Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/clD3D11VertexBuffer.cpp
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blender-5.2.0/extern/opensubdiv-source/opensubdiv/osd/clD3D11VertexBuffer.cpp
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#include "../osd/clD3D11VertexBuffer.h"
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#include <cassert>
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#include <D3D11.h>
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#if defined(OPENSUBDIV_HAS_CL_D3D11_H)
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#include <CL/cl_d3d11.h>
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#elif defined(OPENSUBDIV_HAS_CL_D3D11_EXT_H)
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#include <CL/cl_d3d11_ext.h>
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#else
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#error "d3d11.h or d3d11_ext.h must be found in cmake"
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#endif
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#include "../far/error.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Osd {
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#if defined(OPENSUBDIV_HAS_CL_D3D11_H)
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typedef clCreateFromD3D11BufferKHR_fn clCreateFromD3D11Buffer_fn;
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typedef clEnqueueAcquireD3D11ObjectsKHR_fn clEnqueueAcquireD3D11Objects_fn;
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typedef clEnqueueReleaseD3D11ObjectsKHR_fn clEnqueueReleaseD3D11Objects_fn;
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#else
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typedef clCreateFromD3D11BufferNV_fn clCreateFromD3D11Buffer_fn;
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typedef clEnqueueAcquireD3D11ObjectsNV_fn clEnqueueAcquireD3D11Objects_fn;
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typedef clEnqueueReleaseD3D11ObjectsNV_fn clEnqueueReleaseD3D11Objects_fn;
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#endif
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static clCreateFromD3D11Buffer_fn clCreateFromD3D11Buffer = NULL;
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static clEnqueueAcquireD3D11Objects_fn clEnqueueAcquireD3D11Objects = NULL;
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static clEnqueueReleaseD3D11Objects_fn clEnqueueReleaseD3D11Objects = NULL;
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// XXX: clGetExtensionFunctionAddress is marked as deprecated and
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// clGetExtensionFunctionAddressForPlatform should be used,
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// however it requires OpenCL 1.2.
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// until we bump the requirement to 1.2, mute the deprecated warning.
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#if defined(_MSC_VER)
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#pragma warning(disable: 4996)
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#endif
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static void resolveInteropFunctions() {
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if (! clCreateFromD3D11Buffer) {
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clCreateFromD3D11Buffer =
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(clCreateFromD3D11Buffer_fn)
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clGetExtensionFunctionAddress("clCreateFromD3D11BufferKHR");
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}
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if (! clCreateFromD3D11Buffer) {
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clCreateFromD3D11Buffer =
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(clCreateFromD3D11Buffer_fn)
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clGetExtensionFunctionAddress("clCreateFromD3D11BufferNV");
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}
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if (! clEnqueueAcquireD3D11Objects) {
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clEnqueueAcquireD3D11Objects = (clEnqueueAcquireD3D11Objects_fn)
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clGetExtensionFunctionAddress("clEnqueueAcquireD3D11ObjectsKHR");
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}
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if (! clEnqueueAcquireD3D11Objects) {
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clEnqueueAcquireD3D11Objects = (clEnqueueAcquireD3D11Objects_fn)
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clGetExtensionFunctionAddress("clEnqueueAcquireD3D11ObjectsNV");
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}
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if (! clEnqueueReleaseD3D11Objects) {
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clEnqueueReleaseD3D11Objects = (clEnqueueReleaseD3D11Objects_fn)
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clGetExtensionFunctionAddress("clEnqueueReleaseD3D11ObjectsKHR");
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}
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if (! clEnqueueReleaseD3D11Objects) {
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clEnqueueReleaseD3D11Objects = (clEnqueueReleaseD3D11Objects_fn)
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clGetExtensionFunctionAddress("clEnqueueReleaseD3D11ObjectsNV");
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}
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}
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CLD3D11VertexBuffer::CLD3D11VertexBuffer(int numElements, int numVertices)
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: _numElements(numElements), _numVertices(numVertices),
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_d3d11Buffer(NULL), _clMemory(NULL), _clQueue(NULL), _clMapped(false) {
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}
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CLD3D11VertexBuffer::~CLD3D11VertexBuffer() {
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unmap();
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clReleaseMemObject(_clMemory);
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_d3d11Buffer->Release();
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}
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CLD3D11VertexBuffer *
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CLD3D11VertexBuffer::Create(int numElements, int numVertices,
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cl_context clContext,
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ID3D11DeviceContext *deviceContext) {
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CLD3D11VertexBuffer *instance =
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new CLD3D11VertexBuffer(numElements, numVertices);
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ID3D11Device *device;
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deviceContext->GetDevice(&device);
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if (instance->allocate(clContext, device)) return instance;
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delete instance;
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return NULL;
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}
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void
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CLD3D11VertexBuffer::UpdateData(const float *src, int startVertex,
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int numVertices, cl_command_queue queue) {
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size_t size = numVertices * _numElements * sizeof(float);
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size_t offset = startVertex * _numElements * sizeof(float);
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map(queue);
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clEnqueueWriteBuffer(queue, _clMemory, true, offset, size, src, 0, NULL, NULL);
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}
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int
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CLD3D11VertexBuffer::GetNumElements() const {
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return _numElements;
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}
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int
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CLD3D11VertexBuffer::GetNumVertices() const {
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return _numVertices;
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}
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cl_mem
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CLD3D11VertexBuffer::BindCLBuffer(cl_command_queue queue) {
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map(queue);
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return _clMemory;
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}
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ID3D11Buffer *
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CLD3D11VertexBuffer::BindD3D11Buffer(ID3D11DeviceContext *deviceContext) {
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unmap();
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return _d3d11Buffer;
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}
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bool
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CLD3D11VertexBuffer::allocate(cl_context clContext, ID3D11Device *device) {
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D3D11_BUFFER_DESC hBufferDesc;
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hBufferDesc.ByteWidth = _numElements * _numVertices * sizeof(float);
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hBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
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hBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_SHADER_RESOURCE;
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hBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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hBufferDesc.MiscFlags = 0;
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hBufferDesc.StructureByteStride = sizeof(float);
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HRESULT hr;
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hr = device->CreateBuffer(&hBufferDesc, NULL, &_d3d11Buffer);
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if (FAILED(hr)) {
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Far::Error(Far::FAR_RUNTIME_ERROR, "Fail in CreateBuffer\n");
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return false;
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}
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if (! clCreateFromD3D11Buffer) {
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resolveInteropFunctions();
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if (! clCreateFromD3D11Buffer) {
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return false;
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}
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}
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// register d3d11buffer as cl memory
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cl_int err;
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_clMemory = clCreateFromD3D11Buffer(clContext, CL_MEM_READ_WRITE, _d3d11Buffer, &err);
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if (err != CL_SUCCESS) return false;
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return true;
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}
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void
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CLD3D11VertexBuffer::map(cl_command_queue queue) {
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if (_clMapped) return;
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_clQueue = queue;
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if (! clEnqueueAcquireD3D11Objects) {
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resolveInteropFunctions();
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if (! clEnqueueAcquireD3D11Objects) {
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return;
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}
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}
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clEnqueueAcquireD3D11Objects(queue, 1, &_clMemory, 0, 0, 0);
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_clMapped = true;
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}
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void
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CLD3D11VertexBuffer::unmap() {
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if (! _clMapped) return;
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if (! clEnqueueReleaseD3D11Objects) {
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resolveInteropFunctions();
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if (! clEnqueueReleaseD3D11Objects) {
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return;
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}
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}
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clEnqueueReleaseD3D11Objects(_clQueue, 1, &_clMemory, 0, 0, 0);
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_clMapped = false;
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}
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} // end namespace Osd
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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