Add Chromium-only Blender WebEngine parity work
This commit is contained in:
892
blender-5.2.0/extern/opensubdiv-source/opensubdiv/far/patchTable.h
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892
blender-5.2.0/extern/opensubdiv-source/opensubdiv/far/patchTable.h
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#ifndef OPENSUBDIV3_FAR_PATCH_TABLE_H
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#define OPENSUBDIV3_FAR_PATCH_TABLE_H
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#include "../version.h"
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#include "../far/patchDescriptor.h"
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#include "../far/patchParam.h"
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#include "../far/stencilTable.h"
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#include "../sdc/options.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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/// \brief Container for arrays of parametric patches
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///
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/// PatchTable contains topology and parametric information about the patches
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/// generated by the Refinement process. Patches in the table are sorted into
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/// arrays based on their PatchDescriptor Type.
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///
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/// Note : PatchTable can be accessed either using a PatchHandle or a
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/// combination of array and patch indices.
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///
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/// XXXX manuelk we should add a PatchIterator that can dereference into
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/// a PatchHandle for fast linear traversal of the table
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///
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class PatchTable {
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public:
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/// \brief Handle that can be used as unique patch identifier within PatchTable
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class PatchHandle {
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// XXXX manuelk members will eventually be made private
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public:
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friend class PatchTable;
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friend class PatchMap;
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Index arrayIndex, // Array index of the patch
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patchIndex, // Absolute Index of the patch
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vertIndex; // Relative offset to the first CV of the patch in array
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};
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public:
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/// \brief Copy constructor
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PatchTable(PatchTable const & src);
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/// \brief Destructor
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~PatchTable();
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/// \brief True if the patches are of feature adaptive types
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bool IsFeatureAdaptive() const;
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/// \brief Returns the total number of control vertex indices in the table
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int GetNumControlVerticesTotal() const {
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return (int)_patchVerts.size();
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}
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/// \brief Returns the total number of patches stored in the table
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int GetNumPatchesTotal() const;
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/// \brief Returns max vertex valence
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int GetMaxValence() const { return _maxValence; }
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/// \brief Returns the total number of ptex faces in the mesh
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int GetNumPtexFaces() const { return _numPtexFaces; }
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//@{
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/// @name Individual patches
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///
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/// \anchor individual_patches
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///
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/// \brief Accessors for individual patches
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///
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/// \brief Returns the PatchDescriptor for the patch identified by \p handle
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PatchDescriptor GetPatchDescriptor(PatchHandle const & handle) const;
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/// \brief Returns the control vertex indices for the patch identified by \p handle
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ConstIndexArray GetPatchVertices(PatchHandle const & handle) const;
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/// \brief Returns a PatchParam for the patch identified by \p handle
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PatchParam GetPatchParam(PatchHandle const & handle) const;
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/// \brief Returns the control vertex indices for \p patch in \p array
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ConstIndexArray GetPatchVertices(int array, int patch) const;
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/// \brief Returns the PatchParam for \p patch in \p array
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PatchParam GetPatchParam(int array, int patch) const;
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//@}
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//@{
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/// @name Arrays of patches
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///
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/// \anchor arrays_of_patches
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///
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/// \brief Accessors for arrays of patches of the same type
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///
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/// \brief Returns the number of patch arrays in the table
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int GetNumPatchArrays() const;
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/// \brief Returns the number of patches in \p array
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int GetNumPatches(int array) const;
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/// \brief Returns the number of control vertices in \p array
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int GetNumControlVertices(int array) const;
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/// \brief Returns the PatchDescriptor for the patches in \p array
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PatchDescriptor GetPatchArrayDescriptor(int array) const;
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/// \brief Returns the control vertex indices for the patches in \p array
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ConstIndexArray GetPatchArrayVertices(int array) const;
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/// \brief Returns the PatchParams for the patches in \p array
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ConstPatchParamArray const GetPatchParams(int array) const;
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//@}
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//@{
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/// @name Change of basis patches
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///
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/// \anchor change_of_basis_patches
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///
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/// \brief Accessors for change of basis patches
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///
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///
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/// \brief Returns the number of local vertex points.
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int GetNumLocalPoints() const;
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/// \brief Returns the stencil table to compute local point vertex values
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StencilTable const *GetLocalPointStencilTable() const;
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/// \brief Returns the stencil table to compute local point vertex values
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template <typename REAL>
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StencilTableReal<REAL> const *GetLocalPointStencilTable() const;
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/// \brief Tests if the precision of the stencil table to compute local point
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/// vertex values matches the given floating point type \<REAL\>.
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template <typename REAL> bool LocalPointStencilPrecisionMatchesType() const;
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/// \brief Updates local point vertex values.
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///
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/// @param src Buffer with primvar data for the base and refined
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/// vertex values
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///
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/// @param dst Destination buffer for the computed local point
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/// vertex values
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///
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/// For more flexibility computing local vertex points, retrieval of
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/// the local point stencil table and use of its public methods is
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/// recommended or often required.
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///
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template <class T> void
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ComputeLocalPointValues(T const *src, T *dst) const;
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/// \brief Returns the number of local varying points.
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int GetNumLocalPointsVarying() const;
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/// \brief Returns the stencil table to compute local point varying values
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StencilTable const *GetLocalPointVaryingStencilTable() const;
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/// \brief Returns the stencil table to compute local point varying values
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template <typename REAL>
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StencilTableReal<REAL> const *GetLocalPointVaryingStencilTable() const;
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/// \brief Tests if the precision of the stencil table to compute local point
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/// varying values matches the given floating point type \<REAL\>.
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template <typename REAL> bool LocalPointVaryingStencilPrecisionMatchesType() const;
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/// \brief Updates local point varying values.
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///
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/// @param src Buffer with primvar data for the base and refined
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/// varying values
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///
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/// @param dst Destination buffer for the computed local point
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/// varying values
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///
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/// For more flexibility computing local varying points, retrieval of
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/// the local point varying stencil table and use of its public methods
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/// is recommended or often required.
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///
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template <class T> void
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ComputeLocalPointValuesVarying(T const *src, T *dst) const;
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/// \brief Returns the number of local face-varying points for \p channel
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int GetNumLocalPointsFaceVarying(int channel = 0) const;
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/// \brief Returns the stencil table to compute local point face-varying values
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StencilTable const *GetLocalPointFaceVaryingStencilTable(int channel = 0) const;
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/// \brief Returns the stencil table to compute local point face-varying values
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template <typename REAL>
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StencilTableReal<REAL> const * GetLocalPointFaceVaryingStencilTable(int channel = 0) const;
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/// \brief Tests if the precision of the stencil table to compute local point
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/// face-varying values matches the given floating point type \<REAL\>.
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template <typename REAL> bool LocalPointFaceVaryingStencilPrecisionMatchesType() const;
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/// \brief Updates local point face-varying values.
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///
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/// @param src Buffer with primvar data for the base and refined
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/// face-varying values
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///
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/// @param dst Destination buffer for the computed local point
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/// face-varying values
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///
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/// @param channel face-varying channel
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///
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/// For more flexibility computing local face-varying points, retrieval
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/// of the local point face-varying stencil table and use of its public
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/// methods is recommended or often required.
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///
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template <class T> void
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ComputeLocalPointValuesFaceVarying(T const *src, T *dst, int channel = 0) const;
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//@}
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//@{
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/// @name Legacy gregory patch evaluation buffers
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/// \brief Accessors for the gregory patch evaluation buffers.
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/// These methods will be deprecated.
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///
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typedef Vtr::ConstArray<unsigned int> ConstQuadOffsetsArray;
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/// \brief Returns the 'QuadOffsets' for the Gregory patch identified by \p handle
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ConstQuadOffsetsArray GetPatchQuadOffsets(PatchHandle const & handle) const;
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typedef std::vector<Index> VertexValenceTable;
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/// \brief Returns the 'VertexValences' table (vertex neighborhoods table)
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VertexValenceTable const & GetVertexValenceTable() const {
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return _vertexValenceTable;
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}
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//@}
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//@{
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/// @name Single-crease patches
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///
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/// \anchor single_crease_patches
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///
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/// \brief Accessors for single-crease patch edge sharpness
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///
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/// \brief Returns the crease sharpness for the patch identified by \p handle
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/// if it is a single-crease patch, or 0.0f
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float GetSingleCreasePatchSharpnessValue(PatchHandle const & handle) const;
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/// \brief Returns the crease sharpness for the \p patch in \p array
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/// if it is a single-crease patch, or 0.0f
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float GetSingleCreasePatchSharpnessValue(int array, int patch) const;
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//@}
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//@{
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/// @name Varying data
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///
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/// \anchor varying_data
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///
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/// \brief Accessors for varying data
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///
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/// \brief Returns the varying patch descriptor
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PatchDescriptor GetVaryingPatchDescriptor() const;
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/// \brief Returns the varying vertex indices for a given patch
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ConstIndexArray GetPatchVaryingVertices(PatchHandle const & handle) const;
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/// \brief Returns the varying vertex indices for a given patch
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ConstIndexArray GetPatchVaryingVertices(int array, int patch) const;
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/// \brief Returns the varying vertex indices for the patches in \p array
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ConstIndexArray GetPatchArrayVaryingVertices(int array) const;
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/// \brief Returns an array of varying vertex indices for the patches.
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ConstIndexArray GetVaryingVertices() const;
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//@}
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//@{
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/// @name Face-varying channels
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///
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/// \anchor face_varying_channels
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///
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/// \brief Accessors for face-varying channels
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///
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/// \brief Returns the number of face-varying channels
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int GetNumFVarChannels() const;
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/// \brief Returns the regular patch descriptor for \p channel
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PatchDescriptor GetFVarPatchDescriptorRegular(int channel = 0) const;
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/// \brief Returns the irregular patch descriptor for \p channel
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PatchDescriptor GetFVarPatchDescriptorIrregular(int channel = 0) const;
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/// \brief Returns the default/irregular patch descriptor for \p channel
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PatchDescriptor GetFVarPatchDescriptor(int channel = 0) const;
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/// \brief Returns the value indices for a given patch in \p channel
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ConstIndexArray GetPatchFVarValues(PatchHandle const & handle, int channel = 0) const;
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/// \brief Returns the value indices for a given patch in \p channel
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ConstIndexArray GetPatchFVarValues(int array, int patch, int channel = 0) const;
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/// \brief Returns the value indices for the patches in \p array in \p channel
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ConstIndexArray GetPatchArrayFVarValues(int array, int channel = 0) const;
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/// \brief Returns an array of value indices for the patches in \p channel
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ConstIndexArray GetFVarValues(int channel = 0) const;
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/// \brief Returns the stride between patches in the value index array of \p channel
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int GetFVarValueStride(int channel = 0) const;
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/// \brief Returns the value indices for a given patch in \p channel
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PatchParam GetPatchFVarPatchParam(PatchHandle const & handle, int channel = 0) const;
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/// \brief Returns the face-varying params for a given patch \p channel
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PatchParam GetPatchFVarPatchParam(int array, int patch, int channel = 0) const;
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/// \brief Returns the face-varying for a given patch in \p array in \p channel
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ConstPatchParamArray GetPatchArrayFVarPatchParams(int array, int channel = 0) const;
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/// \brief Returns an array of face-varying patch param for \p channel
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ConstPatchParamArray GetFVarPatchParams(int channel = 0) const;
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/// \brief Deprecated @see PatchTable#GetFVarPatchDescriptor
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Sdc::Options::FVarLinearInterpolation GetFVarChannelLinearInterpolation(int channel = 0) const;
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//@}
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//@{
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/// @name Direct accessors
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///
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/// \warning These direct accessors are left for convenience, but they are
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/// likely going to be deprecated in future releases
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///
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typedef std::vector<Index> PatchVertsTable;
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/// \brief Get the table of patch control vertices
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PatchVertsTable const & GetPatchControlVerticesTable() const { return _patchVerts; }
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/// \brief Returns the PatchParamTable (PatchParams order matches patch array sorting)
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PatchParamTable const & GetPatchParamTable() const { return _paramTable; }
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/// \brief Returns a sharpness index table for each patch (if exists)
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std::vector<Index> const &GetSharpnessIndexTable() const { return _sharpnessIndices; }
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/// \brief Returns sharpness values table
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std::vector<float> const &GetSharpnessValues() const { return _sharpnessValues; }
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typedef std::vector<unsigned int> QuadOffsetsTable;
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/// \brief Returns the quad-offsets table
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QuadOffsetsTable const & GetQuadOffsetsTable() const {
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return _quadOffsetsTable;
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}
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//@}
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/// debug helper
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void print() const;
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public:
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//@{
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/// @name Evaluation methods
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///
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/// \brief Evaluate basis functions for position and derivatives at a
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/// given (u,v) parametric location of a patch.
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///
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/// @param handle A patch handle identifying the sub-patch containing the
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/// (u,v) location
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///
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/// @param u Patch coordinate (in base face normalized space)
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///
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/// @param v Patch coordinate (in base face normalized space)
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///
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/// @param wP Weights (evaluated basis functions) for the position
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///
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||||
/// @param wDu Weights (evaluated basis functions) for derivative wrt u
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||||
///
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||||
/// @param wDv Weights (evaluated basis functions) for derivative wrt v
|
||||
///
|
||||
/// @param wDuu Weights (evaluated basis functions) for 2nd derivative wrt u
|
||||
///
|
||||
/// @param wDuv Weights (evaluated basis functions) for 2nd derivative wrt u and v
|
||||
///
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/// @param wDvv Weights (evaluated basis functions) for 2nd derivative wrt v
|
||||
///
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template <typename REAL>
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void EvaluateBasis(PatchHandle const & handle, REAL u, REAL v,
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||||
REAL wP[], REAL wDu[] = 0, REAL wDv[] = 0,
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REAL wDuu[] = 0, REAL wDuv[] = 0, REAL wDvv[] = 0) const;
|
||||
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||||
/// \brief An overloaded version to assist template parameter resolution
|
||||
/// when explicitly declaring unused array arguments as 0.
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||||
void EvaluateBasis(PatchHandle const & handle, float u, float v,
|
||||
float wP[], float wDu[] = 0, float wDv[] = 0,
|
||||
float wDuu[] = 0, float wDuv[] = 0, float wDvv[] = 0) const;
|
||||
|
||||
/// \brief An overloaded version to assist template parameter resolution
|
||||
/// when explicitly declaring unused array arguments as 0.
|
||||
void EvaluateBasis(PatchHandle const & handle, double u, double v,
|
||||
double wP[], double wDu[] = 0, double wDv[] = 0,
|
||||
double wDuu[] = 0, double wDuv[] = 0, double wDvv[] = 0) const;
|
||||
|
||||
/// \brief Evaluate basis functions for a varying value and
|
||||
/// derivatives at a given (u,v) parametric location of a patch.
|
||||
///
|
||||
/// @param handle A patch handle identifying the sub-patch containing the
|
||||
/// (u,v) location
|
||||
///
|
||||
/// @param u Patch coordinate (in base face normalized space)
|
||||
///
|
||||
/// @param v Patch coordinate (in base face normalized space)
|
||||
///
|
||||
/// @param wP Weights (evaluated basis functions) for the position
|
||||
///
|
||||
/// @param wDu Weights (evaluated basis functions) for derivative wrt u
|
||||
///
|
||||
/// @param wDv Weights (evaluated basis functions) for derivative wrt v
|
||||
///
|
||||
/// @param wDuu Weights (evaluated basis functions) for 2nd derivative wrt u
|
||||
///
|
||||
/// @param wDuv Weights (evaluated basis functions) for 2nd derivative wrt u and v
|
||||
///
|
||||
/// @param wDvv Weights (evaluated basis functions) for 2nd derivative wrt v
|
||||
///
|
||||
template <typename REAL>
|
||||
void EvaluateBasisVarying(PatchHandle const & handle, REAL u, REAL v,
|
||||
REAL wP[], REAL wDu[] = 0, REAL wDv[] = 0,
|
||||
REAL wDuu[] = 0, REAL wDuv[] = 0, REAL wDvv[] = 0) const;
|
||||
|
||||
/// \brief An overloaded version to assist template parameter resolution
|
||||
/// when explicitly declaring unused array arguments as 0.
|
||||
void EvaluateBasisVarying(PatchHandle const & handle, float u, float v,
|
||||
float wP[], float wDu[] = 0, float wDv[] = 0,
|
||||
float wDuu[] = 0, float wDuv[] = 0, float wDvv[] = 0) const;
|
||||
|
||||
/// \brief An overloaded version to assist template parameter resolution
|
||||
/// when explicitly declaring unused array arguments as 0.
|
||||
void EvaluateBasisVarying(PatchHandle const & handle, double u, double v,
|
||||
double wP[], double wDu[] = 0, double wDv[] = 0,
|
||||
double wDuu[] = 0, double wDuv[] = 0, double wDvv[] = 0) const;
|
||||
|
||||
/// \brief Evaluate basis functions for a face-varying value and
|
||||
/// derivatives at a given (u,v) parametric location of a patch.
|
||||
///
|
||||
/// @param handle A patch handle identifying the sub-patch containing the
|
||||
/// (u,v) location
|
||||
///
|
||||
/// @param u Patch coordinate (in base face normalized space)
|
||||
///
|
||||
/// @param v Patch coordinate (in base face normalized space)
|
||||
///
|
||||
/// @param wP Weights (evaluated basis functions) for the position
|
||||
///
|
||||
/// @param wDu Weights (evaluated basis functions) for derivative wrt u
|
||||
///
|
||||
/// @param wDv Weights (evaluated basis functions) for derivative wrt v
|
||||
///
|
||||
/// @param wDuu Weights (evaluated basis functions) for 2nd derivative wrt u
|
||||
///
|
||||
/// @param wDuv Weights (evaluated basis functions) for 2nd derivative wrt u and v
|
||||
///
|
||||
/// @param wDvv Weights (evaluated basis functions) for 2nd derivative wrt v
|
||||
///
|
||||
/// @param channel face-varying channel
|
||||
///
|
||||
template <typename REAL>
|
||||
void EvaluateBasisFaceVarying(PatchHandle const & handle, REAL u, REAL v,
|
||||
REAL wP[], REAL wDu[] = 0, REAL wDv[] = 0,
|
||||
REAL wDuu[] = 0, REAL wDuv[] = 0, REAL wDvv[] = 0,
|
||||
int channel = 0) const;
|
||||
|
||||
/// \brief An overloaded version to assist template parameter resolution
|
||||
/// when explicitly declaring unused array arguments as 0.
|
||||
void EvaluateBasisFaceVarying(PatchHandle const & handle, float u, float v,
|
||||
float wP[], float wDu[] = 0, float wDv[] = 0,
|
||||
float wDuu[] = 0, float wDuv[] = 0, float wDvv[] = 0,
|
||||
int channel = 0) const;
|
||||
|
||||
/// \brief An overloaded version to assist template parameter resolution
|
||||
/// when explicitly declaring unused array arguments as 0.
|
||||
void EvaluateBasisFaceVarying(PatchHandle const & handle, double u, double v,
|
||||
double wP[], double wDu[] = 0, double wDv[] = 0,
|
||||
double wDuu[] = 0, double wDuv[] = 0, double wDvv[] = 0,
|
||||
int channel = 0) const;
|
||||
//@}
|
||||
|
||||
protected:
|
||||
|
||||
friend class PatchTableBuilder;
|
||||
|
||||
// Factory constructor
|
||||
PatchTable(int maxvalence);
|
||||
|
||||
Index getPatchIndex(int array, int patch) const;
|
||||
|
||||
PatchParamArray getPatchParams(int arrayIndex);
|
||||
|
||||
Index * getSharpnessIndices(Index arrayIndex);
|
||||
float * getSharpnessValues(Index arrayIndex);
|
||||
|
||||
private:
|
||||
|
||||
//
|
||||
// Patch arrays
|
||||
//
|
||||
struct PatchArray {
|
||||
PatchArray(PatchDescriptor d, int np, Index v, Index p, Index qo) :
|
||||
desc(d), numPatches(np), vertIndex(v),
|
||||
patchIndex(p), quadOffsetIndex (qo) { }
|
||||
|
||||
void print() const;
|
||||
|
||||
PatchDescriptor desc; // type of patches in the array
|
||||
|
||||
int numPatches; // number of patches in the array
|
||||
|
||||
Index vertIndex, // index to the first control vertex
|
||||
patchIndex, // absolute index of the first patch in the array
|
||||
quadOffsetIndex; // index of the first quad offset entry
|
||||
};
|
||||
|
||||
typedef std::vector<PatchArray> PatchArrayVector;
|
||||
|
||||
PatchArray & getPatchArray(Index arrayIndex);
|
||||
PatchArray const & getPatchArray(Index arrayIndex) const;
|
||||
|
||||
void reservePatchArrays(int numPatchArrays);
|
||||
void pushPatchArray(PatchDescriptor desc, int npatches,
|
||||
Index * vidx, Index * pidx, Index * qoidx=0);
|
||||
|
||||
IndexArray getPatchArrayVertices(int arrayIndex);
|
||||
|
||||
Index findPatchArray(PatchDescriptor desc);
|
||||
|
||||
|
||||
//
|
||||
// Varying patch arrays
|
||||
//
|
||||
IndexArray getPatchArrayVaryingVertices(int arrayIndex);
|
||||
|
||||
void allocateVaryingVertices(
|
||||
PatchDescriptor desc, int numPatches);
|
||||
void populateVaryingVertices();
|
||||
|
||||
//
|
||||
// Face-varying patch channels
|
||||
//
|
||||
|
||||
//
|
||||
// FVarPatchChannel
|
||||
//
|
||||
// Stores a record for each patch in the primitive :
|
||||
//
|
||||
// - Each patch in the PatchTable has a corresponding patch in each
|
||||
// face-varying patch channel. Patch vertex indices are sorted in the same
|
||||
// patch-type order as PatchTable::PTables. Face-varying data for a patch
|
||||
// can therefore be quickly accessed by using the patch primitive ID as
|
||||
// index into patchValueOffsets to locate the face-varying control vertex
|
||||
// indices.
|
||||
//
|
||||
// - Face-varying channels can have a different interpolation modes
|
||||
//
|
||||
// - Unlike "vertex" patches, there are no transition masks required
|
||||
// for face-varying patches.
|
||||
//
|
||||
// - Face-varying patches still require boundary edge masks.
|
||||
//
|
||||
// - currently most patches with sharp boundaries but smooth interiors have
|
||||
// to be isolated to level 10 : we need a special type of bicubic patch
|
||||
// similar to single-crease to resolve this condition without requiring
|
||||
// isolation if possible
|
||||
//
|
||||
struct FVarPatchChannel {
|
||||
Sdc::Options::FVarLinearInterpolation interpolation;
|
||||
|
||||
PatchDescriptor regDesc;
|
||||
PatchDescriptor irregDesc;
|
||||
|
||||
int stride;
|
||||
|
||||
std::vector<Index> patchValues;
|
||||
std::vector<PatchParam> patchParam;
|
||||
};
|
||||
typedef std::vector<FVarPatchChannel> FVarPatchChannelVector;
|
||||
|
||||
FVarPatchChannel & getFVarPatchChannel(int channel);
|
||||
FVarPatchChannel const & getFVarPatchChannel(int channel) const;
|
||||
|
||||
void allocateFVarPatchChannels(int numChannels);
|
||||
void allocateFVarPatchChannelValues(
|
||||
PatchDescriptor regDesc, PatchDescriptor irregDesc,
|
||||
int numPatches, int channel);
|
||||
|
||||
// deprecated
|
||||
void setFVarPatchChannelLinearInterpolation(
|
||||
Sdc::Options::FVarLinearInterpolation interpolation, int channel);
|
||||
|
||||
IndexArray getFVarValues(int channel);
|
||||
ConstIndexArray getPatchFVarValues(int patch, int channel) const;
|
||||
|
||||
PatchParamArray getFVarPatchParams(int channel);
|
||||
PatchParam getPatchFVarPatchParam(int patch, int channel) const;
|
||||
|
||||
private:
|
||||
//
|
||||
// Simple private class to hold stencil table pointers of varying precision,
|
||||
// where the discriminant of the precision is external.
|
||||
//
|
||||
// NOTE that this is a simple pointer container and NOT a smart pointer that
|
||||
// manages the ownership of the object referred to by it.
|
||||
//
|
||||
class StencilTablePtr {
|
||||
private:
|
||||
typedef StencilTableReal<float> float_type;
|
||||
typedef StencilTableReal<double> double_type;
|
||||
|
||||
union {
|
||||
float_type * _fPtr;
|
||||
double_type * _dPtr;
|
||||
};
|
||||
|
||||
public:
|
||||
StencilTablePtr() { _fPtr = 0; }
|
||||
StencilTablePtr(float_type * ptr) { _fPtr = ptr; }
|
||||
StencilTablePtr(double_type * ptr) { _dPtr = ptr; }
|
||||
|
||||
operator bool() const { return _fPtr != 0; }
|
||||
|
||||
void Set() { _fPtr = 0; }
|
||||
void Set(float_type * ptr) { _fPtr = ptr; }
|
||||
void Set(double_type * ptr) { _dPtr = ptr; }
|
||||
|
||||
template <typename REAL> StencilTableReal<REAL> * Get() const;
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
//
|
||||
// Topology
|
||||
//
|
||||
|
||||
int _maxValence, // highest vertex valence found in the mesh
|
||||
_numPtexFaces; // total number of ptex faces
|
||||
|
||||
PatchArrayVector _patchArrays; // Vector of descriptors for arrays of patches
|
||||
|
||||
std::vector<Index> _patchVerts; // Indices of the control vertices of the patches
|
||||
|
||||
PatchParamTable _paramTable; // PatchParam bitfields (one per patch)
|
||||
|
||||
//
|
||||
// Extraordinary vertex closed-form evaluation / endcap basis conversion
|
||||
//
|
||||
// XXXtakahito: these data will probably be replaced with mask coefficient or something
|
||||
// SchemeWorker populates.
|
||||
//
|
||||
QuadOffsetsTable _quadOffsetsTable; // Quad offsets (for Gregory patches)
|
||||
VertexValenceTable _vertexValenceTable; // Vertex valence table (for Gregory patches)
|
||||
|
||||
StencilTablePtr _localPointStencils; // local point conversion stencils
|
||||
StencilTablePtr _localPointVaryingStencils; // local point varying stencils
|
||||
|
||||
//
|
||||
// Varying data
|
||||
//
|
||||
PatchDescriptor _varyingDesc;
|
||||
|
||||
std::vector<Index> _varyingVerts;
|
||||
|
||||
//
|
||||
// Face-varying data
|
||||
//
|
||||
FVarPatchChannelVector _fvarChannels;
|
||||
|
||||
std::vector<StencilTablePtr> _localPointFaceVaryingStencils;
|
||||
|
||||
//
|
||||
// 'single-crease' patch sharpness tables
|
||||
//
|
||||
std::vector<Index> _sharpnessIndices; // Indices of single-crease sharpness (one per patch)
|
||||
std::vector<float> _sharpnessValues; // Sharpness values.
|
||||
|
||||
//
|
||||
// Construction history -- relevant to at least one public query:
|
||||
//
|
||||
unsigned int _isUniformLinear : 1;
|
||||
|
||||
//
|
||||
// Precision -- only applies to local-point stencil tables
|
||||
//
|
||||
unsigned int _vertexPrecisionIsDouble : 1;
|
||||
unsigned int _varyingPrecisionIsDouble : 1;
|
||||
unsigned int _faceVaryingPrecisionIsDouble : 1;
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// Template specializations for float/double -- to be defined before used:
|
||||
//
|
||||
template <> inline StencilTableReal<float> *
|
||||
PatchTable::StencilTablePtr::Get<float>() const { return _fPtr; }
|
||||
|
||||
template <> inline StencilTableReal<double> *
|
||||
PatchTable::StencilTablePtr::Get<double>() const { return _dPtr; }
|
||||
|
||||
template <> inline bool
|
||||
PatchTable::LocalPointStencilPrecisionMatchesType<float>() const {
|
||||
return !_vertexPrecisionIsDouble;
|
||||
}
|
||||
template <> inline bool
|
||||
PatchTable::LocalPointVaryingStencilPrecisionMatchesType<float>() const {
|
||||
return !_varyingPrecisionIsDouble;
|
||||
}
|
||||
template <> inline bool
|
||||
PatchTable::LocalPointFaceVaryingStencilPrecisionMatchesType<float>() const {
|
||||
return !_faceVaryingPrecisionIsDouble;
|
||||
}
|
||||
|
||||
template <> inline bool
|
||||
PatchTable::LocalPointStencilPrecisionMatchesType<double>() const {
|
||||
return _vertexPrecisionIsDouble;
|
||||
}
|
||||
template <> inline bool
|
||||
PatchTable::LocalPointVaryingStencilPrecisionMatchesType<double>() const {
|
||||
return _varyingPrecisionIsDouble;
|
||||
}
|
||||
template <> inline bool
|
||||
PatchTable::LocalPointFaceVaryingStencilPrecisionMatchesType<double>() const {
|
||||
return _faceVaryingPrecisionIsDouble;
|
||||
}
|
||||
|
||||
//
|
||||
// StencilTable access -- backward compatible and generic:
|
||||
//
|
||||
inline StencilTable const *
|
||||
PatchTable::GetLocalPointStencilTable() const {
|
||||
assert(LocalPointStencilPrecisionMatchesType<float>());
|
||||
return reinterpret_cast<StencilTable const *>(_localPointStencils.Get<float>());
|
||||
}
|
||||
inline StencilTable const *
|
||||
PatchTable::GetLocalPointVaryingStencilTable() const {
|
||||
assert(LocalPointVaryingStencilPrecisionMatchesType<float>());
|
||||
return reinterpret_cast<StencilTable const *>(
|
||||
_localPointVaryingStencils.Get<float>());
|
||||
}
|
||||
inline StencilTable const *
|
||||
PatchTable::GetLocalPointFaceVaryingStencilTable(int channel) const {
|
||||
assert(LocalPointFaceVaryingStencilPrecisionMatchesType<float>());
|
||||
if (channel >= 0 && channel < (int)_localPointFaceVaryingStencils.size()) {
|
||||
return reinterpret_cast<StencilTable const *>(
|
||||
_localPointFaceVaryingStencils[channel].Get<float>());
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
template <typename REAL>
|
||||
inline StencilTableReal<REAL> const *
|
||||
PatchTable::GetLocalPointStencilTable() const {
|
||||
assert(LocalPointStencilPrecisionMatchesType<REAL>());
|
||||
return _localPointStencils.Get<REAL>();
|
||||
}
|
||||
template <typename REAL>
|
||||
inline StencilTableReal<REAL> const *
|
||||
PatchTable::GetLocalPointVaryingStencilTable() const {
|
||||
assert(LocalPointVaryingStencilPrecisionMatchesType<REAL>());
|
||||
return _localPointVaryingStencils.Get<REAL>();
|
||||
}
|
||||
template <typename REAL>
|
||||
inline StencilTableReal<REAL> const *
|
||||
PatchTable::GetLocalPointFaceVaryingStencilTable(int channel) const {
|
||||
assert(LocalPointFaceVaryingStencilPrecisionMatchesType<REAL>());
|
||||
if (channel >= 0 && channel < (int)_localPointFaceVaryingStencils.size()) {
|
||||
return _localPointFaceVaryingStencils[channel].Get<REAL>();
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Computation of local point values:
|
||||
//
|
||||
template <class T>
|
||||
inline void
|
||||
PatchTable::ComputeLocalPointValues(T const *src, T *dst) const {
|
||||
assert(LocalPointStencilPrecisionMatchesType<float>());
|
||||
if (_localPointStencils) {
|
||||
_localPointStencils.Get<float>()->UpdateValues(src, dst);
|
||||
}
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline void
|
||||
PatchTable::ComputeLocalPointValuesVarying(T const *src, T *dst) const {
|
||||
assert(LocalPointVaryingStencilPrecisionMatchesType<float>());
|
||||
if (_localPointVaryingStencils) {
|
||||
_localPointVaryingStencils.Get<float>()->UpdateValues(src, dst);
|
||||
}
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline void
|
||||
PatchTable::ComputeLocalPointValuesFaceVarying(T const *src, T *dst, int channel) const {
|
||||
assert(LocalPointFaceVaryingStencilPrecisionMatchesType<float>());
|
||||
if (channel >= 0 && channel < (int)_localPointFaceVaryingStencils.size()) {
|
||||
if (_localPointFaceVaryingStencils[channel]) {
|
||||
_localPointFaceVaryingStencils[channel].Get<float>()->UpdateValues(src, dst);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Basis evaluation overloads
|
||||
//
|
||||
inline void
|
||||
PatchTable::EvaluateBasis(PatchHandle const & handle, float u, float v,
|
||||
float wP[], float wDu[], float wDv[],
|
||||
float wDuu[], float wDuv[], float wDvv[]) const {
|
||||
|
||||
EvaluateBasis<float>(handle, u, v, wP, wDu, wDv, wDuu, wDuv, wDvv);
|
||||
}
|
||||
inline void
|
||||
PatchTable::EvaluateBasis(PatchHandle const & handle, double u, double v,
|
||||
double wP[], double wDu[], double wDv[],
|
||||
double wDuu[], double wDuv[], double wDvv[]) const {
|
||||
|
||||
EvaluateBasis<double>(handle, u, v, wP, wDu, wDv, wDuu, wDuv, wDvv);
|
||||
}
|
||||
|
||||
inline void
|
||||
PatchTable::EvaluateBasisVarying(PatchHandle const & handle, float u, float v,
|
||||
float wP[], float wDu[], float wDv[],
|
||||
float wDuu[], float wDuv[], float wDvv[]) const {
|
||||
|
||||
EvaluateBasisVarying<float>(handle, u, v, wP, wDu, wDv, wDuu, wDuv, wDvv);
|
||||
}
|
||||
inline void
|
||||
PatchTable::EvaluateBasisVarying(PatchHandle const & handle, double u, double v,
|
||||
double wP[], double wDu[], double wDv[],
|
||||
double wDuu[], double wDuv[], double wDvv[]) const {
|
||||
|
||||
EvaluateBasisVarying<double>(handle, u, v, wP, wDu, wDv, wDuu, wDuv, wDvv);
|
||||
}
|
||||
|
||||
inline void
|
||||
PatchTable::EvaluateBasisFaceVarying(PatchHandle const & handle, float u, float v,
|
||||
float wP[], float wDu[], float wDv[],
|
||||
float wDuu[], float wDuv[], float wDvv[], int channel) const {
|
||||
|
||||
EvaluateBasisFaceVarying<float>(handle, u, v, wP, wDu, wDv, wDuu, wDuv, wDvv, channel);
|
||||
}
|
||||
inline void
|
||||
PatchTable::EvaluateBasisFaceVarying(PatchHandle const & handle, double u, double v,
|
||||
double wP[], double wDu[], double wDv[],
|
||||
double wDuu[], double wDuv[], double wDvv[], int channel) const {
|
||||
|
||||
EvaluateBasisFaceVarying<double>(handle, u, v, wP, wDu, wDv, wDuu, wDuv, wDvv, channel);
|
||||
}
|
||||
|
||||
} // end namespace Far
|
||||
|
||||
} // end namespace OPENSUBDIV_VERSION
|
||||
using namespace OPENSUBDIV_VERSION;
|
||||
|
||||
} // end namespace OpenSubdiv
|
||||
|
||||
#endif /* OPENSUBDIV3_FAR_PATCH_TABLE */
|
||||
Reference in New Issue
Block a user