Add Chromium-only Blender WebEngine parity work
This commit is contained in:
144
blender-5.2.0/intern/cycles/bvh/build.h
Normal file
144
blender-5.2.0/intern/cycles/bvh/build.h
Normal file
@@ -0,0 +1,144 @@
|
||||
/* SPDX-FileCopyrightText: 2009-2010 NVIDIA Corporation
|
||||
* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Adapted code from NVIDIA Corporation. */
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cfloat>
|
||||
|
||||
#include "bvh/params.h"
|
||||
#include "bvh/unaligned.h"
|
||||
|
||||
#include "util/array.h"
|
||||
#include "util/task.h"
|
||||
#include "util/unique_ptr.h"
|
||||
#include "util/vector.h"
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
class Boundbox;
|
||||
class BVHBuildTask;
|
||||
class BVHNode;
|
||||
class BVHSpatialSplitBuildTask;
|
||||
class BVHParams;
|
||||
class InnerNode;
|
||||
class Geometry;
|
||||
class Hair;
|
||||
class Mesh;
|
||||
class Object;
|
||||
class PointCloud;
|
||||
class Progress;
|
||||
|
||||
/* BVH Builder */
|
||||
|
||||
class BVHBuild {
|
||||
public:
|
||||
/* Constructor/Destructor */
|
||||
BVHBuild(const vector<Object *> &objects,
|
||||
array<int> &prim_type,
|
||||
array<int> &prim_index,
|
||||
array<int> &prim_object,
|
||||
array<float2> &prim_time,
|
||||
const BVHParams ¶ms,
|
||||
Progress &progress);
|
||||
~BVHBuild();
|
||||
|
||||
unique_ptr<BVHNode> run();
|
||||
|
||||
protected:
|
||||
friend class BVHMixedSplit;
|
||||
friend class BVHObjectSplit;
|
||||
friend class BVHSpatialSplit;
|
||||
friend class BVHBuildTask;
|
||||
friend class BVHSpatialSplitBuildTask;
|
||||
friend class BVHObjectBinning;
|
||||
|
||||
/* Adding references. */
|
||||
void add_reference_triangles(BoundBox &root,
|
||||
BoundBox ¢er,
|
||||
Mesh *mesh,
|
||||
const int object_index);
|
||||
void add_reference_curves(BoundBox &root, BoundBox ¢er, Hair *hair, const int object_index);
|
||||
void add_reference_points(BoundBox &root, BoundBox ¢er, PointCloud *pointcloud, const int i);
|
||||
void add_reference_geometry(BoundBox &root,
|
||||
BoundBox ¢er,
|
||||
Geometry *geom,
|
||||
const int object_index);
|
||||
void add_reference_object(BoundBox &root, BoundBox ¢er, Object *ob, const int i);
|
||||
void add_references(BVHRange &root);
|
||||
|
||||
/* Building. */
|
||||
unique_ptr<BVHNode> build_node(const BVHRange &range,
|
||||
vector<BVHReference> &references,
|
||||
const int level,
|
||||
BVHSpatialStorage *storage);
|
||||
unique_ptr<BVHNode> build_node(const BVHObjectBinning &range, const int level);
|
||||
unique_ptr<BVHNode> create_leaf_node(const BVHRange &range,
|
||||
const vector<BVHReference> &references);
|
||||
unique_ptr<BVHNode> create_object_leaf_nodes(const BVHReference *ref,
|
||||
const int start,
|
||||
const int num);
|
||||
|
||||
bool range_within_max_leaf_size(const BVHRange &range,
|
||||
const vector<BVHReference> &references) const;
|
||||
|
||||
/* Threads. */
|
||||
enum { THREAD_TASK_SIZE = 4096 };
|
||||
void thread_build_node(InnerNode *inner,
|
||||
const int child,
|
||||
const BVHObjectBinning &range,
|
||||
const int level);
|
||||
void thread_build_spatial_split_node(InnerNode *inner,
|
||||
const int child,
|
||||
const BVHRange &range,
|
||||
vector<BVHReference> &references,
|
||||
int level);
|
||||
thread_mutex build_mutex;
|
||||
|
||||
/* Progress. */
|
||||
void progress_update();
|
||||
|
||||
/* Tree rotations. */
|
||||
void rotate(BVHNode *node, const int max_depth);
|
||||
void rotate(BVHNode *node, const int max_depth, const int iterations);
|
||||
|
||||
/* Objects and primitive references. */
|
||||
vector<Object *> objects;
|
||||
vector<BVHReference> references;
|
||||
int num_original_references;
|
||||
|
||||
/* Output primitive indexes and objects. */
|
||||
array<int> &prim_type;
|
||||
array<int> &prim_index;
|
||||
array<int> &prim_object;
|
||||
array<float2> &prim_time;
|
||||
|
||||
bool need_prim_time;
|
||||
|
||||
/* Build parameters. */
|
||||
BVHParams params;
|
||||
|
||||
/* Progress reporting. */
|
||||
Progress &progress;
|
||||
double progress_start_time;
|
||||
size_t progress_count;
|
||||
size_t progress_total;
|
||||
size_t progress_original_total;
|
||||
|
||||
/* Spatial splitting. */
|
||||
float spatial_min_overlap;
|
||||
enumerable_thread_specific<BVHSpatialStorage> spatial_storage;
|
||||
size_t spatial_free_index;
|
||||
thread_spin_lock spatial_spin_lock;
|
||||
|
||||
/* Threads. */
|
||||
TaskPool task_pool;
|
||||
|
||||
/* Unaligned building. */
|
||||
BVHUnaligned unaligned_heuristic;
|
||||
};
|
||||
|
||||
CCL_NAMESPACE_END
|
||||
Reference in New Issue
Block a user