Add Chromium-only Blender WebEngine parity work

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mes123456
2026-08-12 04:47:48 -04:00
commit 9fd26010f6
18225 changed files with 11622124 additions and 0 deletions

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "util/boundbox.h"
#include "util/types.h"
CCL_NAMESPACE_BEGIN
class Patch {
public:
Patch() = default;
virtual ~Patch() = default;
virtual void eval(
float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, const float u, float v) const = 0;
int patch_index = 0;
int shader = 0;
bool smooth = true;
bool from_ngon = false;
};
/* Linear Quad Patch */
class LinearQuadPatch final : public Patch {
public:
float3 hull[4];
void eval(
float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, const float u, float v) const override;
BoundBox bound();
};
/* Bicubic Patch */
class BicubicPatch final : public Patch {
public:
float3 hull[16];
void eval(
float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, const float u, float v) const override;
BoundBox bound();
};
CCL_NAMESPACE_END