Add Chromium-only Blender WebEngine parity work
This commit is contained in:
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These matcap images are licensed as CC0 or public domain.
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Thanks to the Blender community for contributing these matcaps.
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blender-5.2.0/release/datafiles/studiolights/matcap/pearl.exr
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blender-5.2.0/release/datafiles/studiolights/matcap/pearl.exr
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blender-5.2.0/release/datafiles/studiolights/matcap/red_wax.exr
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blender-5.2.0/release/datafiles/studiolights/matcap/red_wax.exr
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blender-5.2.0/release/datafiles/studiolights/matcap/resin.exr
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blender-5.2.0/release/datafiles/studiolights/matcap/resin.exr
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blender-5.2.0/release/datafiles/studiolights/studio/basic.sl
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48
blender-5.2.0/release/datafiles/studiolights/studio/basic.sl
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version 1
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light_ambient.x 0.000000
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light_ambient.y 0.000000
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light_ambient.z 0.000000
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light[0].flag 1
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light[0].smooth 0.100000
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light[0].col.x 0.507074
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light[0].col.y 0.507074
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light[0].col.z 0.507074
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light[0].spec.x 0.666141
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light[0].spec.y 0.666141
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light[0].spec.z 0.666141
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light[0].vec.x 0.000000
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light[0].vec.y 0.639175
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light[0].vec.z 0.769061
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light[1].flag 1
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light[1].smooth 0.340000
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light[1].col.x 0.021936
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light[1].col.y 0.058160
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light[1].col.z 0.063719
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light[1].spec.x 0.033668
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light[1].spec.y 0.060061
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light[1].vec.x -0.846939
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light[1].vec.y -0.357143
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light[1].vec.z 0.393883
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light[2].flag 1
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light[2].smooth 0.340000
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light[2].col.x 0.063721
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light[2].col.y 0.040061
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light[2].col.z 0.037017
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light[2].spec.x 0.069396
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light[2].spec.y 0.046455
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light[2].spec.z 0.046455
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light[2].vec.x 0.755102
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light[2].vec.z 0.385060
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light[3].flag 1
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light[3].col.y 0.000000
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light[3].col.z 0.000000
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light[3].spec.x 0.023079
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light[3].spec.y 0.023393
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light[3].spec.z 0.025394
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light[3].vec.x 0.034483
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light[3].vec.y 0.913793
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light[3].vec.z 0.404714
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version 1
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light_ambient.x 0.016682
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light_ambient.y 0.022491
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light_ambient.z 0.025394
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light[0].flag 1
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light[0].smooth 0.756566
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light[0].col.x 0.199273
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light[0].col.y 0.365712
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light[0].col.z 0.517334
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light[0].spec.x 0.395608
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light[0].spec.y 0.594690
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light[0].spec.z 0.787400
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light[0].vec.x 0.000000
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light[0].vec.y 0.972477
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light[0].vec.z 0.232999
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light[1].flag 1
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light[1].smooth 0.183261
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light[1].col.x 0.685958
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light[1].col.y 0.661591
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light[1].col.z 0.591560
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light[1].spec.x 1.000000
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light[1].spec.y 0.968130
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light[1].spec.z 0.876109
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light[1].vec.x 0.469388
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light[1].vec.y 0.612245
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light[1].vec.z 0.636264
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light[2].flag 1
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light[2].smooth 0.694915
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light[2].col.x 0.039072
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light[2].col.y 0.052218
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light[2].col.z 0.038032
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light[2].spec.x 0.069250
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light[2].spec.y 0.095506
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light[2].spec.z 0.067197
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light[2].vec.x -0.023438
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light[2].vec.y -0.992188
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light[2].vec.z 0.122534
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light[3].flag 0
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light[3].smooth 0.000000
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light[3].col.x 0.000000
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light[3].col.y 0.000000
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light[3].col.z 0.000000
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light[3].spec.x 0.000000
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light[3].spec.y 0.000000
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light[3].spec.z 0.000000
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light[3].vec.x 0.000000
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light[3].vec.y 0.000000
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light[3].vec.z 0.000000
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48
blender-5.2.0/release/datafiles/studiolights/studio/paint.sl
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blender-5.2.0/release/datafiles/studiolights/studio/paint.sl
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version 1
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light_ambient.x 0.000000
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light_ambient.y 0.000000
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light_ambient.z 0.000000
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light[0].flag 1
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light[0].smooth 0.374078
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light[0].col.x 1.000000
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light[0].col.y 1.000000
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light[0].col.z 1.000000
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light[0].spec.x 0.281010
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light[0].spec.y 0.281010
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light[0].spec.z 0.281010
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light[0].vec.x 0.033898
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light[0].vec.y 0.406780
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light[0].vec.z 0.912897
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light[1].flag 1
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light[1].smooth 0.135593
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light[1].col.x 0.342384
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light[1].col.y 0.342384
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light[1].col.z 0.342384
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light[1].spec.x 0.000000
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light[1].spec.y 0.000000
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light[1].spec.z 0.000000
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light[1].vec.x 0.000000
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light[1].vec.y 0.372881
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light[1].vec.z 0.927879
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light[2].flag 1
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light[2].smooth 0.630803
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light[2].col.x 0.201899
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light[2].col.y 0.156801
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light[2].col.z 0.147954
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light[2].spec.x 0.066807
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light[2].spec.y 0.058182
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light[2].spec.z 0.063403
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light[2].vec.x 0.079643
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light[2].vec.y -0.681392
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light[2].vec.z -0.727573
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light[3].flag 1
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light[3].smooth 0.200000
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light[3].col.x 0.220250
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light[3].col.y 0.037944
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light[3].col.z 0.047254
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light[3].spec.x 0.106531
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light[3].spec.y 0.080187
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light[3].spec.z 0.063969
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light[3].vec.x -0.081162
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light[3].vec.y -0.173044
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light[3].vec.z -0.981564
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48
blender-5.2.0/release/datafiles/studiolights/studio/rim.sl
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blender-5.2.0/release/datafiles/studiolights/studio/rim.sl
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version 1
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light_ambient.x 0.000000
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light_ambient.y 0.000000
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light_ambient.z 0.000000
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light[0].flag 1
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light[0].smooth 0.100000
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light[0].col.x 0.673848
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light[0].col.y 0.673848
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light[0].col.z 0.673848
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light[0].spec.x 1.000000
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light[0].spec.y 1.000000
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light[0].spec.z 1.000000
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light[0].vec.x -0.897616
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light[0].vec.y -0.016623
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light[0].vec.z -0.440464
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light[1].flag 1
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light[1].smooth 0.469388
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light[1].col.x 0.178862
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light[1].col.y 0.164949
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light[1].col.z 0.145299
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light[1].spec.x 0.220258
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light[1].spec.y 0.204067
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light[1].spec.z 0.185233
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light[1].vec.x 0.551020
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light[1].vec.y 0.204082
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light[1].vec.z 0.809152
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light[2].flag 1
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light[2].smooth 0.387755
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light[2].col.x 0.447979
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light[2].col.y 0.447979
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light[2].col.z 0.447979
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light[2].spec.x 1.000000
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light[2].spec.y 1.000000
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light[2].spec.z 1.000000
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light[2].vec.x 0.885727
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light[2].vec.y 0.098414
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light[2].vec.z -0.453655
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light[3].flag 0
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light[3].smooth 0.000000
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light[3].col.x 0.000000
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light[3].col.y 0.000000
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light[3].col.z 0.000000
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light[3].spec.x 0.000000
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light[3].spec.y 0.000000
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light[3].spec.z 0.000000
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light[3].vec.x 0.000000
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light[3].vec.y 0.000000
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light[3].vec.z 0.000000
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version 1
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light_ambient.x 0.000000
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light_ambient.y 0.000000
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light_ambient.z 0.000000
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light[0].flag 1
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light[0].smooth 0.200000
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light[0].col.x 0.723042
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light[0].col.y 0.723042
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light[0].col.z 0.723042
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light[0].spec.x 0.685956
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light[0].spec.y 0.685956
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light[0].spec.z 0.685956
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light[0].vec.x -0.854701
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light[0].vec.y 0.111111
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light[0].vec.z 0.507091
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light[1].flag 1
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light[1].smooth 0.719626
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light[1].col.x 0.063100
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light[1].col.y 0.069978
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light[1].col.z 0.067951
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light[1].spec.x 0.145797
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light[1].spec.y 0.162642
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light[1].spec.z 0.157673
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light[1].vec.x 0.058607
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light[1].vec.y -0.987943
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light[1].vec.z -0.143295
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light[2].flag 1
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light[2].smooth 0.281250
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light[2].col.x 0.157432
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light[2].col.y 0.163405
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light[2].col.z 0.214035
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light[2].spec.x 0.246195
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light[2].spec.y 0.225308
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light[2].spec.z 0.225308
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light[2].vec.x 0.972202
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light[2].vec.y 0.075846
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light[2].vec.z -0.221518
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light[3].flag 0
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light[3].smooth 0.000000
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light[3].col.x 0.000000
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light[3].col.y 0.000000
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light[3].col.z 0.000000
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light[3].spec.x 0.000000
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light[3].spec.y 0.000000
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light[3].spec.z 0.000000
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light[3].vec.x 0.000000
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light[3].vec.y 0.000000
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light[3].vec.z 0.000000
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blender-5.2.0/release/datafiles/studiolights/world/city.exr
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blender-5.2.0/release/datafiles/studiolights/world/city.exr
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blender-5.2.0/release/datafiles/studiolights/world/courtyard.exr
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blender-5.2.0/release/datafiles/studiolights/world/courtyard.exr
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blender-5.2.0/release/datafiles/studiolights/world/forest.exr
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blender-5.2.0/release/datafiles/studiolights/world/forest.exr
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blender-5.2.0/release/datafiles/studiolights/world/interior.exr
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blender-5.2.0/release/datafiles/studiolights/world/interior.exr
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All HDRIs are licensed as CC0.
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These were created by Greg Zaal (Poly Haven https://polyhaven.com).
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Originals used for each HDRI:
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- City: https://polyhaven.com/a/portland_landing_pad
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- Courtyard: https://polyhaven.com/a/courtyard
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- Forest: https://polyhaven.com/a/ninomaru_teien
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- Interior: https://polyhaven.com/a/hotel_room
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- Night: Probably https://polyhaven.com/a/moonless_golf
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- Studio: Probably https://polyhaven.com/a/studio_small_01
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- Sunrise: https://polyhaven.com/a/spruit_sunrise
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- Sunset: https://polyhaven.com/a/venice_sunset
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1K resolution of each was taken, and compressed with oiiotool:
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oiiotool input.exr --ch R,G,B -d float --compression dwab:300 --clamp:min=0.0:max=32000.0 -o output.exr
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blender-5.2.0/release/datafiles/studiolights/world/night.exr
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blender-5.2.0/release/datafiles/studiolights/world/night.exr
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blender-5.2.0/release/datafiles/studiolights/world/studio.exr
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blender-5.2.0/release/datafiles/studiolights/world/studio.exr
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blender-5.2.0/release/datafiles/studiolights/world/sunrise.exr
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blender-5.2.0/release/datafiles/studiolights/world/sunrise.exr
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blender-5.2.0/release/datafiles/studiolights/world/sunset.exr
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blender-5.2.0/release/datafiles/studiolights/world/sunset.exr
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