Add Chromium-only Blender WebEngine parity work

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mes123456
2026-08-12 04:47:48 -04:00
commit 9fd26010f6
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[Desktop Entry]
Name=Blender
GenericName=3D modeler
GenericName[ar]=3D المنمذج ثلاثي الأبعاد
GenericName[ca]=Modelador 3D
GenericName[cs]=3D modelování
GenericName[da]=3D-modellering
GenericName[de]=3D-Modellierer
GenericName[el]=Μοντελοποιητής 3D
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GenericName[et]=3D modelleerija
GenericName[fi]=3D-mallintaja
GenericName[fr]=Modeleur 3D
GenericName[gl]=Modelador 3D
GenericName[hu]=3D modellező
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GenericName[ja]=3D モデラー
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GenericName[nl]=3D-modeller
GenericName[pl]=Modelowanie 3D
GenericName[pt_BR]=Modelador 3D
GenericName[ro]=Arhitect 3D
GenericName[ru]=Редактор 3D-моделей
GenericName[tr]=3D modelleyici
GenericName[uk]=Редактор 3D-моделей
GenericName[wa]=Modeleu 3D
GenericName[zh_CN]=3D 建模
GenericName[zh_TW]=3D 模型
Comment=3D modeling, animation, rendering and post-production
Comment[ar]=3D النمذجة، الرسوم المتحركة، والتجسيد، وما بعد الإنتاج
Comment[ast]=Modeláu 3D, animación, renderizáu y postproducción
Comment[eu]=3D modelatzea, animazioa, errendatzea eta post-produkzioa
Comment[be]=Праграма прасторавага мадэлявання, анімацыі, апрацоўкі відэа і давядзення відэапрадукцыі
Comment[bn]=ত্রিমাত্রিক মডেল, অ্যানিমেশন, রেন্ডারিং এবং পোস্ট-উৎপাদন
Comment[bs]=3D modeliranje, animacija, obrada i postprodukcija
Comment[bg]=3D моделиране, анимиране, рендиране и пост-продукция
Comment[ca]=Modelat 3D, animació, renderització i post-producció
Comment[ca@valencia]=Modelat 3D, animació, renderització i post-producció
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Comment[cs]=3D modelování, animace, rederování a postprodukce
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Comment[de]=3D-Modellierung, Animation, Rendering und Nachbearbeitung
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Comment[eo]=3D-modelado, animacio, renderado kaj postproduktado
Comment[es]=Modelado 3D, animación, renderizado y post-producción
Comment[et]=Kolmemõõtmeline modelleerimine, animeerimine, esitlemine ja järeltöötlemine
Comment[fi]=3D-mallinnus, -animaatiot, -renderöinti ja -tuotanto
Comment[fr]=Modélisation 3D, animation, rendu et post-production
Comment[fr_CA]=Modélisation 3D, animation, rendu et post-production
Comment[gl]=Modelado 3D, animación, renderizado e postprodución
Comment[hu]=3D modellek és animációk létrehozása és szerkesztése
Comment[is]=Þrívíddarmódel, hreyfimyndir, myndgerð og frágangur myndskeiða
Comment[it]=Modellazione 3D, animazione, rendering e post-produzione
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Comment[lv]=3D modelēšana, animācija, renderēšana un pēcapstrāde
Comment[ms]=Pemodelan, animasi, penerapan dan post-produksi 3D
Comment[nb]=3D-modellering, animasjon, rendering og postproduksjon
Comment[oc]=Modelizacion 3D, animacion, rendut e post-produccion
Comment[pl]=Modelowanie 3D, animacja, renderowanie i postprodukcja
Comment[pt]=Modelação 3D, animação, renderização e pós-produção
Comment[pt_BR]=Modelagem 3D, animação, renderização e pós-produção
Comment[ro]=Modelare, animare, afișare și post-producție 3D
Comment[ru]=3D-моделирование, анимация, рендеринг и компоновка
Comment[sl]=3D modeliranje, animacija, izrisovanje in nadaljnje obdelovanje
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Comment[sr]=3Д моделовање, анимација, исцртавање и постпродукција
Comment[sv]=3d-modellering, animering, rendering och efterbehandling
Comment[ta]=முப்பரிமாண ஒப்புருவாக்கம், அசைவூட்டம், காட்சியாக்கம் மற்றும் உருவாக்கத்துக்கு பிந்தைய செயல்பாடுகள்
Comment[tg]=Моделсозии 3D, аниматсия, пешниҳод ва истеҳсоли баъдӣ
Comment[tr]=3B modelleme, animasyon, işleme ve son üretim
Comment[uk]=Програма просторового моделювання, анімації, обробки відео та доведення відеопродуктів
Comment[vi]=Tạo hình mẫu 3D, hoạt họa, dựng hình và các công việc hậu kỳ
Comment[wa]=Modelaedje 3D, animåcion, rindou eyet après-produccion
Comment[zh_HK]=3D 模型、動畫、算圖和後製
Comment[zh_CN]=3D 建模、动画、渲染和后期制作
Comment[zh_TW]=3D 模型、動畫、算圖和後製
Keywords=3d;cg;modeling;animation;painting;sculpting;texturing;video editing;video tracking;rendering;render engine;cycles;python;
Exec=blender %f
Icon=blender
Terminal=false
Type=Application
PrefersNonDefaultGPU=true
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<summary>Free and open source 3D creation suite</summary>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0</project_license>
<description>
<p>
Blender is the free and open source 3D creation suite. It supports
the entirety of the 3D pipeline — modeling, rigging, animation,
simulation, rendering, compositing, motion tracking, and video
editing.
</p>
<p>
Blender is a public project, made by hundreds of people from around the
world; by studios and individual artists, professionals and hobbyists,
scientists, students, VFX experts, animators, game artists, modders, and
the list goes on.
</p>
</description>
<url type="homepage">https://www.blender.org</url>
<url type="bugtracker">https://projects.blender.org/blender/blender/issues?q=&amp;labels=296</url>
<url type="faq">https://www.blender.org/support/faq/</url>
<url type="help">https://www.blender.org/support/</url>
<url type="donation">https://fund.blender.org/</url>
<url type="translate">https://developer.blender.org/docs/handbook/translating/translator_guide/</url>
<url type="vcs-browser">https://projects.blender.org/blender/blender</url>
<url type="contribute">https://www.blender.org/get-involved/</url>
<screenshots>
<screenshot type="default">
<caption>Sculpt</caption>
<image>https://download.blender.org/demo/screenshots/blender_screenshot_1.jpg</image>
</screenshot>
<screenshot>
<caption>Model</caption>
<image>https://download.blender.org/demo/screenshots/blender_screenshot_2.jpg</image>
</screenshot>
<screenshot>
<caption>Animate</caption>
<image>https://download.blender.org/demo/screenshots/blender_screenshot_3.jpg</image>
</screenshot>
<screenshot>
<caption>Edit &amp; Grade</caption>
<image>https://download.blender.org/demo/screenshots/blender_screenshot_4.jpg</image>
</screenshot>
</screenshots>
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<release version="5.2" date="2026-07-14">
<description>
<p>New features:</p>
<ul>
<li>Support for Online Asset Libraries</li>
<li>Cycles: Texture Cache for reduced memory</li>
<li>Virtual Reality: Introducing Location Scouting</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>EEVEE: Screen Space Raytracing Overhaul</li>
<li>Geometry Nodes: New experimental physics system with an initial focus on hair and cloth</li>
<li>VSE: New "Compositor" effect, strip enhancements, scopes support HDR</li>
<li>And much more!</li>
</ul>
</description>
</release>
<release version="5.1" date="2026-03-17">
<description>
<p>New features:</p>
<ul>
<li>Rendering: New Shader Raycast Node, improved Cycles rendering performance</li>
<li>Geometry Nodes: New nodes for Volume Grids, string handling and a Bone Info node</li>
<li>Virtual Reality: Arc teleportation ray drawing and functionality overhaul</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Grease Pencil: New Fill Workflow</li>
<li>Compositor: New Mask To SDF node, various improvements to existing nodes</li>
<li>VSE: Blade tool now has a box gesture that allows for quick cuts</li>
<li>UI: Searching within Preferences, Quad View improvements</li>
<li>I/O: Support for the AVIF image format, USD, FBX and glTF improvements</li>
</ul>
</description>
</release>
<release version="5.0" date="2025-11-18">
<description>
<p>New features:</p>
<ul>
<li>Completely overhauled color management pipeline now natively supports wide-gamut and HDR color spaces</li>
<li>Cycles: unbiased volume rendering, multi bounce SSS</li>
<li>Video Sequencer: added a compositor strip modifier</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>EEVEE: material compilation speed has been improved</li>
<li>Geometry Nodes: support for Bundles, Closures and new volume nodes</li>
<li>Grease Pencil: motion blur support</li>
<li>Rendering: new multiple scattering mode for Sky node and a new Radial Tiling node</li>
<li>Several improvements for virtual reality</li>
</ul>
</description>
</release>
<release version="4.5" date="2025-07-15">
<description>
<p>New features:</p>
<ul>
<li>Vulkan backend with support for OpenXR, Subdivision, USD/Hydra and more</li>
<li>New Manifold boolean solver</li>
<li>New Geometry Nodes for mesh normals, file import, Grease Pencil and more</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Grease Pencil: Added a new supersampling anti-aliasing (SSAA) method for rendering</li>
<li>File I/O: New experimental FBX importer and improvements to USD, glTF, OBJ and SVG</li>
<li>Cycles: Improvements to Adaptive Subdivision, Bump Mapping and new custom cameras</li>
<li>Compositor: New nodes and most options are exposed as single value inputs now</li>
<li>Sculpt: Pen Tablet Tilt Support, brush and performance improvements</li>
</ul>
</description>
</release>
<release version="4.4" date="2025-03-18">
<description>
<p>New features:</p>
<ul>
<li>Animation: The structure of Actions has changed, introducing the concept of Slots</li>
<li>Brushes: A new brush type, the Plane brush, has been added</li>
<li>Compositor: The CPU compositor was rewritten and should generally be faster</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Viewport: The overlays have been rewritten for better consistency and better extendability</li>
<li>Modeling: Improved Vertex and Edge Dissolve</li>
<li>UI: Improvements for Status Bar display, Tooltips and Window decoration</li>
<li>Video Sequencer: Improvements for text strips, performance and 10 and 12 bit/channel video support</li>
<li>Stability: More than 700 issues have been fixed that existed in Blender 4.3 or older</li>
</ul>
</description>
</release>
<release version="4.3" date="2024-11-19">
<description>
<p>New features:</p>
<ul>
<li>Grease Pencil was rewritten to remove deeper limitations and improve overall performance</li>
<li>New Unwrapping Method "Minimum Stretch"</li>
<li>Cycles: hardware accelerated ray-tracing on Linux/AMD, new volume scattering phase functions</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Rendering: New Metallic BSDF and Gabor Noise texture</li>
<li>Sculpt / Paint: Brush Assets and many performance improvements</li>
<li>UI: New area docking, SVG icons for better resolution and more</li>
<li>Video Sequencer: The preview area now supports snapping, various performance improvements</li>
</ul>
</description>
</release>
<release version="4.2" date="2024-07-16">
<description>
<p>New features:</p>
<ul>
<li>EEVEE: Completely rewritten from scratch to allow global illumination, displacement, better SSS, viewport motion blur, and so much more</li>
<li>Cycles: Ray Portal BSDF, Thin Film interference effect, better sampling for volumes</li>
<li>Extensions: Add-ons and themes got a big overhaul and are now unified as Extensions</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Collections can now specify their own exporters</li>
<li>USD: support for importing and exporting hair curves, and for importing point clouds</li>
<li>Visual overhaul for the video sequencer</li>
<li>Polyline gestures, allowing for a quick way to create polygonal shapes</li>
</ul>
</description>
</release>
<release version="4.1" date="2024-03-19">
<description>
<p>New features:</p>
<ul>
<li>OpenImageDenoise is now GPU accelerated on supported hardware.</li>
<li>Geometry Nodes: new Bake node and several enhancements and performance improvements.</li>
<li>New File Handler API allows for drag-and-drop behaviour throughout Blender. Initial use has been added for file formats such as Alembic, OBJ and OpenUSD.</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>The video Sequencer got many performance optimizations across the board, improved filtering and visually updated scopes.</li>
<li>User Interface improvements such as input placeholders, visual improvements and more infos on file browser tooltips.</li>
<li>Bone Collections are now hierarchical</li>
<li>The Musgrave Texture node was replaced by a more versatile Noise Texture node.</li>
</ul>
</description>
</release>
<release version="4.0" date="2023-11-14">
<description>
<p>New features:</p>
<ul>
<li>New Principled BSDF. More energy conserving, more efficient, and more flexible.</li>
<li>A new view transform has been added: AgX, providing better color handling in over-exposed areas compared to Filmic.</li>
<li>Cycles now has support for Light Linking</li>
<li>Geometry Nodes Tools</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>The Voronoi Texture node has support for fractal noise.</li>
<li>Cycles Path Guiding now works on glossy surfaces in addition to diffuse surfaces.</li>
<li>Performance and drawing optimizations in the Graph Editor.</li>
<li>Support for Bone collections.</li>
</ul>
</description>
</release>
<release version="3.6" date="2023-06-27">
<description>
<p>New features:</p>
<ul>
<li>Simulation Nodes</li>
<li>New transparent Render Pass</li>
<li>Animation: A new Gaussian Smooth operator for keyframe data was added.</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>PLY I/O:About 4x-20x faster export, 8x-30x faster import</li>
<li>Improved UV packing</li>
<li>Python API: Custom script directories</li>
<li>USD Curves/Hair export</li>
<li>Major improvements to the Library Overrides resyncing process</li>
</ul>
</description>
</release>
<release version="3.5" date="2023-03-29">
<description>
<p>New features:</p>
<ul>
<li>Real-Time compositor</li>
<li>Vector displacement sculpting</li>
<li>Built-in hair node groups</li>
<li>Cycles many light sampling</li>
<li>Metal Viewport for macOS</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Support for importing and exporting compressed .USDZ files</li>
<li>New Ease operator in the graph editor</li>
<li>New Geometry Nodes, like Image Info and Blur Attribute</li>
<li>Font previews now differentiate better between Korean, Japanese, Simplified and Traditional Chinese</li>
</ul>
</description>
</release>
<release version="3.4" date="2022-12-07">
<description>
<p>New features:</p>
<ul>
<li>Cycles Path Guiding</li>
<li>Sculpt geometry-based relax brush</li>
<li>Viewport overlay for Geometry Nodes Viewer Node</li>
<li>EEVEE headless rendering support on Linux</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Many new Geometry Nodes for meshes, curves and more</li>
<li>NLA editor usability improvements</li>
<li>FFmpeg AV1 codec encoding</li>
<li>Improved font thumbnails</li>
<li>Blender as a Python Module</li>
</ul>
</description>
</release>
<release version="3.3" date="2022-09-07">
<description>
<p>New features:</p>
<ul>
<li>New hair system</li>
<li>Cycles Rendering on Intel Arc GPUs</li>
<li>Grease Pencil Light and Shadow calculations</li>
<li>Motion Tracker Image Plane Marker</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Faster Line Art loading time</li>
<li>Library Overrides improvements</li>
<li>Massive performance gains importing large amounts of objects in USD, Alembic, and OBJ</li>
<li>UV improvements</li>
<li>Improved sculpting performance in EEVEE</li>
<li>Cycles GPU rendering improvements for AMD GPUs and Apple Silicon</li>
</ul>
</description>
</release>
<release version="3.2" date="2022-06-08">
<description>
<p>New features:</p>
<ul>
<li>Cycles Light Groups</li>
<li>Cycles Shadow Caustics using Manifold Next Event Estimation</li>
<li>New Tools and usability improvements for Polygon Painting</li>
<li>More Geometry Nodes, including Duplicate Elements</li>
<li>Asset Browser: Support for Asset Collections</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Enhanced channels in the video sequencer</li>
<li>Support for WebP format</li>
<li>New experimental OBJ importer</li>
<li>Motion Paths improvements</li>
<li>Grease Pencil Envelope Modifier</li>
<li>New Curve Pen Tool</li>
</ul>
</description>
</release>
<release version="3.1" date="2022-03-09">
<description>
<p>New features:</p>
<ul>
<li>GPU acceleration for the Subdivision modifier</li>
<li>Cycles Metal GPU backend, contributed by Apple</li>
<li>Point Cloud rendering</li>
<li>More Geometry Nodes, including extrude mesh</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Faster and less memory usage in geometry nodes</li>
<li>Grease Pencil Dilate/Contract fill</li>
<li>Vertex Creasing support</li>
<li>Faster .obj and .fbx export</li>
<li>Image editor is able to handle large images</li>
<li>Python 3.10</li>
<li>User Interface updates</li>
</ul>
</description>
</release>
<release version="3.0" date="2021-12-03">
<description>
<p>New features:</p>
<ul>
<li>Asset browser</li>
<li>Geometry nodes fields</li>
<li>Video editor thumbnail previews</li>
<li>Transformation tools for video strips</li>
<li>Virtual reality navigation</li>
<li>Quicker save and better compression</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Cycles performance and quality improvements</li>
<li>About 100 new geometry nodes</li>
<li>EEVEE attribute support</li>
<li>User Interface updates</li>
<li>OpenImageDenoise upgraded to 1.4</li>
<li>Shadow terminator geometry offset</li>
<li>Shadow catcher indirect and environment light support</li>
</ul>
</description>
</release>
<release version="2.93" date="2021-06-02">
<description>
<p>New features:</p>
<ul>
<li>Mesh primitive nodes</li>
<li>Line Art</li>
<li>EEVEE Realistic depth of field and volumetrics</li>
<li>Spreadsheet editor</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Geometry nodes 22 new nodes and improved attribute search</li>
<li>Mask loops, textures and patterns for sculpting</li>
<li>Grease pencil interpolate refactored and SVG and PDF support</li>
<li>Persistent Data rendering settings for Cycles</li>
<li>Video Sequencer Editor auto-proxy system</li>
</ul>
</description>
</release>
<release version="2.92" date="2021-02-25">
<description>
<p>New features:</p>
<ul>
<li>Geometry nodes</li>
<li>EEVEE AOV and Cryptomatte support</li>
<li>Grease pencil Bézier curves edit</li>
<li>APIC fluid simulation method</li>
<li>Add primitive tool</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Silhouette, elastic snake and smearing for sculpting</li>
<li>Grease pencil tracing image sequences support</li>
<li>Sparse NanoVDB grid for volume</li>
<li>OptiX hybrid rendering and new AO and bevel</li>
<li>Viscosity settings for fluid simulation</li>
</ul>
</description>
</release>
<release version="2.91" date="2020-11-25">
<description>
<p>New features:</p>
<ul>
<li>Volume modifiers</li>
<li>Precise boolean</li>
<li>Cloth brush collision</li>
<li>Custom curve bevels</li>
<li>Grease Pencil image tracer</li>
<li>Property search and fuzzy search</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Boundary and pose cloth brushes</li>
<li>Material holdout for Grease Pencil</li>
<li>Sculpting gestures</li>
<li>Overrides resync and transform support</li>
<li>Animation proxy conversion</li>
<li>Compound shape collision</li>
<li>Outliner collection colors</li>
<li>Snappier F-Curves and seamless keyframe insertion</li>
</ul>
</description>
</release>
<release version="2.90" date="2020-08-31">
<description>
<p>New features:</p>
<ul>
<li>Nishita sky texture for Cycles</li>
<li>EEVEE motion blur</li>
<li>Cloth filter</li>
<li>Ocean modifier spray</li>
<li>Correct face attributes modeling</li>
<li>OpenVDB fluid integration with mantaflow</li>
<li>Nuke lens distortion model for motion tracking</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Intel Embree for faster motion blur in Cycles</li>
<li>Viewport Intel OpenImageDenoise</li>
<li>Shadow terminator offset setting</li>
<li>NVLink support for CUDA and Optix</li>
<li>Multires unsubdivide, rebuild and modes</li>
<li>Pose brush transformations</li>
<li>Correct face attributes modeling</li>
<li>User interface improvements: new search, modifiers, headings, stats</li>
</ul>
</description>
</release>
<release version="2.83" date="2020-06-03">
<description>
<p>New features:</p>
<ul>
<li>Volume object to import OpenVDB files</li>
<li>VR support for scene inspection through OpenXR</li>
<li>Cycles adaptive sampling and OptiX viewport denoising</li>
<li>Sculpt face sets and cloth brush</li>
<li>Video sequencer disk cache</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Grease Pencil closer integration and improved performance</li>
<li>EEVEE improved render passes, light cache and hair transparency</li>
<li>Faster undo system</li>
<li>Rewritten multiresolution modifier</li>
<li>Improved hair physics collisions</li>
</ul>
</description>
</release>
<release version="2.82" date="2020-02-13">
<description>
<p>New features:</p>
<ul>
<li>New Mantaflow fluid and smoke simulation system</li>
<li>UDIM textures for rendering and painting</li>
<li>USD scene export</li>
<li>Bevel custom profiles</li>
<li>Cycles custom shader AOVs</li>
<li>Cloth air pressure simulation</li>
<li>Weld modifier for meshes</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>New and improved sculpt tools</li>
<li>New grease pencil tools and modifiers</li>
<li>New bone and constraint settings for rigging</li>
</ul>
</description>
</release>
<release version="2.81" date="2019-11-14">
<description>
<p>New features:</p>
<ul>
<li>Many sculpt tools and poly build tool for retopology</li>
<li>Voxel remesh and quad remesh</li>
<li>Transform origins, new snapping, mirroring and auto merge options</li>
<li>Revamped shaders for texturing</li>
<li>Cycles denoising with OpenImageDenoise and NVIDIA RTX support</li>
<li>Library overrides to make local overrides to linked characters and other data</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>EEVEE shadows, transparency and bump mapping redesigned</li>
<li>Viewport options for look development with Cycles and EEVEE</li>
<li>Finer control over rotations and scale in bones, constraints and drivers</li>
<li>Outliner improvements, new file browser and batch rename</li>
</ul>
</description>
</release>
<release version="2.80" date="2019-07-30">
<description>
<p>New features:</p>
<ul>
<li>Revamped user interface</li>
<li>Toolbar with tools and gizmos</li>
<li>EEVEE - physically based realtime renderer</li>
<li>Modern 3D viewport</li>
<li>Full 2D animation and drawing system</li>
<li>New shaders for hair, sss, volumes, bevel and AO</li>
<li>Cryptomatte compositing</li>
<li>Collections system for organizing objects</li>
<li>glTF import and export</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Multi-object editing</li>
<li>Animation and rigging improvements</li>
<li>Cloth simulation improvements</li>
<li>More powerful unit system</li>
<li>...And many more!</li>
</ul>
</description>
</release>
<release version="2.79b" date="2018-03-26">
<description>
<p>New features:</p>
<ul>
<li>Denoiser</li>
<li>Filmic color management</li>
<li>PBR shader</li>
<li>Shadow catcher</li>
<li>Surface Deform modifier</li>
<li>More bundled add-ons</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Faster OpenCL</li>
<li>Cycles improvements</li>
<li>Modeling tool improvements</li>
<li>Animation improvements</li>
<li>Grease Pencil improvements</li>
<li>Automatic scaling on high DPI displays</li>
<li>Alembic import and export improvements</li>
<li>...And many more!</li>
</ul>
</description>
</release>
</releases>
<content_rating type="oars-1.1" />
</component>

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@@ -0,0 +1,16 @@
#!/bin/sh
# Directory to this SH file.
BASE_DIR=$(dirname "$0")
PYTHON_BIN="$BASE_DIR/@BLENDER_VERSION@/python/bin/@PYTHON_EXECUTABLE_NAME_ONLY@"
SYSTEM_INFO_STARTUP_PY="$BASE_DIR/@BLENDER_VERSION@/scripts/modules/_bpy_internal/system_info/url_prefill_startup.py"
if test -f "$PYTHON_BIN"; then
exec "$PYTHON_BIN" -I "$SYSTEM_INFO_STARTUP_PY"
fi
echo "ERROR: Failed to find Python executable at: $PYTHON_BIN"
echo "Possible causes include:"
echo "- Your Blender installation is corrupt or missing python."
echo "- The location or name of the python executable has changed."
exit 1

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@@ -0,0 +1,17 @@
Snap Configuration
===================
Files used by Buildbot's `package-code-store-snap` and `deliver-code-store-snap` steps.
Build pipeline snap tracks and channels
```
<track>/stable
- Latest stable release for the specified track
<track>/candidate
- Test builds for the upcoming stable release - *not used for now*
<track>/beta
- Nightly automated builds provided by a release branch
<track>/edge/<branch>
- Nightly or on demand builds - will also make use of branch
```

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@@ -0,0 +1,50 @@
name: blender
summary: Blender is the free and open source 3D creation suite.
description: |
Blender is the free and open source 3D creation suite. It supports the
entirety of the 3D pipeline—modeling, rigging, animation, simulation,
rendering, compositing and motion tracking, and video editing.
Blender is a public project, made by hundreds of people from around the
world; by studios and individual artists, professionals and hobbyists,
scientists, students, VFX experts, animators, game artists, modders, and
the list goes on.
icon: @ICON_PATH@
passthrough:
license: GPL-3.0
confinement: classic
apps:
blender:
command: ./blender-wrapper
desktop: ./blender.desktop
common-id: org.blender.Blender
base: core20
version: '@VERSION@'
grade: @GRADE@
parts:
blender:
plugin: dump
source: @PACKAGE_PATH@
build-attributes: [keep-execstack, no-patchelf]
override-build: |
snapcraftctl build
sed -i 's|Icon=blender|Icon=${SNAP}/blender.svg|' ${SNAPCRAFT_PART_INSTALL}/blender.desktop
stage-packages:
- libxcb1
- libxext6
- libx11-6
- libxi6
- libxfixes3
- libxrender1
- libxxf86vm1
wrapper:
plugin: dump
source: .
stage:
- ./blender-wrapper

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@@ -0,0 +1,21 @@
#!/bin/sh
# Disable ALSA and OSS as they are not available, and trying to initialize them
# breaks sound in other apps. Use PulseAudio instead.
export ALSOFT_DRIVERS=-oss,-alsa,
export SDL_AUDIODRIVER=pulseaudio
# Make PulseAudio socket available inside the snap-specific $XDG_RUNTIME_DIR
# This is adapted from https://github.com/ubuntu/snapcraft-desktop-helpers,
# in common/desktop-exports.
mkdir -p $XDG_RUNTIME_DIR -m 700
if [ -n "$XDG_RUNTIME_DIR" ]; then
pulsenative="pulse/native"
pulseaudio_sockpath="$XDG_RUNTIME_DIR/../$pulsenative"
if [ -S "$pulseaudio_sockpath" ]; then
export PULSE_SERVER="unix:${pulseaudio_sockpath}"
fi
fi
# Run Blender
exec $SNAP/blender-launcher "$@"