Add Chromium-only Blender WebEngine parity work
This commit is contained in:
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# SPDX-FileCopyrightText: 2008-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Author : Fredo Durand
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# Date : 12/08/2004
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# Purpose : Smooth lines using an anisotropic diffusion scheme
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from freestyle.chainingiterators import ChainPredicateIterator
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from freestyle.predicates import (
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AndUP1D,
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ExternalContourUP1D,
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NotUP1D,
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QuantitativeInvisibilityUP1D,
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TrueBP1D,
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TrueUP1D,
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)
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from freestyle.shaders import (
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ConstantThicknessShader,
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IncreasingColorShader,
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SamplingShader,
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pyDiffusion2Shader,
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)
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from freestyle.types import Operators, Stroke
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# pyDiffusion2Shader parameters
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offset = 0.25
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nbIter = 30
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upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
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Operators.select(upred)
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bpred = TrueBP1D()
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Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
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shaders_list = [
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ConstantThicknessShader(4),
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SamplingShader(2),
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pyDiffusion2Shader(offset, nbIter),
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IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
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]
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Operators.create(TrueUP1D(), shaders_list)
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@@ -0,0 +1,34 @@
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# SPDX-FileCopyrightText: 2008-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Selects the lines with high a priori density and
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# subjects them to the causal density so as to avoid
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# cluttering
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from freestyle.chainingiterators import ChainPredicateIterator
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from freestyle.predicates import (
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AndUP1D,
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NotUP1D,
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QuantitativeInvisibilityUP1D,
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TrueBP1D,
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pyDensityUP1D,
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pyHighViewMapDensityUP1D,
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)
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from freestyle.shaders import (
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ConstantColorShader,
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ConstantThicknessShader,
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)
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from freestyle.types import IntegrationType, Operators
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upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.3, IntegrationType.LAST))
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Operators.select(upred)
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bpred = TrueBP1D()
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Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
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shaders_list = [
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ConstantThicknessShader(2),
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ConstantColorShader(0, 0, 0, 1),
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]
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Operators.create(pyDensityUP1D(1, 0.1, IntegrationType.MEAN), shaders_list)
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33
blender-5.2.0/scripts/freestyle/styles/apriori_density.py
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33
blender-5.2.0/scripts/freestyle/styles/apriori_density.py
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@@ -0,0 +1,33 @@
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# SPDX-FileCopyrightText: 2008-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Draws lines having a high a prior density
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from freestyle.chainingiterators import ChainPredicateIterator
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from freestyle.predicates import (
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AndUP1D,
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NotUP1D,
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QuantitativeInvisibilityUP1D,
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TrueBP1D,
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TrueUP1D,
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pyHighViewMapDensityUP1D,
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)
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from freestyle.shaders import (
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ConstantColorShader,
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ConstantThicknessShader,
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)
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from freestyle.types import Operators
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Operators.select(AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.1, 5)))
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bpred = TrueBP1D()
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upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.0007, 5))
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Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
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shaders_list = [
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ConstantThicknessShader(2),
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ConstantColorShader(0.0, 0.0, 0.0, 1.0)
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]
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Operators.create(TrueUP1D(), shaders_list)
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28
blender-5.2.0/scripts/freestyle/styles/backbone_stretcher.py
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28
blender-5.2.0/scripts/freestyle/styles/backbone_stretcher.py
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# SPDX-FileCopyrightText: 2008-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Stretches the geometry of visible lines
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from freestyle.chainingiterators import ChainSilhouetteIterator
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from freestyle.predicates import (
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NotUP1D,
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QuantitativeInvisibilityUP1D,
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TrueUP1D,
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)
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from freestyle.shaders import (
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BackboneStretcherShader,
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ConstantColorShader,
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)
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from freestyle.types import Operators
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Operators.select(QuantitativeInvisibilityUP1D(0))
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Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
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shaders_list = [
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ConstantColorShader(0.5, 0.5, 0.5),
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BackboneStretcherShader(20),
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]
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Operators.create(TrueUP1D(), shaders_list)
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39
blender-5.2.0/scripts/freestyle/styles/blueprint_circles.py
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39
blender-5.2.0/scripts/freestyle/styles/blueprint_circles.py
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@@ -0,0 +1,39 @@
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# SPDX-FileCopyrightText: 2008-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Author : Emmanuel Turquin
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# Date : 04/08/2005
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# Purpose : Produces a blueprint using circular contour strokes
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from freestyle.chainingiterators import ChainPredicateIterator
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from freestyle.predicates import (
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AndUP1D,
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ContourUP1D,
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NotUP1D,
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QuantitativeInvisibilityUP1D,
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SameShapeIdBP1D,
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TrueUP1D,
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pyHigherLengthUP1D,
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)
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from freestyle.shaders import (
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ConstantThicknessShader,
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IncreasingColorShader,
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pyBluePrintCirclesShader,
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pyPerlinNoise1DShader,
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)
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from freestyle.types import Operators
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upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
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bpred = SameShapeIdBP1D()
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Operators.select(upred)
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Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
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Operators.select(pyHigherLengthUP1D(200))
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shaders_list = [
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ConstantThicknessShader(5),
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pyBluePrintCirclesShader(3),
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pyPerlinNoise1DShader(0.1, 15, 8),
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IncreasingColorShader(0.8, 0.8, 0.3, 0.4, 0.3, 0.3, 0.3, 0.1),
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]
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Operators.create(TrueUP1D(), shaders_list)
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39
blender-5.2.0/scripts/freestyle/styles/blueprint_ellipses.py
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39
blender-5.2.0/scripts/freestyle/styles/blueprint_ellipses.py
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@@ -0,0 +1,39 @@
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# SPDX-FileCopyrightText: 2008-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Author : Emmanuel Turquin
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# Date : 04/08/2005
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# Purpose : Produces a blueprint using elliptic contour strokes
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from freestyle.chainingiterators import ChainPredicateIterator
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from freestyle.predicates import (
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AndUP1D,
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ContourUP1D,
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NotUP1D,
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QuantitativeInvisibilityUP1D,
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SameShapeIdBP1D,
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TrueUP1D,
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pyHigherLengthUP1D,
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)
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from freestyle.shaders import (
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ConstantThicknessShader,
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IncreasingColorShader,
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pyBluePrintEllipsesShader,
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pyPerlinNoise1DShader,
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)
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from freestyle.types import Operators
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upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
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bpred = SameShapeIdBP1D()
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Operators.select(upred)
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Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
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Operators.select(pyHigherLengthUP1D(200))
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shaders_list = [
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ConstantThicknessShader(5),
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pyBluePrintEllipsesShader(3),
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pyPerlinNoise1DShader(0.1, 10, 8),
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IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.3, 0.3, 0.3, 0.1),
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]
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Operators.create(TrueUP1D(), shaders_list)
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40
blender-5.2.0/scripts/freestyle/styles/blueprint_squares.py
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40
blender-5.2.0/scripts/freestyle/styles/blueprint_squares.py
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@@ -0,0 +1,40 @@
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# SPDX-FileCopyrightText: 2008-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Author : Emmanuel Turquin
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# Date : 04/08/2005
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# Purpose : Produces a blueprint using square contour strokes
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from freestyle.chainingiterators import ChainPredicateIterator
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from freestyle.predicates import (
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AndUP1D,
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ContourUP1D,
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NotUP1D,
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QuantitativeInvisibilityUP1D,
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SameShapeIdBP1D,
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TrueUP1D,
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pyHigherLengthUP1D,
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)
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from freestyle.shaders import (
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ConstantThicknessShader,
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IncreasingColorShader,
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pyBluePrintSquaresShader,
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pyPerlinNoise1DShader,
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)
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from freestyle.types import Operators
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upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
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bpred = SameShapeIdBP1D()
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Operators.select(upred)
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Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
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Operators.select(pyHigherLengthUP1D(200))
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shaders_list = [
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ConstantThicknessShader(8),
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pyBluePrintSquaresShader(2, 20),
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pyPerlinNoise1DShader(0.07, 10, 8),
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IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.6, 0.3, 0.3, 0.3),
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ConstantThicknessShader(4),
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]
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Operators.create(TrueUP1D(), shaders_list)
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32
blender-5.2.0/scripts/freestyle/styles/cartoon.py
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32
blender-5.2.0/scripts/freestyle/styles/cartoon.py
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# SPDX-FileCopyrightText: 2008-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Draws colored lines. The color is automatically
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# inferred from each object's material in a cartoon-like
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# fashion.
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from freestyle.chainingiterators import ChainSilhouetteIterator
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from freestyle.predicates import (
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NotUP1D,
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QuantitativeInvisibilityUP1D,
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TrueUP1D,
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)
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from freestyle.shaders import (
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BezierCurveShader,
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ConstantThicknessShader,
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pyMaterialColorShader,
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)
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from freestyle.types import Operators
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Operators.select(QuantitativeInvisibilityUP1D(0))
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Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
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shaders_list = [
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BezierCurveShader(3),
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ConstantThicknessShader(4),
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pyMaterialColorShader(0.8),
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]
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Operators.create(TrueUP1D(), shaders_list)
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33
blender-5.2.0/scripts/freestyle/styles/contour.py
Normal file
33
blender-5.2.0/scripts/freestyle/styles/contour.py
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@@ -0,0 +1,33 @@
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# SPDX-FileCopyrightText: 2008-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Draws each object's visible contour
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from freestyle.chainingiterators import ChainPredicateIterator
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from freestyle.predicates import (
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AndUP1D,
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ContourUP1D,
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NotUP1D,
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QuantitativeInvisibilityUP1D,
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SameShapeIdBP1D,
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TrueUP1D,
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)
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from freestyle.shaders import (
|
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ConstantThicknessShader,
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IncreasingColorShader,
|
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)
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from freestyle.types import Operators
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|
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Operators.select(AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D()))
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bpred = SameShapeIdBP1D()
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upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
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Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
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shaders_list = [
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ConstantThicknessShader(5.0),
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IncreasingColorShader(0.8, 0, 0, 1, 0.1, 0, 0, 1),
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]
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Operators.create(TrueUP1D(), shaders_list)
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29
blender-5.2.0/scripts/freestyle/styles/curvature2d.py
Normal file
29
blender-5.2.0/scripts/freestyle/styles/curvature2d.py
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@@ -0,0 +1,29 @@
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# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
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#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : The stroke points are colored in gray levels and depending
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# on the 2d curvature value
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from freestyle.chainingiterators import ChainSilhouetteIterator
|
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from freestyle.predicates import (
|
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NotUP1D,
|
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QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
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ConstantThicknessShader,
|
||||
py2DCurvatureColorShader,
|
||||
)
|
||||
from freestyle.types import Operators, Stroke
|
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|
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|
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Operators.select(QuantitativeInvisibilityUP1D(0))
|
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Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
|
||||
shaders_list = [
|
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ConstantThicknessShader(5),
|
||||
py2DCurvatureColorShader()
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
33
blender-5.2.0/scripts/freestyle/styles/external_contour.py
Normal file
33
blender-5.2.0/scripts/freestyle/styles/external_contour.py
Normal file
@@ -0,0 +1,33 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Draws the external contour of the scene
|
||||
|
||||
from freestyle.chainingiterators import ChainPredicateIterator
|
||||
from freestyle.predicates import (
|
||||
AndUP1D,
|
||||
ExternalContourUP1D,
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueBP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
ConstantThicknessShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
|
||||
Operators.select(upred)
|
||||
bpred = TrueBP1D()
|
||||
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
|
||||
shaders_list = [
|
||||
ConstantThicknessShader(3),
|
||||
ConstantColorShader(0.0, 0.0, 0.0, 1),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
@@ -0,0 +1,39 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Draws the external contour of the scene using a sketchy
|
||||
# chaining iterator (in particular each ViewEdge can be drawn
|
||||
# several times
|
||||
|
||||
from freestyle.chainingiterators import pySketchyChainingIterator
|
||||
from freestyle.predicates import (
|
||||
AndUP1D,
|
||||
ExternalContourUP1D,
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
IncreasingColorShader,
|
||||
IncreasingThicknessShader,
|
||||
SamplingShader,
|
||||
SmoothingShader,
|
||||
SpatialNoiseShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
|
||||
Operators.select(upred)
|
||||
Operators.bidirectional_chain(pySketchyChainingIterator(), NotUP1D(upred))
|
||||
shaders_list = [
|
||||
SamplingShader(4),
|
||||
SpatialNoiseShader(10, 150, 2, True, True),
|
||||
IncreasingThicknessShader(4, 10),
|
||||
SmoothingShader(400, 0.1, 0, 0.2, 0, 0, 0, 1),
|
||||
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
@@ -0,0 +1,37 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Draws a smooth external contour
|
||||
|
||||
from freestyle.chainingiterators import ChainPredicateIterator
|
||||
from freestyle.predicates import (
|
||||
AndUP1D,
|
||||
ExternalContourUP1D,
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueBP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
IncreasingColorShader,
|
||||
IncreasingThicknessShader,
|
||||
SamplingShader,
|
||||
SmoothingShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
|
||||
Operators.select(upred)
|
||||
bpred = TrueBP1D()
|
||||
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
|
||||
shaders_list = [
|
||||
SamplingShader(2),
|
||||
IncreasingThicknessShader(4, 20),
|
||||
IncreasingColorShader(1.0, 0.0, 0.5, 1, 0.5, 1, 0.3, 1),
|
||||
SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
43
blender-5.2.0/scripts/freestyle/styles/haloing.py
Normal file
43
blender-5.2.0/scripts/freestyle/styles/haloing.py
Normal file
@@ -0,0 +1,43 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : This style module selects the lines that
|
||||
# are connected (in the image) to a specific
|
||||
# object and trims them in order to produce
|
||||
# a haloing effect around the target shape
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
AndUP1D,
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
pyIsOccludedByUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
IncreasingColorShader,
|
||||
IncreasingThicknessShader,
|
||||
SamplingShader,
|
||||
TipRemoverShader,
|
||||
pyTVertexRemoverShader,
|
||||
)
|
||||
from freestyle.types import Id, Operators
|
||||
|
||||
|
||||
# id corresponds to the id of the target object
|
||||
# (accessed by SHIFT+click)
|
||||
id = Id(3, 0)
|
||||
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyIsOccludedByUP1D(id))
|
||||
Operators.select(upred)
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
|
||||
shaders_list = [
|
||||
IncreasingThicknessShader(3, 5),
|
||||
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
|
||||
SamplingShader(1.0),
|
||||
pyTVertexRemoverShader(),
|
||||
TipRemoverShader(3.0),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
@@ -0,0 +1,30 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : The strokes are drawn through small occlusions
|
||||
|
||||
from freestyle.chainingiterators import pyFillOcclusionsAbsoluteChainingIterator
|
||||
from freestyle.predicates import (
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
ConstantThicknessShader,
|
||||
SamplingShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(0))
|
||||
# Operators.bidirectional_chain(pyFillOcclusionsChainingIterator(0.1))
|
||||
Operators.bidirectional_chain(pyFillOcclusionsAbsoluteChainingIterator(12))
|
||||
shaders_list = [
|
||||
SamplingShader(5.0),
|
||||
ConstantThicknessShader(3),
|
||||
ConstantColorShader(0.0, 0.0, 0.0),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
32
blender-5.2.0/scripts/freestyle/styles/invisible_lines.py
Normal file
32
blender-5.2.0/scripts/freestyle/styles/invisible_lines.py
Normal file
@@ -0,0 +1,32 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Draws all lines whose Quantitative Invisibility
|
||||
# is different from 0
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
ConstantThicknessShader,
|
||||
SamplingShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
upred = NotUP1D(QuantitativeInvisibilityUP1D(0))
|
||||
Operators.select(upred)
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
|
||||
shaders_list = [
|
||||
SamplingShader(5.0),
|
||||
ConstantThicknessShader(3.0),
|
||||
ConstantColorShader(0.7, 0.7, 0.7),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
53
blender-5.2.0/scripts/freestyle/styles/japanese_bigbrush.py
Normal file
53
blender-5.2.0/scripts/freestyle/styles/japanese_bigbrush.py
Normal file
@@ -0,0 +1,53 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Simulates a big brush fr oriental painting
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.functions import pyInverseCurvature2DAngleF0D
|
||||
from freestyle.predicates import (
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
pyDensityUP1D,
|
||||
pyHigherLengthUP1D,
|
||||
pyHigherNumberOfTurnsUP1D,
|
||||
pyLengthBP1D,
|
||||
pyParameterUP0D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
BezierCurveShader,
|
||||
ConstantColorShader,
|
||||
ConstantThicknessShader,
|
||||
SamplingShader,
|
||||
TipRemoverShader,
|
||||
pyNonLinearVaryingThicknessShader,
|
||||
pySamplingShader,
|
||||
)
|
||||
from freestyle.types import IntegrationType, Operators
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(0))
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
|
||||
# Splits strokes at points of highest 2D curvature
|
||||
# when there are too many abrupt turns in it
|
||||
func = pyInverseCurvature2DAngleF0D()
|
||||
Operators.recursive_split(func, pyParameterUP0D(0.2, 0.8), NotUP1D(pyHigherNumberOfTurnsUP1D(3, 0.5)), 2)
|
||||
# Keeps only long enough strokes
|
||||
Operators.select(pyHigherLengthUP1D(100))
|
||||
# Sorts so as to draw the longest strokes first
|
||||
# (this will be done using the causal density)
|
||||
Operators.sort(pyLengthBP1D())
|
||||
shaders_list = [
|
||||
pySamplingShader(10),
|
||||
BezierCurveShader(30),
|
||||
SamplingShader(50),
|
||||
ConstantThicknessShader(10),
|
||||
pyNonLinearVaryingThicknessShader(4, 25, 0.6),
|
||||
ConstantColorShader(0.2, 0.2, 0.2, 1.0),
|
||||
TipRemoverShader(10),
|
||||
]
|
||||
# Use the causal density to avoid cluttering
|
||||
Operators.create(pyDensityUP1D(8, 0.4, IntegrationType.MEAN), shaders_list)
|
||||
@@ -0,0 +1,67 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Selects the lines that are long and have a high anisotropic
|
||||
# a priori density and uses causal density
|
||||
# to draw without cluttering. Ideally, half of the
|
||||
# selected lines are culled using the causal density.
|
||||
#
|
||||
# ********************* WARNING *************************************
|
||||
# ******** The Directional a priori density maps must ******
|
||||
# ******** have been computed prior to using this style module ******
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.functions import DensityF1D
|
||||
from freestyle.predicates import (
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
UnaryPredicate1D,
|
||||
pyHighDensityAnisotropyUP1D,
|
||||
pyHigherLengthUP1D,
|
||||
pyLengthBP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
ConstantThicknessShader,
|
||||
SamplingShader,
|
||||
)
|
||||
from freestyle.types import IntegrationType, Operators
|
||||
|
||||
|
||||
# custom density predicate
|
||||
class pyDensityUP1D(UnaryPredicate1D):
|
||||
def __init__(self, wsize, threshold, integration=IntegrationType.MEAN, sampling=2.0):
|
||||
UnaryPredicate1D.__init__(self)
|
||||
self._wsize = wsize
|
||||
self._threshold = threshold
|
||||
self._integration = integration
|
||||
self._func = DensityF1D(self._wsize, self._integration, sampling)
|
||||
self._func2 = DensityF1D(self._wsize, IntegrationType.MAX, sampling)
|
||||
|
||||
def __call__(self, inter):
|
||||
c = self._func(inter)
|
||||
m = self._func2(inter)
|
||||
if c < self._threshold:
|
||||
return 1
|
||||
if m > 4 * c:
|
||||
if c < 1.5 * self._threshold:
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(0))
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
|
||||
Operators.select(pyHigherLengthUP1D(40))
|
||||
# selects lines having a high anisotropic a priori density
|
||||
Operators.select(pyHighDensityAnisotropyUP1D(0.3, 4))
|
||||
Operators.sort(pyLengthBP1D())
|
||||
shaders_list = [
|
||||
SamplingShader(2.0),
|
||||
ConstantThicknessShader(2),
|
||||
ConstantColorShader(0.2, 0.2, 0.25, 1),
|
||||
]
|
||||
# uniform culling
|
||||
Operators.create(pyDensityUP1D(3.0, 2.0e-2, IntegrationType.MEAN, 0.1), shaders_list)
|
||||
@@ -0,0 +1,41 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : The thickness and the color of the strokes vary continuously
|
||||
# independently from occlusions although only
|
||||
# visible lines are actually drawn. This is equivalent
|
||||
# to assigning the thickness using a parameterization covering
|
||||
# the complete silhouette (visible+invisible) and drawing
|
||||
# the strokes using a second parameterization that only
|
||||
# covers the visible portions.
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
IncreasingColorShader,
|
||||
IncreasingThicknessShader,
|
||||
SamplingShader,
|
||||
pyHLRShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(0))
|
||||
# Chain following the same nature, but without the restriction
|
||||
# of staying inside the selection (False).
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(False))
|
||||
shaders_list = [
|
||||
SamplingShader(20),
|
||||
IncreasingThicknessShader(1.5, 30),
|
||||
ConstantColorShader(0.0, 0.0, 0.0),
|
||||
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
|
||||
pyHLRShader(), # this shader draws only visible portions
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
32
blender-5.2.0/scripts/freestyle/styles/nature.py
Normal file
32
blender-5.2.0/scripts/freestyle/styles/nature.py
Normal file
@@ -0,0 +1,32 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Uses the NatureUP1D predicate to select the lines
|
||||
# of a given type (among Nature.SILHOUETTE, Nature.CREASE, Nature.SUGGESTIVE_CONTOURS,
|
||||
# Nature.BORDERS).
|
||||
# The suggestive contours must have been enabled in the
|
||||
# options dialog to appear in the View Map.
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
NotUP1D,
|
||||
TrueUP1D,
|
||||
pyNatureUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
IncreasingColorShader,
|
||||
IncreasingThicknessShader,
|
||||
)
|
||||
from freestyle.types import Operators, Nature
|
||||
|
||||
|
||||
Operators.select(pyNatureUP1D(Nature.SILHOUETTE))
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(pyNatureUP1D(Nature.SILHOUETTE)))
|
||||
shaders_list = [
|
||||
IncreasingThicknessShader(3, 10),
|
||||
IncreasingColorShader(0.0, 0.0, 0.0, 1, 0.8, 0, 0, 1),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
32
blender-5.2.0/scripts/freestyle/styles/near_lines.py
Normal file
32
blender-5.2.0/scripts/freestyle/styles/near_lines.py
Normal file
@@ -0,0 +1,32 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Draws the lines that are "closer" than a threshold
|
||||
# (between 0 and 1)
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
AndUP1D,
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
pyZSmallerUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
ConstantThicknessShader,
|
||||
)
|
||||
from freestyle.types import IntegrationType, Operators
|
||||
|
||||
|
||||
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyZSmallerUP1D(0.5, IntegrationType.MEAN))
|
||||
Operators.select(upred)
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
|
||||
shaders_list = [
|
||||
ConstantThicknessShader(5),
|
||||
ConstantColorShader(0.0, 0.0, 0.0),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
@@ -0,0 +1,36 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Draws only the lines that are occluded by a given object
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
AndUP1D,
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
pyIsInOccludersListUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
ConstantThicknessShader,
|
||||
SamplingShader,
|
||||
)
|
||||
from freestyle.types import Id, Operators
|
||||
|
||||
|
||||
# the id of the occluder (use SHIFT+click on the ViewMap to
|
||||
# retrieve ids)
|
||||
id = Id(3, 0)
|
||||
upred = AndUP1D(NotUP1D(QuantitativeInvisibilityUP1D(0)), pyIsInOccludersListUP1D(id))
|
||||
Operators.select(upred)
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
|
||||
shaders_list = [
|
||||
SamplingShader(5),
|
||||
ConstantThicknessShader(3),
|
||||
ConstantColorShader(0.3, 0.3, 0.3, 1),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
32
blender-5.2.0/scripts/freestyle/styles/polygonalize.py
Normal file
32
blender-5.2.0/scripts/freestyle/styles/polygonalize.py
Normal file
@@ -0,0 +1,32 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Make the strokes more "polygonal"
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
ConstantThicknessShader,
|
||||
PolygonalizationShader,
|
||||
SamplingShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(0))
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
|
||||
shaders_list = [
|
||||
SamplingShader(2.0),
|
||||
ConstantThicknessShader(3),
|
||||
ConstantColorShader(0.0, 0.0, 0.0),
|
||||
PolygonalizationShader(8),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
31
blender-5.2.0/scripts/freestyle/styles/qi0.py
Normal file
31
blender-5.2.0/scripts/freestyle/styles/qi0.py
Normal file
@@ -0,0 +1,31 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Draws the visible lines (chaining follows same nature lines)
|
||||
# (most basic style module)
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
ConstantThicknessShader,
|
||||
SamplingShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(0))
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
|
||||
shaders_list = [
|
||||
SamplingShader(5.0),
|
||||
ConstantThicknessShader(4.0),
|
||||
ConstantColorShader(0.0, 0.0, 0.0)
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
@@ -0,0 +1,38 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Draws the visible lines (chaining follows same nature lines)
|
||||
# that do not belong to the external contour of the scene
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
AndUP1D,
|
||||
ExternalContourUP1D,
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
BackboneStretcherShader,
|
||||
IncreasingColorShader,
|
||||
IncreasingThicknessShader,
|
||||
SamplingShader,
|
||||
SpatialNoiseShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
|
||||
Operators.select(upred)
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
|
||||
shaders_list = [
|
||||
SamplingShader(4),
|
||||
SpatialNoiseShader(4, 150, 2, True, True),
|
||||
IncreasingThicknessShader(2, 5),
|
||||
BackboneStretcherShader(20),
|
||||
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
32
blender-5.2.0/scripts/freestyle/styles/qi1.py
Normal file
32
blender-5.2.0/scripts/freestyle/styles/qi1.py
Normal file
@@ -0,0 +1,32 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Draws lines hidden by one surface.
|
||||
# *** Quantitative Invisibility must have been
|
||||
# enabled in the options dialog to use this style module ****
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
ConstantThicknessShader,
|
||||
SamplingShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(1))
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(1)))
|
||||
shaders_list = [
|
||||
SamplingShader(5.0),
|
||||
ConstantThicknessShader(3),
|
||||
ConstantColorShader(0.5, 0.5, 0.5, 1)
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
32
blender-5.2.0/scripts/freestyle/styles/qi2.py
Normal file
32
blender-5.2.0/scripts/freestyle/styles/qi2.py
Normal file
@@ -0,0 +1,32 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Draws lines hidden by two surfaces.
|
||||
# *** Quantitative Invisibility must have been
|
||||
# enabled in the options dialog to use this style module ****
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
ConstantThicknessShader,
|
||||
SamplingShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(2))
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(2)))
|
||||
shaders_list = [
|
||||
SamplingShader(10),
|
||||
ConstantThicknessShader(1.5),
|
||||
ConstantColorShader(0.7, 0.7, 0.7, 1),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
@@ -0,0 +1,39 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Use the sequential split with two different
|
||||
# predicates to specify respectively the starting and
|
||||
# the stopping extremities for strokes
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
pyBackTVertexUP0D,
|
||||
pyVertexNatureUP0D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
IncreasingThicknessShader,
|
||||
SpatialNoiseShader,
|
||||
)
|
||||
from freestyle.types import Nature, Operators
|
||||
|
||||
|
||||
upred = QuantitativeInvisibilityUP1D(0)
|
||||
Operators.select(upred)
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
|
||||
# starting and stopping predicates:
|
||||
start = pyVertexNatureUP0D(Nature.NON_T_VERTEX)
|
||||
stop = pyBackTVertexUP0D()
|
||||
Operators.sequential_split(start, stop, 10)
|
||||
shaders_list = [
|
||||
SpatialNoiseShader(7, 120, 2, True, True),
|
||||
IncreasingThicknessShader(5, 8),
|
||||
ConstantColorShader(0.2, 0.2, 0.2, 1),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
@@ -0,0 +1,37 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Builds sketchy strokes whose topology relies on a
|
||||
# parameterization that covers the complete lines (visible+invisible)
|
||||
# whereas only the visible portions are actually drawn
|
||||
|
||||
from freestyle.chainingiterators import pySketchyChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
IncreasingColorShader,
|
||||
IncreasingThicknessShader,
|
||||
SamplingShader,
|
||||
SmoothingShader,
|
||||
SpatialNoiseShader,
|
||||
pyHLRShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(0))
|
||||
Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, False))
|
||||
shaders_list = [
|
||||
SamplingShader(2),
|
||||
SpatialNoiseShader(15, 120, 2, True, True),
|
||||
IncreasingThicknessShader(5, 30),
|
||||
SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
|
||||
IncreasingColorShader(0, 0.2, 0, 1, 0.2, 0.7, 0.2, 1),
|
||||
pyHLRShader(),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
@@ -0,0 +1,39 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : The topology of the strokes is, first, built
|
||||
# independently from the 3D topology of objects,
|
||||
# and, second, so as to chain several times the same ViewEdge.
|
||||
|
||||
from freestyle.chainingiterators import pySketchyChainingIterator
|
||||
from freestyle.predicates import (
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
IncreasingColorShader,
|
||||
IncreasingThicknessShader,
|
||||
SamplingShader,
|
||||
SmoothingShader,
|
||||
SpatialNoiseShader,
|
||||
pyBackboneStretcherNoCuspShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(0))
|
||||
# Chain 3 times each ViewEdge independently from the
|
||||
# initial objects topology
|
||||
Operators.bidirectional_chain(pySketchyChainingIterator(3))
|
||||
shaders_list = [
|
||||
SamplingShader(4),
|
||||
SpatialNoiseShader(6, 120, 2, True, True),
|
||||
IncreasingThicknessShader(4, 10),
|
||||
SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1),
|
||||
pyBackboneStretcherNoCuspShader(20),
|
||||
IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
@@ -0,0 +1,36 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : The topology of the strokes is built
|
||||
# so as to chain several times the same ViewEdge.
|
||||
# The topology of the objects is preserved
|
||||
|
||||
from freestyle.chainingiterators import pySketchyChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
IncreasingThicknessShader,
|
||||
SamplingShader,
|
||||
SmoothingShader,
|
||||
SpatialNoiseShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
upred = QuantitativeInvisibilityUP1D(0)
|
||||
Operators.select(upred)
|
||||
Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, True))
|
||||
shaders_list = [
|
||||
SamplingShader(4),
|
||||
SpatialNoiseShader(20, 220, 2, True, True),
|
||||
IncreasingThicknessShader(4, 8),
|
||||
SmoothingShader(300, 0.05, 0, 0.2, 0, 0, 0, 0.5),
|
||||
ConstantColorShader(0.6, 0.2, 0.0),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
@@ -0,0 +1,34 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Draws the visible lines (chaining follows same nature lines)
|
||||
# (most basic style module)
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.functions import pyInverseCurvature2DAngleF0D
|
||||
from freestyle.predicates import (
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
pyHigherLengthUP1D,
|
||||
pyParameterUP0D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantThicknessShader,
|
||||
IncreasingColorShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(0))
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
|
||||
func = pyInverseCurvature2DAngleF0D()
|
||||
Operators.recursive_split(func, pyParameterUP0D(0.4, 0.6), NotUP1D(pyHigherLengthUP1D(100)), 2)
|
||||
shaders_list = [
|
||||
ConstantThicknessShader(10),
|
||||
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
33
blender-5.2.0/scripts/freestyle/styles/split_at_tvertices.py
Normal file
33
blender-5.2.0/scripts/freestyle/styles/split_at_tvertices.py
Normal file
@@ -0,0 +1,33 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Draws strokes that starts and stops at Tvertices (visible or not)
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
pyVertexNatureUP0D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantThicknessShader,
|
||||
IncreasingColorShader,
|
||||
)
|
||||
from freestyle.types import Nature, Operators
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(0))
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
|
||||
start = pyVertexNatureUP0D(Nature.T_VERTEX)
|
||||
# use the same predicate to decide where to start and where to stop
|
||||
# the strokes:
|
||||
Operators.sequential_split(start, start, 10)
|
||||
shaders_list = [
|
||||
ConstantThicknessShader(5),
|
||||
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
33
blender-5.2.0/scripts/freestyle/styles/suggestive.py
Normal file
33
blender-5.2.0/scripts/freestyle/styles/suggestive.py
Normal file
@@ -0,0 +1,33 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Draws the suggestive contours.
|
||||
# ***** The suggestive contours must be enabled
|
||||
# in the options dialog *****
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
AndUP1D,
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
pyNatureUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
IncreasingThicknessShader,
|
||||
)
|
||||
from freestyle.types import Nature, Operators
|
||||
|
||||
|
||||
upred = AndUP1D(pyNatureUP1D(Nature.SUGGESTIVE_CONTOUR), QuantitativeInvisibilityUP1D(0))
|
||||
Operators.select(upred)
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
|
||||
shaders_list = [
|
||||
IncreasingThicknessShader(1, 3),
|
||||
ConstantColorShader(0.2, 0.2, 0.2, 1),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
@@ -0,0 +1,32 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Assigns to strokes a thickness that depends on the depth discontinuity
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
ConstantThicknessShader,
|
||||
SamplingShader,
|
||||
pyDepthDiscontinuityThicknessShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(0))
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
|
||||
shaders_list = [
|
||||
SamplingShader(1),
|
||||
ConstantThicknessShader(3),
|
||||
ConstantColorShader(0.0, 0.0, 0.0),
|
||||
pyDepthDiscontinuityThicknessShader(0.8, 6),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
32
blender-5.2.0/scripts/freestyle/styles/tipremover.py
Normal file
32
blender-5.2.0/scripts/freestyle/styles/tipremover.py
Normal file
@@ -0,0 +1,32 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Removes strokes extremities
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
ConstantThicknessShader,
|
||||
SamplingShader,
|
||||
TipRemoverShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(0))
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
|
||||
shaders_list = [
|
||||
SamplingShader(5),
|
||||
ConstantThicknessShader(3),
|
||||
ConstantColorShader(0, 0, 0),
|
||||
TipRemoverShader(20),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
32
blender-5.2.0/scripts/freestyle/styles/tvertex_remover.py
Normal file
32
blender-5.2.0/scripts/freestyle/styles/tvertex_remover.py
Normal file
@@ -0,0 +1,32 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Author : Stephane Grabli
|
||||
# Date : 04/08/2005
|
||||
# Purpose : Removes TVertices
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
NotUP1D,
|
||||
QuantitativeInvisibilityUP1D,
|
||||
TrueUP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
IncreasingThicknessShader,
|
||||
SamplingShader,
|
||||
pyTVertexRemoverShader,
|
||||
)
|
||||
from freestyle.types import Operators
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(0))
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
|
||||
shaders_list = [
|
||||
IncreasingThicknessShader(3, 5),
|
||||
ConstantColorShader(0.2, 0.2, 0.2, 1),
|
||||
SamplingShader(10.0),
|
||||
pyTVertexRemoverShader(),
|
||||
]
|
||||
Operators.create(TrueUP1D(), shaders_list)
|
||||
@@ -0,0 +1,31 @@
|
||||
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
|
||||
#
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
# Authors : Fredo Durand, Stephane Grabli, Francois Sillion, Emmanuel Turquin
|
||||
# Date : 08/04/2005
|
||||
|
||||
from freestyle.chainingiterators import ChainSilhouetteIterator
|
||||
from freestyle.predicates import (
|
||||
QuantitativeInvisibilityUP1D,
|
||||
pyDensityUP1D,
|
||||
pyZBP1D,
|
||||
)
|
||||
from freestyle.shaders import (
|
||||
ConstantColorShader,
|
||||
ConstantThicknessShader,
|
||||
SamplingShader,
|
||||
)
|
||||
from freestyle.types import IntegrationType, Operators, Stroke
|
||||
|
||||
|
||||
Operators.select(QuantitativeInvisibilityUP1D(0))
|
||||
Operators.bidirectional_chain(ChainSilhouetteIterator())
|
||||
# Operators.sequential_split(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2)
|
||||
Operators.sort(pyZBP1D())
|
||||
shaders_list = [
|
||||
ConstantThicknessShader(3),
|
||||
SamplingShader(5.0),
|
||||
ConstantColorShader(0, 0, 0, 1),
|
||||
]
|
||||
Operators.create(pyDensityUP1D(2, 0.05, IntegrationType.MEAN, 4), shaders_list)
|
||||
Reference in New Issue
Block a user