Add Chromium-only Blender WebEngine parity work
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248
blender-5.2.0/intern/cycles/scene/stats.h
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248
blender-5.2.0/intern/cycles/scene/stats.h
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "scene/scene.h"
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#include "util/string.h"
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#include "util/vector.h"
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CCL_NAMESPACE_BEGIN
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/* Named statistics entry, which corresponds to a size. There is no real
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* semantic around the units of size, it just should be the same for all
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* entries.
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*
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* This is a generic entry for all size-related statistics, which helps
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* avoiding duplicating code for things like sorting.
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*/
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class NamedSizeEntry {
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public:
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NamedSizeEntry();
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NamedSizeEntry(const string &name, const size_t size);
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string name;
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size_t size;
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};
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class NamedTimeEntry {
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public:
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NamedTimeEntry();
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NamedTimeEntry(const string &name, const double time);
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string name;
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double time;
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};
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/* Container of named size entries. Used, for example, to store per-mesh memory
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* usage statistics. But also keeps track of overall memory usage of the
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* container.
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*/
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class NamedSizeStats {
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public:
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NamedSizeStats();
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/* Add entry to the statistics. */
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void add_entry(const NamedSizeEntry &entry);
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/* Generate full human-readable report. */
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string full_report(const int indent_level = 0);
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/* Total size of all entries. */
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size_t total_size;
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/* NOTE: Is fine to read directly, but for adding use add_entry(), which
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* makes sure all accumulating values are properly updated.
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*/
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vector<NamedSizeEntry> entries;
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};
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class NamedTimeStats {
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public:
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NamedTimeStats();
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/* Add entry to the statistics. */
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void add_entry(const NamedTimeEntry &entry)
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{
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total_time += entry.time;
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entries.push_back(entry);
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}
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/* Generate full human-readable report. */
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string full_report(const int indent_level = 0);
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/* Total time of all entries. */
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double total_time;
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/* NOTE: Is fine to read directly, but for adding use add_entry(), which
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* makes sure all accumulating values are properly updated.
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*/
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vector<NamedTimeEntry> entries;
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void clear()
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{
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total_time = 0.0;
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entries.clear();
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}
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};
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class NamedNestedSampleStats {
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public:
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NamedNestedSampleStats();
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NamedNestedSampleStats(const string &name, const uint64_t samples);
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NamedNestedSampleStats &add_entry(const string &name, const uint64_t samples);
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/* Updates sum_samples recursively. */
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void update_sum();
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string full_report(const int indent_level = 0, const uint64_t total_samples = 0);
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string name;
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/* self_samples contains only the samples that this specific event got,
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* while sum_samples also includes the samples of all sub-entries. */
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uint64_t self_samples, sum_samples;
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vector<NamedNestedSampleStats> entries;
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};
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/* Named entry containing both a time-sample count for objects of a type and a
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* total count of processed items.
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* This allows to estimate the time spent per item. */
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class NamedSampleCountPair {
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public:
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NamedSampleCountPair(const ustring &name, const uint64_t samples, const uint64_t hits);
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ustring name;
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uint64_t samples;
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uint64_t hits;
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};
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/* Contains statistics about pairs of samples and counts as described above. */
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class NamedSampleCountStats {
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public:
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NamedSampleCountStats();
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string full_report(const int indent_level = 0);
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void add(const ustring &name, const uint64_t samples, const uint64_t hits);
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using entry_map = unordered_map<ustring, NamedSampleCountPair>;
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entry_map entries;
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};
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/* Statistics about mesh in the render database. */
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class MeshStats {
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public:
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MeshStats();
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/* Generate full human-readable report. */
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string full_report(const int indent_level = 0);
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/* Input geometry statistics, this is what is coming as an input to render
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* from. say, Blender. This does not include runtime or engine specific
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* memory like BVH.
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*/
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NamedSizeStats geometry;
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};
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/* Cumulative eviction counters for texture cache. */
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struct ImageEvictionStats {
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int64_t tiles_loaded = 0; /* Total tiles loaded (including reloads). */
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int64_t tiles_evicted = 0; /* Total tiles evicted. */
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int64_t tiles_reloaded = 0; /* Tiles loaded that had been previously evicted. */
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int64_t peak_loaded = 0; /* High-water mark of simultaneously loaded tiles. */
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};
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/* Per-mip-level tile statistics for tiled images. */
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struct ImageMipLevelStats {
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int width = 0;
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int height = 0;
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int tiles_loaded = 0;
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int tiles_total = 0;
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};
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/* Per-image tile statistics for texture cache. */
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struct ImageTileStats {
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string name;
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vector<ImageMipLevelStats> mip_levels;
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size_t size = 0;
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};
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/* Statistics about images held in memory. */
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class ImageStats {
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public:
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ImageStats();
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/* Generate full human-readable report. */
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string full_report(const int indent_level = 0);
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/* Full image statistics. */
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NamedSizeStats full_images;
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/* Tiled image statistics. */
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vector<ImageTileStats> tiled_images;
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size_t tiled_images_size = 0; /* Total size of currently loaded tiles. */
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size_t tiled_images_peak_size = 0; /* Peak loaded tiles size. */
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size_t overhead_size = 0; /* Non-pixel memory overhead. */
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/* Tile eviction statistics. */
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ImageEvictionStats eviction;
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};
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/* Render process statistics. */
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class RenderStats {
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public:
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RenderStats();
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/* Return full report as string. */
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string full_report();
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/* Collect kernel sampling information from Stats. */
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void collect_profiling(Scene *scene, Profiler &prof);
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bool has_profiling;
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MeshStats mesh;
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ImageStats image;
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NamedNestedSampleStats kernel;
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NamedSampleCountStats shaders;
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NamedSampleCountStats objects;
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};
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class UpdateTimeStats {
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public:
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/* Generate full human-readable report. */
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string full_report(const int indent_level = 0);
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NamedTimeStats times;
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};
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class SceneUpdateStats {
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public:
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SceneUpdateStats();
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UpdateTimeStats geometry;
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UpdateTimeStats image;
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UpdateTimeStats light;
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UpdateTimeStats object;
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UpdateTimeStats background;
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UpdateTimeStats bake;
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UpdateTimeStats camera;
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UpdateTimeStats film;
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UpdateTimeStats integrator;
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UpdateTimeStats osl;
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UpdateTimeStats particles;
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UpdateTimeStats scene;
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UpdateTimeStats svm;
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UpdateTimeStats tables;
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UpdateTimeStats procedurals;
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string full_report();
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void clear();
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};
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CCL_NAMESPACE_END
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