Add Chromium-only Blender WebEngine parity work
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73
blender-5.2.0/intern/cycles/util/string.h
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73
blender-5.2.0/intern/cycles/util/string.h
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include <cstring>
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#include <string>
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/* Use string view implementation from OIIO.
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* Ideally, need to switch to `std::string_view`, but this first requires getting rid of using
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* namespace OIIO as it causes symbol collision. */
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#include <OpenImageIO/string_view.h>
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#include "util/vector.h"
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CCL_NAMESPACE_BEGIN
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struct float2;
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struct float4;
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using std::string;
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using std::to_string;
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using OIIO::string_view;
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#ifdef __GNUC__
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# define PRINTF_ATTRIBUTE __attribute__((format(printf, 1, 2)))
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#else
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# define PRINTF_ATTRIBUTE
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#endif
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string string_printf(const char *format, ...) PRINTF_ATTRIBUTE;
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bool string_iequals(const string &a, const string &b);
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void string_split(vector<string> &tokens,
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const string &str,
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const string &separators = "\t ",
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bool skip_empty_tokens = true);
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void string_replace(string &haystack, const string &needle, const string &other);
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void string_replace_same_length(string &haystack, const string &needle, const string &other);
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bool string_startswith(string_view s, string_view start);
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bool string_endswith(string_view s, string_view end);
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string string_strip(const string &s);
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string string_remove_trademark(const string &s);
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string string_from_bool(const bool var);
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string string_hex(const uint8_t *data, const size_t size);
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string to_string(const char *str);
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string to_string(const float2 &v);
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string to_string(const float4 &v);
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string string_to_lower(const string &s);
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string string_remove_gpu_from_cpu_name(const string &s);
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/* Wide char strings are only used on Windows to deal with non-ASCII
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* characters in file names and such. No reason to use such strings
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* for something else at this moment.
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*
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* Please note that strings are expected to be in UTF8 code-page, and
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* if ANSI is needed then explicit conversion required.
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*/
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#ifdef _WIN32
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using std::wstring;
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wstring string_to_wstring(const string &path);
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string string_from_wstring(const wstring &path);
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string string_to_ansi(const string &str);
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#endif
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/* Make a string from a size in bytes in human readable form. */
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string string_human_readable_size(const size_t size);
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/* Make a string from a unit-less quantity in human readable form. */
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string string_human_readable_number(const size_t num);
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CCL_NAMESPACE_END
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