Add Chromium-only Blender WebEngine parity work
This commit is contained in:
152
blender-5.2.0/make.bat
Normal file
152
blender-5.2.0/make.bat
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@echo off
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REM This batch file does an out-of-source CMake build in ../build_windows
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REM This is for users who like to configure & build Blender with a single command.
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setlocal EnableDelayedExpansion
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setlocal ENABLEEXTENSIONS
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set BLENDER_DIR=%~dp0
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call "%BLENDER_DIR%\build_files\windows\reset_variables.cmd"
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call "%BLENDER_DIR%\build_files\windows\check_spaces_in_path.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\parse_arguments.cmd" %*
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\find_dependencies.cmd"
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if errorlevel 1 goto EOF
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REM if it is one of the convenience targets and BLENDER_BIN is set
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REM skip compiler detection
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if "%ICONS%%ICONS_GEOM%%DOC_PY%" == "1" (
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if EXIST "%BLENDER_BIN%" (
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goto convenience_targets
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)
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)
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if "%BUILD_SHOW_HASHES%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\show_hashes.cmd"
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goto EOF
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)
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if "%SHOW_HELP%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\show_help.cmd"
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goto EOF
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)
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if "%FORMAT%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\format.cmd"
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goto EOF
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)
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if "%LICENSE%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\license.cmd"
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goto EOF
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)
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call "%BLENDER_DIR%\build_files\windows\detect_architecture.cmd"
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if errorlevel 1 goto EOF
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REM Enforce the default compiler to be clang on ARM64
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if "%BUILD_ARCH%" == "arm64" (
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if not "%WITH_CLANG%" == "1" (
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if "%WITH_MSVC%" == "1" (
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echo WARNING, MSVC compilation on Windows ARM64 is unsupported, and errors may occur.
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) else (
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echo Windows ARM64 builds with clang by default, enabling. If you wish to use MSVC ^(unsupported^), please use the msvc switch.
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set WITH_CLANG=1
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)
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)
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)
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if "%BUILD_VS_YEAR%" == "" (
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call "%BLENDER_DIR%\build_files\windows\autodetect_msvc.cmd"
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if errorlevel 1 (
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echo Visual Studio not found ^(try with the 'verbose' switch for more information^)
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goto EOF
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)
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) else (
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call "%BLENDER_DIR%\build_files\windows\detect_msvc%BUILD_VS_YEAR%.cmd"
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if errorlevel 1 (
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echo Visual Studio %BUILD_VS_YEAR% not found ^(try with the 'verbose' switch for more information^)
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goto EOF
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)
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)
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if "%BUILD_VS_YEAR%"=="2026" (
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set VS_SLN_EXT=slnx
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) else (
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set VS_SLN_EXT=sln
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)
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if "%BUILD_UPDATE%" == "1" (
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REM First see if the SVN libs are there and check them out if they are not.
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call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
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if errorlevel 1 goto EOF
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if "%BUILD_UPDATE_SVN%" == "1" (
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REM Then update SVN platform libraries, since updating python while python is
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REM running tends to be problematic. The python script that update_sources
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REM calls later on may still try to switch branches and run into trouble,
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REM but for *most* people this will side step the problem.
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call "%BLENDER_DIR%\build_files\windows\lib_update.cmd"
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)
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REM Finally call the python script shared between all platforms that updates git
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REM and does any other SVN work like update the tests or branch switches
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REM if required.
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call "%BLENDER_DIR%\build_files\windows\update_sources.cmd"
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goto EOF
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)
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call "%BLENDER_DIR%\build_files\windows\set_build_dir.cmd"
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:convenience_targets
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if "%ICONS_GEOM%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\icons_geom.cmd"
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goto EOF
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)
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if "%DOC_PY%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\doc_py.cmd"
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goto EOF
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)
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if "%CMAKE%" == "" (
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echo Cmake not found in path, required for building, exiting...
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exit /b 1
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)
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if "%WITH_CLANG%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\find_llvm.cmd"
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if errorlevel 1 (
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echo LLVM/Clang not found ^(try with the 'verbose' switch for more information^)
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goto EOF
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)
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)
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echo Building blender with VS%BUILD_VS_YEAR% for %BUILD_ARCH% in %BUILD_DIR%
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call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
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if errorlevel 1 goto EOF
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if "%TEST%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\test.cmd"
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goto EOF
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)
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if "%BUILD_WITH_NINJA%" == "" (
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call "%BLENDER_DIR%\build_files\windows\configure_msbuild.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\build_msbuild.cmd"
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if errorlevel 1 goto EOF
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) else (
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call "%BLENDER_DIR%\build_files\windows\configure_ninja.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\build_ninja.cmd"
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if errorlevel 1 goto EOF
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)
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:EOF
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if errorlevel 1 exit /b %errorlevel%
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