Add Chromium-only Blender WebEngine parity work
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202
blender-5.2.0/intern/cycles/bvh/node.h
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202
blender-5.2.0/intern/cycles/bvh/node.h
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/* SPDX-FileCopyrightText: 2009-2010 NVIDIA Corporation
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* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Adapted code from NVIDIA Corporation. */
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#pragma once
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#include "util/boundbox.h"
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#include "util/types.h"
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#include "util/unique_ptr.h"
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CCL_NAMESPACE_BEGIN
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enum BVH_STAT {
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BVH_STAT_NODE_COUNT,
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BVH_STAT_INNER_COUNT,
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BVH_STAT_LEAF_COUNT,
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BVH_STAT_TRIANGLE_COUNT,
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BVH_STAT_CHILDNODE_COUNT,
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BVH_STAT_ALIGNED_COUNT,
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BVH_STAT_UNALIGNED_COUNT,
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BVH_STAT_ALIGNED_INNER_COUNT,
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BVH_STAT_UNALIGNED_INNER_COUNT,
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BVH_STAT_ALIGNED_LEAF_COUNT,
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BVH_STAT_UNALIGNED_LEAF_COUNT,
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BVH_STAT_DEPTH,
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};
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class BVHParams;
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class BVHNode {
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public:
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virtual ~BVHNode() = default;
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virtual bool is_leaf() const = 0;
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virtual int num_children() const = 0;
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virtual BVHNode *get_child(const int i) const = 0;
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virtual int num_triangles() const
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{
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return 0;
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}
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virtual void print(const int depth = 0) const = 0;
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void set_aligned_space(const Transform &aligned_space)
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{
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is_unaligned = true;
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if (this->aligned_space == nullptr) {
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this->aligned_space = make_unique<Transform>(aligned_space);
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}
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else {
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*this->aligned_space = aligned_space;
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}
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}
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Transform get_aligned_space() const
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{
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if (aligned_space == nullptr) {
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return transform_identity();
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}
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return *aligned_space;
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}
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bool has_unaligned() const
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{
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if (is_leaf()) {
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return false;
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}
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for (int i = 0; i < num_children(); ++i) {
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if (get_child(i)->is_unaligned) {
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return true;
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}
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}
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return false;
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}
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// Subtree functions
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int getSubtreeSize(BVH_STAT stat = BVH_STAT_NODE_COUNT) const;
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float computeSubtreeSAHCost(const BVHParams &p, const float probability = 1.0f) const;
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uint update_visibility();
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void update_time();
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/* Dump the content of the tree as a graphviz file. */
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void dump_graph(const char *filename);
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// Properties.
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BoundBox bounds;
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uint visibility = 0;
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bool is_unaligned = false;
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/* TODO(sergey): Can be stored as 3x3 matrix, but better to have some
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* utilities and type defines in util_transform first.
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*/
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unique_ptr<Transform> aligned_space;
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float time_from = 0.0f, time_to = 1.0f;
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protected:
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explicit BVHNode(const BoundBox &bounds) : bounds(bounds) {}
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explicit BVHNode(const BVHNode &other)
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: bounds(other.bounds),
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visibility(other.visibility),
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is_unaligned(other.is_unaligned),
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time_from(other.time_from),
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time_to(other.time_to)
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{
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if (other.aligned_space != nullptr) {
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assert(other.is_unaligned);
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aligned_space = make_unique<Transform>(*other.aligned_space);
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}
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else {
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assert(!other.is_unaligned);
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}
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}
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};
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class InnerNode : public BVHNode {
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public:
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static constexpr int kNumMaxChildren = 8;
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InnerNode(const BoundBox &bounds, unique_ptr<BVHNode> &&child0, unique_ptr<BVHNode> &&child1)
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: BVHNode(bounds), num_children_(2)
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{
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if (child0 && child1) {
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visibility = child0->visibility | child1->visibility;
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}
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else {
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/* Happens on build cancel. */
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visibility = 0;
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}
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children[0] = std::move(child0);
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children[1] = std::move(child1);
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}
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/* NOTE: This function is only used during binary BVH builder, and it's
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* supposed to be configured to have 2 children which will be filled-in in a
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* bit. */
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explicit InnerNode(const BoundBox &bounds) : BVHNode(bounds), num_children_(0)
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{
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visibility = 0;
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num_children_ = 2;
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}
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bool is_leaf() const override
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{
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return false;
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}
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int num_children() const override
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{
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return num_children_;
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}
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BVHNode *get_child(const int i) const override
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{
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assert(i >= 0 && i < num_children_);
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return children[i].get();
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}
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void print(const int depth) const override;
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int num_children_;
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unique_ptr<BVHNode> children[kNumMaxChildren];
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};
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class LeafNode : public BVHNode {
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public:
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LeafNode(const BoundBox &bounds, const uint visibility, const int lo, const int hi)
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: BVHNode(bounds), lo(lo), hi(hi)
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{
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this->bounds = bounds;
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this->visibility = visibility;
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}
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LeafNode(const LeafNode &other) = default;
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bool is_leaf() const override
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{
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return true;
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}
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int num_children() const override
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{
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return 0;
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}
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BVHNode *get_child(int /*i*/) const override
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{
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return nullptr;
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}
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int num_triangles() const override
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{
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return hi - lo;
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}
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void print(const int depth) const override;
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int lo;
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int hi;
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};
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CCL_NAMESPACE_END
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