Add Chromium-only Blender WebEngine parity work

This commit is contained in:
mes123456
2026-08-12 04:47:48 -04:00
commit 9fd26010f6
18225 changed files with 11622124 additions and 0 deletions

View File

@@ -0,0 +1,65 @@
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "util/array.h"
#include "util/types.h"
#include "graph/node.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Progress;
class Scene;
/* Particle System */
struct Particle {
int index;
float age;
float lifetime;
float3 location;
float4 rotation;
float size;
float3 velocity;
float3 angular_velocity;
};
class ParticleSystem : public Node {
public:
NODE_DECLARE
ParticleSystem();
~ParticleSystem() override;
void tag_update(Scene *scene);
array<Particle> particles;
};
/* ParticleSystem Manager */
class ParticleSystemManager {
bool need_update_;
public:
ParticleSystemManager();
~ParticleSystemManager();
void device_update_particles(Device *device,
DeviceScene *dscene,
Scene *scene,
Progress &progress);
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress);
void device_free(Device *device, DeviceScene *dscene);
void tag_update(Scene *scene);
bool need_update() const;
};
CCL_NAMESPACE_END