Add Chromium-only Blender WebEngine parity work
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101
blender-5.2.0/intern/ghost/GHOST_ISystemPaths.hh
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101
blender-5.2.0/intern/ghost/GHOST_ISystemPaths.hh
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/* SPDX-FileCopyrightText: 2009 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup GHOST
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*/
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#pragma once
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#include <optional>
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#include <string>
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#include "GHOST_Types.hh"
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class GHOST_ISystemPaths {
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public:
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/**
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* Creates the one and only system.
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* \return An indication of success.
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*/
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static GHOST_TSuccess create();
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/**
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* Disposes the one and only system.
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* \return An indication of success.
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*/
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static GHOST_TSuccess dispose();
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/**
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* Returns a pointer to the one and only system.
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* \return A pointer to the system.
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*/
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static GHOST_ISystemPaths *get();
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protected:
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/**
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* Constructor.
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* Protected default constructor to force use of static createSystem member.
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*/
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GHOST_ISystemPaths() {}
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/**
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* Destructor.
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* Protected default constructor to force use of static dispose member.
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*/
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virtual ~GHOST_ISystemPaths() = default;
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public:
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/**
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* Determine the base directory in which shared resources are located. It will first try to use
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* "unpack and run" path, then look for properly installed path, including versioning.
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* \return Unsigned char string pointing to system directory (eg `/usr/share/blender/`).
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*/
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virtual const char *getSystemDir(int version, const char *versionstr) const = 0;
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/**
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* The base directory where architecture-dependent files are located,
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* mirroring #getSystemDir under the install lib tree (eg `/usr/lib/blender/`).
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*
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* \return String pointing to the system libraries directory,
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* or null when this build has no separate system library directory.
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*
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* For portable builds this function always returns null, for specific details
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* see CMake's `BLENDER_INSTALL_LIBDIR` define for when this is/isn't used and why.
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*/
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virtual const char *getSystemLibsDir(int /*version*/, const char * /*versionstr*/) const
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{
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return nullptr;
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}
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/**
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* Determine the base directory in which user configuration is stored, including versioning.
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* If needed, it will create the base directory.
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* \return Unsigned char string pointing to user directory (eg `~/.blender/`).
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*/
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virtual const char *getUserDir(int version, const char *versionstr) const = 0;
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/**
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* Determine a special ("well known") and easy to reach user directory.
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* \return If successfull, a string containing the user directory path (eg `~/Documents/`).
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*/
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virtual std::optional<std::string> getUserSpecialDir(GHOST_TUserSpecialDirTypes type) const = 0;
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/**
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* Determine the directory of the current binary
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* \return Unsigned char string pointing to the binary directory.
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*/
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virtual const char *getBinaryDir() const = 0;
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/**
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* Add the file to the operating system most recently used files
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*/
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virtual void addToSystemRecentFiles(const char *filepath) const = 0;
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private:
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/** The one and only system paths. */
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static GHOST_ISystemPaths *system_paths_;
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MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_ISystemPaths")
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};
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