Add Chromium-only Blender WebEngine parity work
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80
blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/cudaVertexBuffer.cpp
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80
blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/cudaVertexBuffer.cpp
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#include "../osd/cudaVertexBuffer.h"
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#include <cuda_runtime.h>
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#include <cassert>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Osd {
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CudaVertexBuffer::CudaVertexBuffer(int numElements, int numVertices)
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: _numElements(numElements),
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_numVertices(numVertices),
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_cudaMem(0) {
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}
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CudaVertexBuffer::~CudaVertexBuffer() {
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if (_cudaMem) cudaFree(_cudaMem);
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}
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CudaVertexBuffer *
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CudaVertexBuffer::Create(int numElements, int numVertices,
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void * /*deviceContext */) {
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CudaVertexBuffer *instance =
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new CudaVertexBuffer(numElements, numVertices);
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if (instance->allocate()) return instance;
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delete instance;
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return NULL;
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}
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void
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CudaVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices,
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void * /*deviceContext*/) {
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size_t size = _numElements * numVertices * sizeof(float);
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cudaMemcpy((float*)_cudaMem + _numElements * startVertex,
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src, size, cudaMemcpyHostToDevice);
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}
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int
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CudaVertexBuffer::GetNumElements() const {
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return _numElements;
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}
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int
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CudaVertexBuffer::GetNumVertices() const {
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return _numVertices;
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}
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float *
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CudaVertexBuffer::BindCudaBuffer() {
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return static_cast<float*>(_cudaMem);
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}
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bool
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CudaVertexBuffer::allocate() {
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int size = _numElements * _numVertices * sizeof(float);
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cudaError_t err = cudaMalloc(&_cudaMem, size);
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if (err != cudaSuccess) return false;
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return true;
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}
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} // end namespace Osd
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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