Add Chromium-only Blender WebEngine parity work
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206
blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/glslPatchShaderSource.cpp
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206
blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/glslPatchShaderSource.cpp
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//
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// Copyright 2015 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#include "../osd/glslPatchShaderSource.h"
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#include <sstream>
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#include <string>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Osd {
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static const char *commonShaderSource =
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#include "glslPatchCommon.gen.h"
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;
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static const char *commonTessShaderSource =
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#include "glslPatchCommonTess.gen.h"
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;
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static const char *patchLegacyShaderSource =
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#include "glslPatchLegacy.gen.h"
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;
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static const char *patchBasisTypesShaderSource =
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#include "patchBasisTypes.gen.h"
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;
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static const char *patchBasisShaderSource =
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#include "patchBasis.gen.h"
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;
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static const char *boxSplineTriangleShaderSource =
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#include "glslPatchBoxSplineTriangle.gen.h"
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;
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static const char *bsplineShaderSource =
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#include "glslPatchBSpline.gen.h"
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;
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static const char *gregoryShaderSource =
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#include "glslPatchGregory.gen.h"
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;
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static const char *gregoryBasisShaderSource =
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#include "glslPatchGregoryBasis.gen.h"
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;
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static const char *gregoryTriangleShaderSource =
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#include "glslPatchGregoryTriangle.gen.h"
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;
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/*static*/
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std::string
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GLSLPatchShaderSource::GetPatchDrawingShaderSource() {
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std::stringstream ss;
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ss << std::string(commonShaderSource);
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ss << std::string(commonTessShaderSource);
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return ss.str();
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}
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/*static*/
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std::string
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GLSLPatchShaderSource::GetCommonShaderSource() {
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std::stringstream ss;
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ss << GetPatchDrawingShaderSource();
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ss << std::string(patchLegacyShaderSource);
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return ss.str();
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}
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/*static*/
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std::string
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GLSLPatchShaderSource::GetPatchBasisShaderSource() {
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std::stringstream ss;
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#if defined(OPENSUBDIV_GREGORY_EVAL_TRUE_DERIVATIVES)
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ss << "#define OPENSUBDIV_GREGORY_EVAL_TRUE_DERIVATIVES\n";
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#endif
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ss << std::string(patchBasisTypesShaderSource);
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ss << std::string(patchBasisShaderSource);
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return ss.str();
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}
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/*static*/
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std::string
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GLSLPatchShaderSource::GetVertexShaderSource(Far::PatchDescriptor::Type type) {
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std::stringstream ss;
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switch (type) {
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case Far::PatchDescriptor::REGULAR:
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ss << "#define OSD_PATCH_BSPLINE\n"
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<< "#define OSD_PATCH_VERTEX_BSPLINE_SHADER\n"
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<< bsplineShaderSource;
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break;
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case Far::PatchDescriptor::LOOP:
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ss << "#define OSD_PATCH_BOX_SPLINE_TRIANGLE\n"
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<< "#define OSD_PATCH_VERTEX_BOX_SPLINE_TRIANGLE_SHADER\n"
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<< boxSplineTriangleShaderSource;
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break;
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case Far::PatchDescriptor::GREGORY:
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ss << "#define OSD_PATCH_GREGORY\n"
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<< "#define OSD_PATCH_VERTEX_GREGORY_SHADER\n"
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<< gregoryShaderSource;
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break;
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case Far::PatchDescriptor::GREGORY_BOUNDARY:
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ss << "#define OSD_PATCH_GREGORY_BOUNDARY\n"
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<< "#define OSD_PATCH_VERTEX_GREGORY_SHADER\n"
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<< gregoryShaderSource;
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break;
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case Far::PatchDescriptor::GREGORY_BASIS:
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ss << "#define OSD_PATCH_GREGORY_BASIS\n"
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<< "#define OSD_PATCH_VERTEX_GREGORY_BASIS_SHADER\n"
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<< gregoryBasisShaderSource;
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break;
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case Far::PatchDescriptor::GREGORY_TRIANGLE:
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ss << "#define OSD_PATCH_GREGORY_TRIANGLE\n"
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<< "#define OSD_PATCH_VERTEX_GREGORY_TRIANGLE_SHADER\n"
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<< gregoryTriangleShaderSource;
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break;
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default:
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break; // returns empty (points, lines, quads, ...)
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}
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return ss.str();
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}
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/*static*/
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std::string
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GLSLPatchShaderSource::GetTessControlShaderSource(
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Far::PatchDescriptor::Type type) {
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std::stringstream ss;
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switch (type) {
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case Far::PatchDescriptor::REGULAR:
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ss << "#define OSD_PATCH_BSPLINE\n"
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<< "#define OSD_PATCH_TESS_CONTROL_BSPLINE_SHADER\n"
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<< bsplineShaderSource;
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break;
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case Far::PatchDescriptor::LOOP:
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ss << "#define OSD_PATCH_BOX_SPLINE_TRIANGLE\n"
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<< "#define OSD_PATCH_TESS_CONTROL_BOX_SPLINE_TRIANGLE_SHADER\n"
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<< boxSplineTriangleShaderSource;
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break;
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case Far::PatchDescriptor::GREGORY:
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ss << "#define OSD_PATCH_GREGORY\n"
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<< "#define OSD_PATCH_TESS_CONTROL_GREGORY_SHADER\n"
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<< gregoryShaderSource;
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break;
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case Far::PatchDescriptor::GREGORY_BOUNDARY:
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ss << "#define OSD_PATCH_GREGORY_BOUNDARY\n"
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<< "#define OSD_PATCH_TESS_CONTROL_GREGORY_SHADER\n"
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<< gregoryShaderSource;
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break;
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case Far::PatchDescriptor::GREGORY_BASIS:
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ss << "#define OSD_PATCH_GREGORY_BASIS\n"
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<< "#define OSD_PATCH_TESS_CONTROL_GREGORY_BASIS_SHADER\n"
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<< gregoryBasisShaderSource;
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break;
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case Far::PatchDescriptor::GREGORY_TRIANGLE:
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ss << "#define OSD_PATCH_GREGORY_TRIANGLE\n"
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<< "#define OSD_PATCH_TESS_CONTROL_GREGORY_TRIANGLE_SHADER\n"
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<< gregoryTriangleShaderSource;
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break;
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default:
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break; // returns empty (points, lines, quads, ...)
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}
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return ss.str();
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}
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/*static*/
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std::string
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GLSLPatchShaderSource::GetTessEvalShaderSource(
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Far::PatchDescriptor::Type type) {
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std::stringstream ss;
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switch (type) {
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case Far::PatchDescriptor::REGULAR:
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ss << "#define OSD_PATCH_BSPLINE\n"
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<< "#define OSD_PATCH_TESS_EVAL_BSPLINE_SHADER\n"
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<< bsplineShaderSource;
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break;
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case Far::PatchDescriptor::LOOP:
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ss << "#define OSD_PATCH_BOX_SPLINE_TRIANGLE\n"
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<< "#define OSD_PATCH_TESS_EVAL_BOX_SPLINE_TRIANGLE_SHADER\n"
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<< boxSplineTriangleShaderSource;
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break;
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case Far::PatchDescriptor::GREGORY:
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ss << "#define OSD_PATCH_GREGORY\n"
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<< "#define OSD_PATCH_TESS_EVAL_GREGORY_SHADER\n"
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<< gregoryShaderSource;
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break;
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case Far::PatchDescriptor::GREGORY_BOUNDARY:
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ss << "#define OSD_PATCH_GREGORY_BOUNDARY\n"
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<< "#define OSD_PATCH_TESS_EVAL_GREGORY_SHADER\n"
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<< gregoryShaderSource;
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break;
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case Far::PatchDescriptor::GREGORY_BASIS:
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ss << "#define OSD_PATCH_GREGORY_BASIS\n"
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<< "#define OSD_PATCH_TESS_EVAL_GREGORY_BASIS_SHADER\n"
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<< gregoryBasisShaderSource;
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break;
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case Far::PatchDescriptor::GREGORY_TRIANGLE:
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ss << "#define OSD_PATCH_GREGORY_TRIANGLE\n"
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<< "#define OSD_PATCH_TESS_EVAL_GREGORY_TRIANGLE_SHADER\n"
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<< gregoryTriangleShaderSource;
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break;
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default:
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break; // returns empty (points, lines, quads, ...)
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}
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return ss.str();
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}
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} // end namespace Osd
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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