Add Chromium-only Blender WebEngine parity work

This commit is contained in:
mes123456
2026-08-12 04:47:48 -04:00
commit 9fd26010f6
18225 changed files with 11622124 additions and 0 deletions

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/globals.h"
#include "kernel/geom/attribute.h"
#include "kernel/geom/object.h"
#include "kernel/geom/primitive.h"
#include "kernel/svm/node_types.h"
#include "kernel/svm/util.h"
#include "kernel/util/differential.h"
CCL_NAMESPACE_BEGIN
/* Bump Eval Nodes */
ccl_device_noinline void svm_node_enter_bump_eval(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
const ccl_global SVMNodeEnterBumpEval &node)
{
const uint offset = node.state_offset;
/* save state */
stack_store_float3(stack, offset + 0, sd->P);
stack_store_float(stack, offset + 3, sd->dP);
/* Set position as if undisplaced. */
const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POSITION_UNDISPLACED);
if (is_attribute_found(desc)) {
dual3 attr = primitive_surface_attribute<dual3>(kg, sd, desc);
object_position_transform(kg, sd, &attr);
sd->P = attr.val;
sd->dP = differential_make_compact(attr);
/* Save the full differential, the compact form isn't enough for svm_node_set_bump. */
stack_store_float3(stack, offset + 4, attr.dx);
stack_store_float3(stack, offset + 7, attr.dy);
/* Set normal as if undisplaced. Note this does not need to be restored,
* because the bump evaluation will write to sd->N. */
primitive_normal_set_undisplaced(kg, sd, desc.offset);
}
}
ccl_device_noinline void svm_node_leave_bump_eval(ccl_private ShaderData *sd,
ccl_private float *stack,
const ccl_global SVMNodeLeaveBumpEval &node)
{
const uint offset = node.state_offset;
/* restore state */
sd->P = stack_load_float3(stack, offset + 0);
sd->dP = stack_load_float(stack, offset + 3);
}
CCL_NAMESPACE_END