Add Chromium-only Blender WebEngine parity work

This commit is contained in:
mes123456
2026-08-12 04:47:48 -04:00
commit 9fd26010f6
18225 changed files with 11622124 additions and 0 deletions

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/* SPDX-FileCopyrightText: 2011-2022 OpenGL Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "util/types.h"
CCL_NAMESPACE_BEGIN
class OpenGLShader {
public:
static constexpr const char *position_attribute_name = "pos";
static constexpr const char *tex_coord_attribute_name = "texCoord";
OpenGLShader() = default;
virtual ~OpenGLShader() = default;
/* Get attribute location for position and texture coordinate respectively.
* NOTE: The shader needs to be bound to have access to those. */
int get_position_attrib_location();
int get_tex_coord_attrib_location();
void bind(const int width, const int height);
void unbind();
protected:
uint get_shader_program();
void create_shader_if_needed();
void destroy_shader();
/* Cached values of various OpenGL resources. */
int position_attribute_location_ = -1;
int tex_coord_attribute_location_ = -1;
uint shader_program_ = 0;
int image_texture_location_ = -1;
int fullscreen_location_ = -1;
/* Shader compilation attempted. Which means, that if the shader program is 0 then compilation or
* linking has failed. Do not attempt to re-compile the shader. */
bool shader_compile_attempted_ = false;
};
CCL_NAMESPACE_END