Add Chromium-only Blender WebEngine parity work
This commit is contained in:
119
blender-5.2.0/intern/cycles/kernel/svm/magic.h
Normal file
119
blender-5.2.0/intern/cycles/kernel/svm/magic.h
Normal file
@@ -0,0 +1,119 @@
|
||||
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 */
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "kernel/svm/node_types.h"
|
||||
#include "kernel/svm/util.h"
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
/* Magic */
|
||||
|
||||
ccl_device_noinline_cpu float3 svm_magic(const float3 p,
|
||||
const float scale,
|
||||
const int n,
|
||||
float distortion)
|
||||
{
|
||||
/*
|
||||
* Prevent NaNs due to input p
|
||||
* Sin and Cosine are periodic about [0 2*PI) so the following
|
||||
* will yield a more accurate result. As it stops the input values
|
||||
* going out of range for floats which caused a NaN. The
|
||||
* calculation of (px + py + pz)*5 can cause an Inf when one or more
|
||||
* values are very large the cos or sin of this results in a NaN
|
||||
* It also addresses the case where one dimension is large relative
|
||||
* to another which caused banding due to the loss of precision in the
|
||||
* smaller value. This is due to the value in the -2*PI to 2*PI range
|
||||
* effectively being lost due to floating point precision.
|
||||
*/
|
||||
const float px = fmodf(p.x * scale, M_2PI_F);
|
||||
const float py = fmodf(p.y * scale, M_2PI_F);
|
||||
const float pz = fmodf(p.z * scale, M_2PI_F);
|
||||
|
||||
float x = sinf((px + py + pz) * 5.0f);
|
||||
float y = cosf((-px + py - pz) * 5.0f);
|
||||
float z = -cosf((-px - py + pz) * 5.0f);
|
||||
|
||||
if (n > 0) {
|
||||
x *= distortion;
|
||||
y *= distortion;
|
||||
z *= distortion;
|
||||
y = -cosf(x - y + z);
|
||||
y *= distortion;
|
||||
|
||||
if (n > 1) {
|
||||
x = cosf(x - y - z);
|
||||
x *= distortion;
|
||||
|
||||
if (n > 2) {
|
||||
z = sinf(-x - y - z);
|
||||
z *= distortion;
|
||||
|
||||
if (n > 3) {
|
||||
x = -cosf(-x + y - z);
|
||||
x *= distortion;
|
||||
|
||||
if (n > 4) {
|
||||
y = -sinf(-x + y + z);
|
||||
y *= distortion;
|
||||
|
||||
if (n > 5) {
|
||||
y = -cosf(-x + y + z);
|
||||
y *= distortion;
|
||||
|
||||
if (n > 6) {
|
||||
x = cosf(x + y + z);
|
||||
x *= distortion;
|
||||
|
||||
if (n > 7) {
|
||||
z = sinf(x + y - z);
|
||||
z *= distortion;
|
||||
|
||||
if (n > 8) {
|
||||
x = -cosf(-x - y + z);
|
||||
x *= distortion;
|
||||
|
||||
if (n > 9) {
|
||||
y = -sinf(x - y + z);
|
||||
y *= distortion;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (distortion != 0.0f) {
|
||||
distortion *= 2.0f;
|
||||
x /= distortion;
|
||||
y /= distortion;
|
||||
z /= distortion;
|
||||
}
|
||||
|
||||
return make_float3(0.5f - x, 0.5f - y, 0.5f - z);
|
||||
}
|
||||
|
||||
ccl_device_noinline void svm_node_tex_magic(ccl_private float *ccl_restrict stack,
|
||||
const ccl_global SVMNodeTexMagic &ccl_restrict node)
|
||||
{
|
||||
const float3 co = stack_load_float3(stack, node.co);
|
||||
const float scale = stack_load(stack, node.scale);
|
||||
const float distortion = stack_load(stack, node.distortion);
|
||||
|
||||
const float3 color = svm_magic(co, scale, node.depth, distortion);
|
||||
|
||||
if (stack_valid(node.fac_offset)) {
|
||||
stack_store_float(stack, node.fac_offset, average(color));
|
||||
}
|
||||
if (stack_valid(node.color_offset)) {
|
||||
stack_store_float3(stack, node.color_offset, color);
|
||||
}
|
||||
}
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
Reference in New Issue
Block a user