Add Chromium-only Blender WebEngine parity work
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62
blender-5.2.0/intern/cycles/kernel/svm/aov.h
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62
blender-5.2.0/intern/cycles/kernel/svm/aov.h
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "kernel/film/aov_passes.h"
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#include "kernel/svm/node_types.h"
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#include "kernel/svm/util.h"
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CCL_NAMESPACE_BEGIN
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ccl_device_inline bool svm_node_aov_check(const uint32_t path_flag,
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const ccl_global float *render_buffer)
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{
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const bool is_primary = (path_flag & PATH_RAY_TRANSPARENT_BACKGROUND) &&
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(!(path_flag & PATH_RAY_SINGLE_PASS_DONE));
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return ((render_buffer != nullptr) && is_primary);
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}
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template<uint node_feature_mask, typename ConstIntegratorGenericState>
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ccl_device void svm_node_aov_color(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ConstIntegratorGenericState state,
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ccl_private float *ccl_restrict stack,
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const ccl_global SVMNodeAOVColor &ccl_restrict node,
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ccl_global float *render_buffer)
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{
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IF_KERNEL_NODES_FEATURE(AOV)
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{
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/* Don't write AOV on texture cache miss, we'll try again when the texture exists. */
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if (sd->flag & SD_CACHE_MISS) {
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return;
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}
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const float3 val = stack_load(stack, node.color);
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film_write_aov_pass_color(kg, state, render_buffer, node.aov_offset, val);
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}
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}
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template<uint node_feature_mask, typename ConstIntegratorGenericState>
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ccl_device void svm_node_aov_value(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ConstIntegratorGenericState state,
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ccl_private float *ccl_restrict stack,
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const ccl_global SVMNodeAOVValue &ccl_restrict node,
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ccl_global float *render_buffer)
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{
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IF_KERNEL_NODES_FEATURE(AOV)
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{
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/* Don't write AOV on texture cache miss, we'll try again when the texture exists. */
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if (sd->flag & SD_CACHE_MISS) {
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return;
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}
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const float val = stack_load(stack, node.value);
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film_write_aov_pass_value(kg, state, render_buffer, node.aov_offset, val);
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}
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}
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CCL_NAMESPACE_END
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