Add Chromium-only Blender WebEngine parity work
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156
blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/cudaGLVertexBuffer.cpp
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156
blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/cudaGLVertexBuffer.cpp
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#include "glLoader.h"
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#include "../osd/cudaGLVertexBuffer.h"
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#include "../far/error.h"
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#include <cuda_runtime.h>
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#include <cuda_gl_interop.h>
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#include <cassert>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Osd {
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CudaGLVertexBuffer::CudaGLVertexBuffer(int numElements, int numVertices)
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: _numElements(numElements), _numVertices(numVertices),
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_vbo(0), _devicePtr(0), _cudaResource(0) {
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// Initialize internal OpenGL loader library if necessary
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OpenSubdiv::internal::GLLoader::libraryInitializeGL();
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}
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CudaGLVertexBuffer::~CudaGLVertexBuffer() {
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unmap();
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cudaGraphicsUnregisterResource(_cudaResource);
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glDeleteBuffers(1, &_vbo);
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}
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CudaGLVertexBuffer *
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CudaGLVertexBuffer::Create(int numElements, int numVertices, void *) {
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CudaGLVertexBuffer *instance =
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new CudaGLVertexBuffer(numElements, numVertices);
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if (instance->allocate()) return instance;
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Far::Error(Far::FAR_RUNTIME_ERROR, "CudaGLVertexBuffer::Create failed.\n");
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delete instance;
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return NULL;
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}
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void
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CudaGLVertexBuffer::UpdateData(const float *src,
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int startVertex, int numVertices,
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void * /*deviceContext*/) {
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map();
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cudaError_t err = cudaMemcpy((float*)_devicePtr + _numElements * startVertex,
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src,
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_numElements * numVertices * sizeof(float),
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cudaMemcpyHostToDevice);
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if (err != cudaSuccess)
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Far::Error(Far::FAR_RUNTIME_ERROR,
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"CudaGLVertexBuffer::UpdateData failed. : %s\n",
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cudaGetErrorString(err));
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}
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int
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CudaGLVertexBuffer::GetNumElements() const {
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return _numElements;
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}
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int
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CudaGLVertexBuffer::GetNumVertices() const {
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return _numVertices;
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}
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float *
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CudaGLVertexBuffer::BindCudaBuffer() {
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map();
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return static_cast<float*>(_devicePtr);
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}
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CudaGLVertexBuffer::ID
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CudaGLVertexBuffer::BindVBO(void * /*deviceContext*/) {
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unmap();
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return _vbo;
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}
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bool
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CudaGLVertexBuffer::allocate() {
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int size = _numElements * _numVertices * sizeof(float);
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#if defined(GL_ARB_direct_state_access)
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if (OSD_OPENGL_HAS(ARB_direct_state_access)) {
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glCreateBuffers(1, &_vbo);
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glNamedBufferData(_vbo, size, 0, GL_DYNAMIC_DRAW);
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} else
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#endif
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{
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GLint prev = 0;
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glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prev);
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glGenBuffers(1, &_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, prev);
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}
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// register vbo as cuda resource
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cudaError_t err = cudaGraphicsGLRegisterBuffer(
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&_cudaResource, _vbo, cudaGraphicsMapFlagsWriteDiscard);
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if (err != cudaSuccess) return false;
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return true;
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}
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void
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CudaGLVertexBuffer::map() {
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if (_devicePtr) return;
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size_t num_bytes;
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void *ptr;
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cudaError_t err = cudaGraphicsMapResources(1, &_cudaResource, 0);
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if (err != cudaSuccess)
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Far::Error(Far::FAR_RUNTIME_ERROR,
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"CudaGLVertexBuffer::map failed.\n%s\n",
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cudaGetErrorString(err));
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err = cudaGraphicsResourceGetMappedPointer(&ptr, &num_bytes, _cudaResource);
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if (err != cudaSuccess)
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Far::Error(Far::FAR_RUNTIME_ERROR,
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"CudaGLVertexBuffer::map failed.\n%s\n",
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cudaGetErrorString(err));
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_devicePtr = ptr;
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}
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void
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CudaGLVertexBuffer::unmap() {
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if (_devicePtr == NULL) return;
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cudaError_t err = cudaGraphicsUnmapResources(1, &_cudaResource, 0);
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if (err != cudaSuccess)
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Far::Error(Far::FAR_RUNTIME_ERROR,
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"CudaGLVertexBuffer::unmap failed.\n%s\n",
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cudaGetErrorString(err));
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_devicePtr = NULL;
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}
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} // end namespace Osd
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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