Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/opensubdiv-source/opensubdiv/far/topologyLevel.h
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blender-5.2.0/extern/opensubdiv-source/opensubdiv/far/topologyLevel.h
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//
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// Copyright 2015 DreamWorks Animation LLC.
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#ifndef OPENSUBDIV3_FAR_TOPOLOGY_LEVEL_H
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#define OPENSUBDIV3_FAR_TOPOLOGY_LEVEL_H
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#include "../version.h"
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#include "../vtr/level.h"
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#include "../vtr/refinement.h"
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#include "../far/types.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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///
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/// \brief An interface for accessing data in a specific level of a refined topology hierarchy.
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///
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/// TopologyLevel provides an interface to data in a specific level of a topology hierarchy.
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/// Instances of TopologyLevel are created and owned by a TopologyRefiner,
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/// which will return const-references to them. Such references are only valid during the
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/// lifetime of the TopologyRefiner that created and returned them, and only for a given refinement,
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/// i.e. if the TopologyRefiner is re-refined, any references to TopoologyLevels are invalidated.
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///
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class TopologyLevel {
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public:
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//@{
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/// @name Methods to inspect the overall inventory of components:
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///
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/// All three main component types are indexed locally within each level. For
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/// some topological relationships -- notably face-vertices, which is often
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/// the only relationship of interest -- the total number of entries is also
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/// made available.
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///
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/// \brief Return the number of vertices in this level
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int GetNumVertices() const { return _level->getNumVertices(); }
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/// \brief Return the number of faces in this level
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int GetNumFaces() const { return _level->getNumFaces(); }
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/// \brief Return the number of edges in this level
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int GetNumEdges() const { return _level->getNumEdges(); }
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/// \brief Return the total number of face-vertices, i.e. the sum of all vertices for all faces
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int GetNumFaceVertices() const { return _level->getNumFaceVerticesTotal(); }
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//@}
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//@{
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/// @name Methods to inspect topological relationships for individual components:
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///
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/// With three main component types (vertices, faces and edges), for each of the
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/// three components the TopologyLevel stores the incident/adjacent components of
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/// the other two types. So there are six relationships available for immediate
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/// inspection. All are accessed by methods that return an array of fixed size
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/// containing the indices of the incident components.
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///
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/// For some of the relations, i.e. those for which the incident components are
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/// of higher order or 'contain' the component itself (e.g. a vertex has incident
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/// faces that contain it), an additional 'local index' is available that identifies
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/// the component within each of its neighbors. For example, if vertex V is the k'th
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/// vertex in some face F, then when F occurs in the set of incident vertices of V,
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/// the local index corresponding to F will be k. The ordering of local indices
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/// matches the ordering of the incident component to which it corresponds.
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//
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/// \brief Access the vertices incident a given face
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ConstIndexArray GetFaceVertices(Index f) const { return _level->getFaceVertices(f); }
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/// \brief Access the edges incident a given face
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ConstIndexArray GetFaceEdges(Index f) const { return _level->getFaceEdges(f); }
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/// \brief Access the vertices incident a given edge
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ConstIndexArray GetEdgeVertices(Index e) const { return _level->getEdgeVertices(e); }
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/// \brief Access the faces incident a given edge
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ConstIndexArray GetEdgeFaces(Index e) const { return _level->getEdgeFaces(e); }
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/// \brief Access the faces incident a given vertex
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ConstIndexArray GetVertexFaces(Index v) const { return _level->getVertexFaces(v); }
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/// \brief Access the edges incident a given vertex
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ConstIndexArray GetVertexEdges(Index v) const { return _level->getVertexEdges(v); }
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/// \brief Access the local indices of a vertex with respect to its incident faces
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ConstLocalIndexArray GetVertexFaceLocalIndices(Index v) const { return _level->getVertexFaceLocalIndices(v); }
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/// \brief Access the local indices of a vertex with respect to its incident edges
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ConstLocalIndexArray GetVertexEdgeLocalIndices(Index v) const { return _level->getVertexEdgeLocalIndices(v); }
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/// \brief Access the local indices of an edge with respect to its incident faces
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ConstLocalIndexArray GetEdgeFaceLocalIndices(Index e) const { return _level->getEdgeFaceLocalIndices(e); }
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/// \brief Identify the edge matching the given vertex pair
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Index FindEdge(Index v0, Index v1) const { return _level->findEdge(v0, v1); }
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//@}
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//@{
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/// @name Methods to inspect other topological properties of individual components:
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///
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/// \brief Return if the edge is non-manifold
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bool IsEdgeNonManifold(Index e) const { return _level->isEdgeNonManifold(e); }
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/// \brief Return if the vertex is non-manifold
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bool IsVertexNonManifold(Index v) const { return _level->isVertexNonManifold(v); }
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/// \brief Return if the edge is a boundary (only one incident face)
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bool IsEdgeBoundary(Index e) const { return _level->getEdgeTag(e)._boundary; }
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/// \brief Return if the vertex is on a boundary (at least one incident boundary edge)
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bool IsVertexBoundary(Index v) const { return _level->getVertexTag(v)._boundary; }
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/// \brief Return if the vertex is a corner (only one incident face)
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bool IsVertexCorner(Index v) const { return (_level->getNumVertexFaces(v) == 1); }
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/// \brief Return if the valence of the vertex is regular (must be manifold)
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///
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/// Note that this test only determines if the valence of the vertex is regular
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/// with respect to the assigned subdivision scheme -- not if the neighborhood
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/// around the vertex is regular. The latter depends on a number of factors
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/// including the incident faces of the vertex (they must all be regular) and
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/// the presence of sharpness at the vertex itself or its incident edges.
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///
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/// The regularity of the valence is a necessary but not a sufficient condition
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/// in determining the regularity of the neighborhood. For example, while the
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/// valence of an interior vertex may be regular, its neighborhood is not if the
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/// vertex was made infinitely sharp. Conversely, a corner vertex is considered
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/// regular by its valence but its neighborhood is not if the vertex was not made
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/// infinitely sharp.
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///
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/// Whether the valence of the vertex is regular is also a property that remains
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/// the same for the vertex in all subdivision levels. In contrast, the regularity
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/// of the region around the vertex may change as the presence of irregular faces
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/// or semi-sharp features is reduced by subdivision.
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///
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bool IsVertexValenceRegular(Index v) const { return !_level->getVertexTag(v)._xordinary || IsVertexCorner(v); }
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//@}
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//@{
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/// @name Methods to inspect feature tags for individual components:
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///
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/// While only a subset of components may have been tagged with features such
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/// as sharpness, all such features have a default value and so all components
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/// can be inspected.
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/// \brief Return the sharpness assigned a given edge
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float GetEdgeSharpness(Index e) const { return _level->getEdgeSharpness(e); }
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/// \brief Return the sharpness assigned a given vertex
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float GetVertexSharpness(Index v) const { return _level->getVertexSharpness(v); }
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/// \brief Return if the edge is infinitely-sharp
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bool IsEdgeInfSharp(Index e) const { return _level->getEdgeTag(e)._infSharp; }
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/// \brief Return if the vertex is infinitely-sharp
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bool IsVertexInfSharp(Index v) const { return _level->getVertexTag(v)._infSharp; }
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/// \brief Return if the edge is semi-sharp
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bool IsEdgeSemiSharp(Index e) const { return _level->getEdgeTag(e)._semiSharp; }
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/// \brief Return if the vertex is semi-sharp
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bool IsVertexSemiSharp(Index v) const { return _level->getVertexTag(v)._semiSharp; }
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/// \brief Return if a given face has been tagged as a hole
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bool IsFaceHole(Index f) const { return _level->isFaceHole(f); }
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/// \brief Return the subdivision rule assigned a given vertex specific to this level
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Sdc::Crease::Rule GetVertexRule(Index v) const { return _level->getVertexRule(v); }
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//@}
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//@{
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/// @name Methods to inspect face-varying data:
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///
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/// Face-varying data is organized into topologically independent channels,
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/// each with an integer identifier. Access to face-varying data generally
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/// requires the specification of a channel, though with a single channel
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/// being a common situation the first/only channel will be assumed if
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/// unspecified.
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///
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/// A face-varying channel is composed of a set of values that may be shared
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/// by faces meeting at a common vertex. Just as there are sets of vertices
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/// that are associated with faces by index (ranging from 0 to
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/// num-vertices - 1), face-varying values are also referenced by index
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/// (ranging from 0 to num-values -1).
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///
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/// The face-varying values associated with a face are accessed similarly to
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/// the way in which vertices associated with the face are accessed -- an
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/// array of fixed size containing the indices for each corner is provided
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/// for inspection, iteration, etc.
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///
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/// When the face-varying topology around a vertex "matches", it has the
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/// same limit properties and so results in the same limit surface when
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/// collections of adjacent vertices match. Like other references to
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/// "topology", this includes consideration of sharpness. So it may be
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/// that face-varying values are assigned around a vertex on a boundary in
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/// a way that appears to match, but the face-varying interpolation option
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/// requires sharpening of that vertex in face-varying space -- the
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/// difference in the topology of the resulting limit surfaces leading to
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/// the query returning false for the match. The edge case is simpler in
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/// that it only considers continuity across the edge, not the entire
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/// neighborhood around each end vertex.
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/// \brief Return the number of face-varying channels (should be same for all levels)
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int GetNumFVarChannels() const { return _level->getNumFVarChannels(); }
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/// \brief Return the total number of face-varying values in a particular channel
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/// (the upper bound of a face-varying value index)
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int GetNumFVarValues(int channel = 0) const { return _level->getNumFVarValues(channel); }
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/// \brief Access the face-varying values associated with a particular face
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ConstIndexArray GetFaceFVarValues(Index f, int channel = 0) const {
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return _level->getFaceFVarValues(f, channel);
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}
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/// \brief Return if face-varying topology around a vertex matches
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bool DoesVertexFVarTopologyMatch(Index v, int channel = 0) const {
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return _level->doesVertexFVarTopologyMatch(v, channel);
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}
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/// \brief Return if face-varying topology across the edge only matches
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bool DoesEdgeFVarTopologyMatch(Index e, int channel = 0) const {
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return _level->doesEdgeFVarTopologyMatch(e, channel);
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}
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/// \brief Return if face-varying topology around a face matches
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bool DoesFaceFVarTopologyMatch(Index f, int channel = 0) const {
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return _level->doesFaceFVarTopologyMatch(f, channel);
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}
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//@}
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//@{
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/// @name Methods to identify parent or child components in adjoining levels of refinement:
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/// \brief Access the child faces (in the next level) of a given face
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ConstIndexArray GetFaceChildFaces(Index f) const { return _refToChild->getFaceChildFaces(f); }
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/// \brief Access the child edges (in the next level) of a given face
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ConstIndexArray GetFaceChildEdges(Index f) const { return _refToChild->getFaceChildEdges(f); }
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/// \brief Access the child edges (in the next level) of a given edge
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ConstIndexArray GetEdgeChildEdges(Index e) const { return _refToChild->getEdgeChildEdges(e); }
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/// \brief Return the child vertex (in the next level) of a given face
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Index GetFaceChildVertex( Index f) const { return _refToChild->getFaceChildVertex(f); }
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/// \brief Return the child vertex (in the next level) of a given edge
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Index GetEdgeChildVertex( Index e) const { return _refToChild->getEdgeChildVertex(e); }
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/// \brief Return the child vertex (in the next level) of a given vertex
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Index GetVertexChildVertex(Index v) const { return _refToChild->getVertexChildVertex(v); }
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/// \brief Return the parent face (in the previous level) of a given face
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Index GetFaceParentFace(Index f) const { return _refToParent->getChildFaceParentFace(f); }
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//@}
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//@{
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/// @name Debugging aides:
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bool ValidateTopology() const { return _level->validateTopology(); }
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void PrintTopology(bool children = true) const { _level->print((children && _refToChild) ? _refToChild : 0); }
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//@}
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private:
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friend class TopologyRefiner;
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Vtr::internal::Level const * _level;
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Vtr::internal::Refinement const * _refToParent;
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Vtr::internal::Refinement const * _refToChild;
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public:
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// Not intended for public use, but required by std::vector, etc...
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TopologyLevel() { }
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~TopologyLevel() { }
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};
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OPENSUBDIV3_FAR_TOPOLOGY_LEVEL_H */
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