Add Chromium-only Blender WebEngine parity work
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137
blender-5.2.0/intern/cycles/device/cpu/kernel.h
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137
blender-5.2.0/intern/cycles/device/cpu/kernel.h
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "device/cpu/kernel_function.h"
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#include "util/half.h"
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CCL_NAMESPACE_BEGIN
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struct ThreadKernelGlobalsCPU;
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struct KernelFilmConvert;
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struct IntegratorStateCPU;
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struct TileInfo;
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class CPUKernels {
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public:
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/* Integrator. */
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using IntegratorFunction =
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CPUKernelFunction<void (*)(const ThreadKernelGlobalsCPU *kg, IntegratorStateCPU *state)>;
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using IntegratorShadeFunction = CPUKernelFunction<void (*)(const ThreadKernelGlobalsCPU *kg,
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IntegratorStateCPU *state,
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ccl_global float *render_buffer)>;
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using IntegratorInitFunction = CPUKernelFunction<bool (*)(const ThreadKernelGlobalsCPU *kg,
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IntegratorStateCPU *state,
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KernelWorkTile *tile,
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ccl_global float *render_buffer)>;
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IntegratorInitFunction integrator_init_from_camera;
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IntegratorInitFunction integrator_init_from_bake;
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IntegratorShadeFunction integrator_megakernel;
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/* Shader evaluation. */
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using ShaderEvalFunction = CPUKernelFunction<void (*)(
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const ThreadKernelGlobalsCPU *kg, const KernelShaderEvalInput *, float *, const int)>;
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ShaderEvalFunction shader_eval_displace;
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ShaderEvalFunction shader_eval_background;
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ShaderEvalFunction shader_eval_curve_shadow_transparency;
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ShaderEvalFunction shader_eval_volume_density;
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/* Adaptive stopping. */
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using AdaptiveSamplingConvergenceCheckFunction =
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CPUKernelFunction<bool (*)(const ThreadKernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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const int x,
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const int y,
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const float threshold,
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const int reset,
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const int offset,
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int stride)>;
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using FilterXFunction = CPUKernelFunction<void (*)(const ThreadKernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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const int y,
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const int start_x,
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const int width,
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const int offset,
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int stride)>;
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using FilterYFunction = CPUKernelFunction<void (*)(const ThreadKernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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const int x,
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const int start_y,
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const int height,
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const int offset,
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int stride)>;
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AdaptiveSamplingConvergenceCheckFunction adaptive_sampling_convergence_check;
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FilterXFunction adaptive_sampling_filter_x;
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FilterYFunction adaptive_sampling_filter_y;
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/* Volume Scattering Probability Guiding. */
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CPUKernelFunction<void (*)(const ThreadKernelGlobalsCPU *kg,
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ccl_global float *render_buffer,
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const int y,
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const int center_x,
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const int min_x,
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const int max_x,
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const int offset,
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int stride)>
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volume_guiding_filter_x;
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FilterYFunction volume_guiding_filter_y;
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/* Cryptomatte. */
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using CryptomattePostprocessFunction = CPUKernelFunction<void (*)(
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const ThreadKernelGlobalsCPU *kg, ccl_global float *render_buffer, const int pixel_index)>;
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CryptomattePostprocessFunction cryptomatte_postprocess;
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/* Film Convert. */
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using FilmConvertFunction = CPUKernelFunction<void (*)(const KernelFilmConvert *kfilm_convert,
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const float *buffer,
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float *pixel,
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const int width,
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const int buffer_stride,
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const int pixel_stride)>;
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using FilmConvertHalfRGBAFunction =
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CPUKernelFunction<void (*)(const KernelFilmConvert *kfilm_convert,
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const float *buffer,
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half4 *pixel,
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const int width,
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const int buffer_stride)>;
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#define KERNEL_FILM_CONVERT_FUNCTION(name) \
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FilmConvertFunction film_convert_##name; \
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FilmConvertHalfRGBAFunction film_convert_half_rgba_##name;
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KERNEL_FILM_CONVERT_FUNCTION(depth)
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KERNEL_FILM_CONVERT_FUNCTION(mist)
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KERNEL_FILM_CONVERT_FUNCTION(volume_majorant)
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KERNEL_FILM_CONVERT_FUNCTION(sample_count)
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KERNEL_FILM_CONVERT_FUNCTION(float)
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KERNEL_FILM_CONVERT_FUNCTION(light_path)
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KERNEL_FILM_CONVERT_FUNCTION(rgbe)
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KERNEL_FILM_CONVERT_FUNCTION(float3)
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KERNEL_FILM_CONVERT_FUNCTION(motion)
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KERNEL_FILM_CONVERT_FUNCTION(cryptomatte)
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KERNEL_FILM_CONVERT_FUNCTION(shadow_catcher)
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KERNEL_FILM_CONVERT_FUNCTION(shadow_catcher_matte_with_shadow)
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KERNEL_FILM_CONVERT_FUNCTION(combined)
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KERNEL_FILM_CONVERT_FUNCTION(float4)
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#undef KERNEL_FILM_CONVERT_FUNCTION
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CPUKernels();
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};
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CCL_NAMESPACE_END
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