Add Chromium-only Blender WebEngine parity work
This commit is contained in:
20
blender-5.2.0/release/windows/batch/blender_debug_cycles.cmd
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20
blender-5.2.0/release/windows/batch/blender_debug_cycles.cmd
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@echo off
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echo Starting blender with Cycles logging options, log files will be created
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echo in your temp folder, windows explorer will open after you close blender
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echo to help you find them.
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echo.
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echo If you report a bug on https://projects.blender.org you can attach these files
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echo by dragging them into the text area of your bug report, please include both
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echo blender_debug_output.txt and blender_system_info.txt in your report.
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echo.
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pause
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echo.
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echo Starting blender and waiting for it to exit....
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setlocal
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set PYTHONPATH=
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set DEBUGLOGS="%temp%\blender\debug_logs"
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mkdir "%DEBUGLOGS%" > NUL 2>&1
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"%~dp0\blender" --debug --log cycles --log-level 4 --python-expr "import bpy; bpy.context.preferences.filepaths.temporary_directory=r'%DEBUGLOGS%'; bpy.ops.wm.sysinfo(filepath=r'%DEBUGLOGS%\blender_system_info.txt')" > "%DEBUGLOGS%\blender_debug_output.txt" 2>&1 < %0
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explorer "%DEBUGLOGS%"
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21
blender-5.2.0/release/windows/batch/blender_debug_gpu.cmd
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21
blender-5.2.0/release/windows/batch/blender_debug_gpu.cmd
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@echo off
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echo Starting blender with GPU debugging options, log files will be created
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echo in your temp folder, windows explorer will open after you close blender
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echo to help you find them.
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echo.
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echo If you report a bug on https://projects.blender.org you can attach these files
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echo by dragging them into the text area of your bug report, please include both
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echo blender_debug_output.txt and blender_system_info.txt in your report.
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echo.
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pause
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echo.
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echo Starting blender and waiting for it to exit....
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setlocal
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set PYTHONPATH=
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set DEBUGLOGS="%temp%\blender\debug_logs"
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set VK_LOADER_DEBUG=all
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mkdir "%DEBUGLOGS%" > NUL 2>&1
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"%~dp0\blender" --debug --debug-gpu --log cycles --python-expr "import bpy; bpy.context.preferences.filepaths.temporary_directory=r'%DEBUGLOGS%'; bpy.ops.wm.sysinfo(filepath=r'%DEBUGLOGS%\blender_system_info.txt')" > "%DEBUGLOGS%\blender_debug_output.txt" 2>&1 < %0
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explorer "%DEBUGLOGS%"
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@echo off
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echo Starting blender with GPU debugging and glitch workaround options, log files
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echo will be created in your temp folder, windows explorer will open after you
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echo close blender to help you find them.
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echo.
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echo If you report a bug on https://projects.blender.org you can attach these files
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echo by dragging them into the text area of your bug report, please include both
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echo blender_debug_output.txt and blender_system_info.txt in your report.
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echo.
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pause
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echo.
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echo Starting blender and waiting for it to exit....
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setlocal
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set PYTHONPATH=
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set DEBUGLOGS="%temp%\blender\debug_logs"
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set VK_LOADER_DEBUG=all
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mkdir "%DEBUGLOGS%" > NUL 2>&1
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"%~dp0\blender" --debug --debug-gpu --debug-gpu-force-workarounds --python-expr "import bpy; bpy.context.preferences.filepaths.temporary_directory=r'%DEBUGLOGS%'; bpy.ops.wm.sysinfo(filepath=r'%DEBUGLOGS%\blender_system_info.txt')" > "%DEBUGLOGS%\blender_debug_output.txt" 2>&1 < %0
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explorer "%DEBUGLOGS%"
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20
blender-5.2.0/release/windows/batch/blender_debug_log.cmd
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20
blender-5.2.0/release/windows/batch/blender_debug_log.cmd
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@echo off
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echo Starting blender with debug logging options, log files will be created
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echo in your temp folder, windows explorer will open after you close blender
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echo to help you find them.
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echo.
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echo If you report a bug on https://projects.blender.org you can attach these files
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echo by dragging them into the text area of your bug report, please include both
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echo blender_debug_output.txt and blender_system_info.txt in your report.
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echo.
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pause
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echo.
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echo Starting blender and waiting for it to exit....
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setlocal
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set PYTHONPATH=
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set DEBUGLOGS="%temp%\blender\debug_logs"
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mkdir "%DEBUGLOGS%" > NUL 2>&1
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"%~dp0\blender" --debug --log cycles --python-expr "import bpy; bpy.context.preferences.filepaths.temporary_directory=r'%DEBUGLOGS%'; bpy.ops.wm.sysinfo(filepath=r'%DEBUGLOGS%\blender_system_info.txt')" > "%DEBUGLOGS%\blender_debug_output.txt" 2>&1 < %0
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explorer "%DEBUGLOGS%"
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@echo off
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echo Starting blender with factory settings, log files will be created
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echo in your temp folder, windows explorer will open after you close blender
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echo to help you find them.
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echo.
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echo If you report a bug on https://projects.blender.org you can attach these files
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echo by dragging them into the text area of your bug report, please include both
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echo blender_debug_output.txt and blender_system_info.txt in your report.
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echo.
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pause
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echo.
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echo Starting blender and waiting for it to exit....
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setlocal
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set PYTHONPATH=
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set DEBUGLOGS="%temp%\blender\debug_logs"
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mkdir "%DEBUGLOGS%" > NUL 2>&1
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"%~dp0\blender" --factory-startup --python-expr "import bpy; bpy.context.preferences.filepaths.temporary_directory=r'%DEBUGLOGS%'; bpy.ops.wm.sysinfo(filepath=r'%DEBUGLOGS%\blender_system_info.txt')" > "%DEBUGLOGS%\blender_debug_output.txt" 2>&1 < %0
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explorer "%DEBUGLOGS%"
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@@ -0,0 +1,20 @@
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@echo off
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echo Starting blender with factory settings, log files will be created
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echo in your temp folder, windows explorer will open after you close blender
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echo to help you find them.
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echo.
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echo If you report a bug on https://projects.blender.org you can attach these files
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echo by dragging them into the text area of your bug report, please include both
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echo blender_debug_output.txt and blender_system_info.txt in your report.
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echo.
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pause
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echo.
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echo Starting blender and waiting for it to exit....
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setlocal
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set PYTHONPATH=
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set DEBUGLOGS="%temp%\blender\debug_logs"
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mkdir "%DEBUGLOGS%" > NUL 2>&1
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"%~dp0\blender" --factory-startup --gpu-backend vulkan --python-expr "import bpy; bpy.context.preferences.filepaths.temporary_directory=r'%DEBUGLOGS%'; bpy.ops.wm.sysinfo(filepath=r'%DEBUGLOGS%\blender_system_info.txt')" > "%DEBUGLOGS%\blender_debug_output.txt" 2>&1 < %0
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explorer "%DEBUGLOGS%"
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14
blender-5.2.0/release/windows/batch/blender_oculus.cmd
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14
blender-5.2.0/release/windows/batch/blender_oculus.cmd
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@echo off
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REM Helper setting hints to get the OpenXR preview support enabled for Oculus.
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REM Of course this is not meant as a permanent solution. Oculus will likely provide a better setup at some point.
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echo Starting Blender with Oculus OpenXR support. This assumes the Oculus runtime
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echo is installed in the default location. If this is not the case, please adjust
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echo the path inside oculus.json.
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echo.
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echo Note that OpenXR support in Oculus is considered a preview. Use with care!
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echo.
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pause
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set XR_RUNTIME_JSON=%~dp0oculus.json
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"%~dp0\blender"
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@@ -0,0 +1,4 @@
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@echo off
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echo Starting Blender with the OpenGL backend
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"%~dp0\blender" --gpu-backend opengl
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@@ -0,0 +1,4 @@
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@echo off
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echo Starting Blender with the Vulkan backend
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"%~dp0\blender" --gpu-backend vulkan
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@@ -0,0 +1,16 @@
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@echo off
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set BLENDER_INSTALL_DIRECTORY=%~dp0
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set BLENDER_VERSION_FOLDER=%BLENDER_INSTALL_DIRECTORY%@BLENDER_VERSION@
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set PYTHON_BIN=%BLENDER_VERSION_FOLDER%\python\bin\@PYTHON_EXECUTABLE_NAME_ONLY@
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if exist "%PYTHON_BIN%" (
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"%PYTHON_BIN%" -I "%BLENDER_VERSION_FOLDER%\scripts\modules\_bpy_internal\system_info\url_prefill_startup.py"
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exit /b
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)
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echo ERROR: Failed to find python executable at: %PYTHON_BIN%
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echo Possible causes include:
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echo - Your Blender installation is corrupt or missing @PYTHON_EXECUTABLE_NAME_ONLY@.
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echo - The location or name of @PYTHON_EXECUTABLE_NAME_ONLY@ has changed.
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pause
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9
blender-5.2.0/release/windows/batch/oculus.json
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9
blender-5.2.0/release/windows/batch/oculus.json
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{
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"file_format_version": "1.0.0",
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"runtime":
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{
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"api_version": "1.0",
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"name": "Oculus OpenXR",
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"library_path": "c:\\Program Files\\Oculus\\Support\\oculus-runtime\\LibOVRRT64_1.dll"
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}
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}
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