Add Chromium-only Blender WebEngine parity work
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<assemblyIdentity type="win32" name="@WINDOWS_MANIFEST_NAME@" version="1.0.0.0" />
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@MANIFEST_LIBS@</assembly>
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@@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
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<security>
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<requestedPrivileges>
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<requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel>
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</requestedPrivileges>
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</security>
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</trustInfo>
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<application>
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<windowsSettings>
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<activeCodePage xmlns="http://schemas.microsoft.com/SMI/2019/WindowsSettings">UTF-8</activeCodePage>
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</windowsSettings>
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</application>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- Windows 10 -->
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
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<!-- Windows 8.1 -->
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
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</application>
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</compatibility>
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<dependency>
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<dependentAssembly>
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<assemblyIdentity
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type="win32"
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name="Microsoft.Windows.Common-Controls"
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version="6.0.0.0"
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processorArchitecture="*"
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publicKeyToken="6595b64144ccf1df"
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language="*"
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/>
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</dependentAssembly>
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</dependency>
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@BUNDLECRT@
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</assembly>
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