.types.GPUVertBuf.attr_fill` data argument.
|
||||
:type content: dict[str, Buffer | Sequence[float] | Sequence[int] | \
|
||||
Sequence[Sequence[float]] | Sequence[Sequence[int]]]
|
||||
:param indices: Optional index buffer contents. When omitted, the batch draws all vertices in order.
|
||||
:type indices: Sequence[int] | Sequence[Sequence[int]] | None
|
||||
:return: compatible batch
|
||||
:rtype: :class:`gpu.types.GPUBatch`
|
||||
"""
|
||||
from gpu.types import (
|
||||
GPUBatch,
|
||||
GPUIndexBuf,
|
||||
GPUVertBuf,
|
||||
GPUVertFormat,
|
||||
)
|
||||
|
||||
def recommended_comp_type(attr_type):
|
||||
if attr_type in {'FLOAT', 'VEC2', 'VEC3', 'VEC4', 'MAT3', 'MAT4'}:
|
||||
return 'F32'
|
||||
if attr_type in {'UINT', 'UVEC2', 'UVEC3', 'UVEC4'}:
|
||||
return 'U32'
|
||||
# `attr_type` in {'INT', 'IVEC2', 'IVEC3', 'IVEC4', 'BOOL'}.
|
||||
return 'I32'
|
||||
|
||||
def recommended_attr_len(attr_name):
|
||||
attr_len = 1
|
||||
try:
|
||||
item = content[attr_name][0]
|
||||
while True:
|
||||
attr_len *= len(item)
|
||||
item = item[0]
|
||||
except (TypeError, IndexError):
|
||||
pass
|
||||
return attr_len
|
||||
|
||||
def recommended_fetch_mode(comp_type):
|
||||
if comp_type == 'F32':
|
||||
return 'FLOAT'
|
||||
return 'INT'
|
||||
|
||||
for data in content.values():
|
||||
vbo_len = len(data)
|
||||
break
|
||||
else:
|
||||
raise ValueError("Empty 'content'")
|
||||
|
||||
vbo_format = GPUVertFormat()
|
||||
attrs_info = shader.attrs_info_get()
|
||||
for name, attr_type in attrs_info:
|
||||
comp_type = recommended_comp_type(attr_type)
|
||||
attr_len = recommended_attr_len(name)
|
||||
vbo_format.attr_add(id=name, comp_type=comp_type, len=attr_len, fetch_mode=recommended_fetch_mode(comp_type))
|
||||
|
||||
vbo = GPUVertBuf(vbo_format, vbo_len)
|
||||
|
||||
for id, data in content.items():
|
||||
if len(data) != vbo_len:
|
||||
raise ValueError("Length mismatch for 'content' values")
|
||||
vbo.attr_fill(id, data)
|
||||
|
||||
if indices is None:
|
||||
return GPUBatch(type=type, buf=vbo)
|
||||
else:
|
||||
ibo = GPUIndexBuf(type=type, seq=indices)
|
||||
return GPUBatch(type=type, buf=vbo, elem=ibo)
|
||||
Reference in New Issue
Block a user