Add Chromium-only Blender WebEngine parity work
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294
blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/glslComputeKernel.glsl
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294
blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/glslComputeKernel.glsl
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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//------------------------------------------------------------------------------
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layout(local_size_x=WORK_GROUP_SIZE, local_size_y=1, local_size_z=1) in;
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layout(std430) buffer;
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// source and destination buffers
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uniform int srcOffset = 0;
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uniform int dstOffset = 0;
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layout(binding=0) buffer src_buffer { float srcVertexBuffer[]; };
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layout(binding=1) buffer dst_buffer { float dstVertexBuffer[]; };
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// derivative buffers (if needed)
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#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
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uniform ivec3 duDesc;
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uniform ivec3 dvDesc;
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layout(binding=2) buffer du_buffer { float duBuffer[]; };
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layout(binding=3) buffer dv_buffer { float dvBuffer[]; };
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#endif
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#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
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uniform ivec3 duuDesc;
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uniform ivec3 duvDesc;
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uniform ivec3 dvvDesc;
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layout(binding=10) buffer duu_buffer { float duuBuffer[]; };
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layout(binding=11) buffer duv_buffer { float duvBuffer[]; };
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layout(binding=12) buffer dvv_buffer { float dvvBuffer[]; };
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#endif
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// stencil buffers
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#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
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uniform int batchStart = 0;
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uniform int batchEnd = 0;
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layout(binding=4) buffer stencilSizes { int _sizes[]; };
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layout(binding=5) buffer stencilOffsets { int _offsets[]; };
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layout(binding=6) buffer stencilIndices { int _indices[]; };
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layout(binding=7) buffer stencilWeights { float _weights[]; };
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#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
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layout(binding=8) buffer stencilDuWeights { float _duWeights[]; };
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layout(binding=9) buffer stencilDvWeights { float _dvWeights[]; };
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#endif
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#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
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layout(binding=13) buffer stencilDuuWeights { float _duuWeights[]; };
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layout(binding=14) buffer stencilDuvWeights { float _duvWeights[]; };
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layout(binding=15) buffer stencilDvvWeights { float _dvvWeights[]; };
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#endif
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#endif
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// patch buffers
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#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES)
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layout(binding=4) buffer patchArray_buffer { OsdPatchArray patchArrayBuffer[]; };
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layout(binding=5) buffer patchCoord_buffer { OsdPatchCoord patchCoords[]; };
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layout(binding=6) buffer patchIndex_buffer { int patchIndexBuffer[]; };
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layout(binding=7) buffer patchParam_buffer { OsdPatchParam patchParamBuffer[]; };
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OsdPatchCoord GetPatchCoord(int coordIndex)
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{
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return patchCoords[coordIndex];
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}
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OsdPatchArray GetPatchArray(int arrayIndex)
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{
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return patchArrayBuffer[arrayIndex];
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}
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OsdPatchParam GetPatchParam(int patchIndex)
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{
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return patchParamBuffer[patchIndex];
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}
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#endif
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//------------------------------------------------------------------------------
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struct Vertex {
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float vertexData[LENGTH];
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};
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void clear(out Vertex v) {
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for (int i = 0; i < LENGTH; ++i) {
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v.vertexData[i] = 0;
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}
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}
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Vertex readVertex(int index) {
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Vertex v;
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int vertexIndex = srcOffset + index * SRC_STRIDE;
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for (int i = 0; i < LENGTH; ++i) {
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v.vertexData[i] = srcVertexBuffer[vertexIndex + i];
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}
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return v;
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}
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void writeVertex(int index, Vertex v) {
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int vertexIndex = dstOffset + index * DST_STRIDE;
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for (int i = 0; i < LENGTH; ++i) {
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dstVertexBuffer[vertexIndex + i] = v.vertexData[i];
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}
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}
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void addWithWeight(inout Vertex v, const Vertex src, float weight) {
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for (int i = 0; i < LENGTH; ++i) {
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v.vertexData[i] += weight * src.vertexData[i];
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}
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}
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#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
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void writeDu(int index, Vertex du) {
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int duIndex = duDesc.x + index * duDesc.z;
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for (int i = 0; i < LENGTH; ++i) {
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duBuffer[duIndex + i] = du.vertexData[i];
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}
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}
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void writeDv(int index, Vertex dv) {
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int dvIndex = dvDesc.x + index * dvDesc.z;
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for (int i = 0; i < LENGTH; ++i) {
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dvBuffer[dvIndex + i] = dv.vertexData[i];
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}
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}
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#endif
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#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
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void writeDuu(int index, Vertex duu) {
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int duuIndex = duuDesc.x + index * duuDesc.z;
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for (int i = 0; i < LENGTH; ++i) {
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duuBuffer[duuIndex + i] = duu.vertexData[i];
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}
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}
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void writeDuv(int index, Vertex duv) {
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int duvIndex = duvDesc.x + index * duvDesc.z;
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for (int i = 0; i < LENGTH; ++i) {
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duvBuffer[duvIndex + i] = duv.vertexData[i];
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}
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}
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void writeDvv(int index, Vertex dvv) {
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int dvvIndex = dvvDesc.x + index * dvvDesc.z;
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for (int i = 0; i < LENGTH; ++i) {
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dvvBuffer[dvvIndex + i] = dvv.vertexData[i];
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}
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}
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#endif
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//------------------------------------------------------------------------------
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#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
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void main() {
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int current = int(gl_GlobalInvocationID.x) + batchStart;
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if (current>=batchEnd) {
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return;
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}
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Vertex dst;
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clear(dst);
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int offset = _offsets[current],
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size = _sizes[current];
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for (int stencil = 0; stencil < size; ++stencil) {
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int vindex = offset + stencil;
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addWithWeight(
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dst, readVertex(_indices[vindex]), _weights[vindex]);
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}
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writeVertex(current, dst);
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#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
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Vertex du, dv;
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clear(du);
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clear(dv);
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for (int i=0; i<size; ++i) {
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// expects the compiler optimizes readVertex out here.
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Vertex src = readVertex(_indices[offset+i]);
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addWithWeight(du, src, _duWeights[offset+i]);
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addWithWeight(dv, src, _dvWeights[offset+i]);
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}
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if (duDesc.y > 0) { // length
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writeDu(current, du);
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}
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if (dvDesc.y > 0) {
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writeDv(current, dv);
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}
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#endif
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#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
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Vertex duu, duv, dvv;
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clear(duu);
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clear(duv);
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clear(dvv);
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for (int i=0; i<size; ++i) {
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// expects the compiler optimizes readVertex out here.
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Vertex src = readVertex(_indices[offset+i]);
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addWithWeight(duu, src, _duuWeights[offset+i]);
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addWithWeight(duv, src, _duvWeights[offset+i]);
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addWithWeight(dvv, src, _dvvWeights[offset+i]);
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}
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if (duuDesc.y > 0) { // length
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writeDuu(current, duu);
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}
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if (duvDesc.y > 0) {
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writeDuv(current, duv);
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}
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if (dvvDesc.y > 0) {
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writeDvv(current, dvv);
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}
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#endif
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}
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#endif
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//------------------------------------------------------------------------------
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#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES)
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// PERFORMANCE: stride could be constant, but not as significant as length
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void main() {
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int current = int(gl_GlobalInvocationID.x);
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OsdPatchCoord coord = GetPatchCoord(current);
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OsdPatchArray array = GetPatchArray(coord.arrayIndex);
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OsdPatchParam param = GetPatchParam(coord.patchIndex);
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int patchType = OsdPatchParamIsRegular(param) ? array.regDesc : array.desc;
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float wP[20], wDu[20], wDv[20], wDuu[20], wDuv[20], wDvv[20];
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int nPoints = OsdEvaluatePatchBasis(patchType, param,
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coord.s, coord.t, wP, wDu, wDv, wDuu, wDuv, wDvv);
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Vertex dst, du, dv, duu, duv, dvv;
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clear(dst);
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clear(du);
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clear(dv);
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clear(duu);
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clear(duv);
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clear(dvv);
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int indexBase = array.indexBase + array.stride *
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(coord.patchIndex - array.primitiveIdBase);
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for (int cv = 0; cv < nPoints; ++cv) {
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int index = patchIndexBuffer[indexBase + cv];
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addWithWeight(dst, readVertex(index), wP[cv]);
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addWithWeight(du, readVertex(index), wDu[cv]);
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addWithWeight(dv, readVertex(index), wDv[cv]);
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addWithWeight(duu, readVertex(index), wDuu[cv]);
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addWithWeight(duv, readVertex(index), wDuv[cv]);
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addWithWeight(dvv, readVertex(index), wDvv[cv]);
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}
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writeVertex(current, dst);
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#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
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if (duDesc.y > 0) { // length
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writeDu(current, du);
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}
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if (dvDesc.y > 0) {
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writeDv(current, dv);
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}
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#endif
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#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
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if (duuDesc.y > 0) { // length
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writeDuu(current, duu);
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}
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if (duvDesc.y > 0) { // length
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writeDuv(current, duv);
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}
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if (dvvDesc.y > 0) {
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writeDvv(current, dvv);
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}
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#endif
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}
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#endif
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