Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/zstd/build/cmake/README.md
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blender-5.2.0/extern/zstd/build/cmake/README.md
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# Cmake contributions
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Contributions to the cmake build configurations are welcome. Please
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use case sensitivity that matches modern (i.e. cmake version 2.6 and above)
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conventions of using lower-case for commands, and upper-case for
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variables.
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## How to build
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As cmake doesn't support command like `cmake clean`, it's recommended to perform an "out of source build".
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To do this, you can create a new directory and build in it:
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```sh
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cd build/cmake
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mkdir builddir
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cd builddir
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cmake ..
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make
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```
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Then you can clean all cmake caches by simply delete the new directory:
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```sh
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rm -rf build/cmake/builddir
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```
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And of course, you can directly build in build/cmake:
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```sh
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cd build/cmake
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cmake
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make
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```
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To show cmake build options, you can:
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```sh
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cd build/cmake/builddir
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cmake -LH ..
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```
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Bool options can be set to `ON/OFF` with `-D[option]=[ON/OFF]`. You can configure cmake options like this:
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```sh
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cd build/cmake/builddir
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cmake -DZSTD_BUILD_TESTS=ON -DZSTD_LEGACY_SUPPORT=OFF ..
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make
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```
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**Apple Frameworks**
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It's generally recommended to have CMake with versions higher than 3.14 for [iOS-derived platforms](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html#id27).
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```sh
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cmake -S. -B build-cmake -DZSTD_FRAMEWORK=ON -DCMAKE_SYSTEM_NAME=iOS
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```
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Or you can utilize [iOS-CMake](https://github.com/leetal/ios-cmake) toolchain for CMake versions lower than 3.14
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```sh
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cmake -B build -G Xcode -DCMAKE_TOOLCHAIN_FILE=<Path To ios.toolchain.cmake> -DPLATFORM=OS64 -DZSTD_FRAMEWORK=ON
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```
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### how to use it with CMake FetchContent
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For all options available, you can see it on <https://github.com/facebook/zstd/blob/dev/build/cmake/lib/CMakeLists.txt>
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```cmake
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include(FetchContent)
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set(ZSTD_BUILD_STATIC ON)
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set(ZSTD_BUILD_SHARED OFF)
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FetchContent_Declare(
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zstd
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URL "https://github.com/facebook/zstd/releases/download/v1.5.5/zstd-1.5.5.tar.gz"
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DOWNLOAD_EXTRACT_TIMESTAMP TRUE
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SOURCE_SUBDIR build/cmake
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)
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FetchContent_MakeAvailable(zstd)
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target_link_libraries(
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${PROJECT_NAME}
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PRIVATE
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libzstd_static
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)
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# On windows and macos this is needed
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target_include_directories(
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${PROJECT_NAME}
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PRIVATE
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${zstd_SOURCE_DIR}/lib
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)
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```
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### referring
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[Looking for a 'cmake clean' command to clear up CMake output](https://stackoverflow.com/questions/9680420/looking-for-a-cmake-clean-command-to-clear-up-cmake-output)
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## CMake Style Recommendations
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### Indent all code correctly, i.e. the body of
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* if/else/endif
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* foreach/endforeach
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* while/endwhile
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* macro/endmacro
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* function/endfunction
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Use spaces for indenting, 2, 3 or 4 spaces preferably. Use the same amount of
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spaces for indenting as is used in the rest of the file. Do not use tabs.
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### Upper/lower casing
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Most important: use consistent upper- or lowercasing within one file !
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In general, the all-lowercase style is preferred.
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So, this is recommended:
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```
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add_executable(foo foo.c)
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```
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These forms are discouraged
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```
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ADD_EXECUTABLE(bar bar.c)
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Add_Executable(hello hello.c)
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aDd_ExEcUtAbLe(blub blub.c)
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```
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### End commands
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To make the code easier to read, use empty commands for endforeach(), endif(),
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endfunction(), endmacro() and endwhile(). Also, use empty else() commands.
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For example, do this:
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```
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if(FOOVAR)
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some_command(...)
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else()
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another_command(...)
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endif()
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```
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and not this:
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```
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if(BARVAR)
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some_other_command(...)
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endif(BARVAR)
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```
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### Other resources for best practices
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https://cmake.org/cmake/help/latest/manual/cmake-developer.7.html#modules
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