Add Chromium-only Blender WebEngine parity work
This commit is contained in:
47
blender-5.2.0/intern/cycles/kernel/svm/math.h
Normal file
47
blender-5.2.0/intern/cycles/kernel/svm/math.h
Normal file
@@ -0,0 +1,47 @@
|
||||
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 */
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "kernel/svm/math_util.h"
|
||||
#include "kernel/svm/node_types.h"
|
||||
#include "kernel/svm/util.h"
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
ccl_device_noinline void svm_node_math(ccl_private float *ccl_restrict stack,
|
||||
const ccl_global SVMNodeMath &ccl_restrict node)
|
||||
{
|
||||
const float a = stack_load(stack, node.value1);
|
||||
const float b = stack_load(stack, node.value2);
|
||||
const float c = stack_load(stack, node.value3);
|
||||
const float result = svm_math(node.math_type, a, b, c);
|
||||
|
||||
stack_store_float(stack, node.result_offset, result);
|
||||
}
|
||||
|
||||
template<typename Float3Type>
|
||||
ccl_device_noinline void svm_node_vector_math(
|
||||
ccl_private float *ccl_restrict stack, const ccl_global SVMNodeVectorMath &ccl_restrict node)
|
||||
{
|
||||
using FloatType = dual_scalar_t<Float3Type>;
|
||||
|
||||
const Float3Type a = stack_load<Float3Type>(stack, node.a);
|
||||
const Float3Type b = stack_load<Float3Type>(stack, node.b);
|
||||
const Float3Type c = stack_load<Float3Type>(stack, node.c);
|
||||
const FloatType param1 = stack_load<FloatType>(stack, node.param1);
|
||||
|
||||
FloatType value = make_zero<FloatType>();
|
||||
Float3Type vector = make_zero<Float3Type>();
|
||||
svm_vector_math(&value, &vector, node.math_type, a, b, c, param1);
|
||||
|
||||
if (stack_valid(node.value_offset)) {
|
||||
stack_store(stack, node.value_offset, value);
|
||||
}
|
||||
if (stack_valid(node.vector_offset)) {
|
||||
stack_store(stack, node.vector_offset, vector);
|
||||
}
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
Reference in New Issue
Block a user