Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/opensubdiv-source/opensubdiv/bfr/parameterization.cpp
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blender-5.2.0/extern/opensubdiv-source/opensubdiv/bfr/parameterization.cpp
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//
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// Copyright 2021 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#include "../bfr/parameterization.h"
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#include "../bfr/limits.h"
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#include "../sdc/types.h"
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#include <cmath>
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#include <cassert>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Bfr {
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//
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// Construction:
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//
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Parameterization::Parameterization(Sdc::SchemeType scheme, int faceSize) {
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int regFaceSize = Sdc::SchemeTypeTraits::GetRegularFaceSize(scheme);
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_type = (unsigned char) ((regFaceSize == 4) ? QUAD : TRI);
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_faceSize = (unsigned short) faceSize;
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_uDim = 0;
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if (faceSize != regFaceSize) {
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if ((faceSize < 3) || (faceSize > Limits::MaxFaceSize())) {
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// Reset size to 0 (invalid) for degenerate or excessive size
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_faceSize = 0;
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} else if (regFaceSize == 3) {
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// Reset size to 0 (invalid) for non-triangles of tri schemes:
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_faceSize = 0;
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} else {
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// Quad sub-faces -- use int sqrt for udim to preserve accuracy:
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_type = QUAD_SUBFACES;
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_uDim = (faceSize < 10) ?
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(unsigned char)(2 + (faceSize > 4)) :
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(unsigned char)(1 + (int) std::sqrt((float)(faceSize - 1)));
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}
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}
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}
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//
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// Simple coordinate queries:
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//
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template <typename REAL>
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void
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Parameterization::GetVertexCoord(int vertex, REAL uv[2]) const {
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switch (GetType()) {
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case QUAD:
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uv[0] = (REAL) (vertex && (vertex < 3));
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uv[1] = (REAL) (vertex > 1);
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break;
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case TRI:
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uv[0] = (REAL) (vertex == 1);
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uv[1] = (REAL) (vertex == 2);
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break;
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case QUAD_SUBFACES:
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uv[0] = (REAL) (vertex % _uDim);
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uv[1] = (REAL) (vertex / _uDim);
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break;
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default:
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uv[0] = -1.0f;
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uv[1] = -1.0f;
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break;
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}
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}
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template <typename REAL>
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void
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Parameterization::GetEdgeCoord(int edge, REAL t, REAL uv[2]) const {
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switch (GetType()) {
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case QUAD:
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switch (edge) {
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case 0: uv[0] = t; uv[1] = 0.0f; break;
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case 1: uv[0] = 1.0f; uv[1] = t; break;
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case 2: uv[0] = 1.0f - t; uv[1] = 1.0f; break;
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case 3: uv[0] = 0.0f; uv[1] = 1.0f - t; break;
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}
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break;
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case TRI:
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switch (edge) {
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case 0: uv[0] = t; uv[1] = 0.0f; break;
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case 1: uv[0] = 1.0f - t; uv[1] = t; break;
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case 2: uv[0] = 0.0f; uv[1] = 1.0f - t; break;
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}
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break;
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case QUAD_SUBFACES:
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if (t < 0.5f) {
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GetVertexCoord(edge, uv);
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uv[0] += t;
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} else {
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GetVertexCoord((edge + 1) % _faceSize, uv);
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uv[1] += 1.0f - t;
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}
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break;
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default:
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uv[0] = -1.0f;
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uv[1] = -1.0f;
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break;
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}
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}
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template <typename REAL>
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void
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Parameterization::GetCenterCoord(REAL uv[2]) const {
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if (GetType() == TRI) {
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uv[0] = 1.0f / 3.0f;
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uv[1] = 1.0f / 3.0f;
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} else {
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uv[0] = 0.5f;
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uv[1] = 0.5f;
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}
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}
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//
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// Private sub-face coordinate conversion methods used externally:
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//
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template <typename REAL>
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int
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Parameterization::convertCoordToSubFace(bool normalized,
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REAL const uvCoord[2], REAL subCoord[2]) const {
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assert(HasSubFaces());
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// Include an interval around the domain when identifying the subface:
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int uTile = (int) (uvCoord[0] + 0.25f);
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int vTile = (int) (uvCoord[1] + 0.25f);
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// Clamp tiles in the U and V direction to valid sub-face tiles on
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// the boundaries of the rectangular subset. This is trivial in the
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// U direction but less so in V as the top row is usually not full
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// (so max in V is greater for the first colums in U):
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uTile = std::max(0, std::min(uTile, _uDim - 1));
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vTile = std::max(0, vTile);
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if ((vTile * _uDim + uTile) >= _faceSize) {
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// Only clamp upper bound in V when tile exceeds face size:
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vTile = (_faceSize / _uDim) - 1 + (uTile < (_faceSize % _uDim));
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}
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// Be sure to support in-place conversion (i.e. uvCoord == subCoord):
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subCoord[0] = uvCoord[0] - (REAL) uTile;
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subCoord[1] = uvCoord[1] - (REAL) vTile;
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if (normalized) {
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subCoord[0] *= 2.0f;
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subCoord[1] *= 2.0f;
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}
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return vTile * _uDim + uTile;
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}
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template <typename REAL>
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void
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Parameterization::convertSubFaceToCoord(bool normalized, int subFace,
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REAL const subCoord[2], REAL uvCoord[2]) const {
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assert(HasSubFaces());
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int uTile = subFace % _uDim;
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int vTile = subFace / _uDim;
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// Be sure this assignment always supports in-place conversion:
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if (normalized) {
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uvCoord[0] = (REAL) uTile + subCoord[0] * 0.5f;
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uvCoord[1] = (REAL) vTile + subCoord[1] * 0.5f;
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} else {
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uvCoord[0] = (REAL) uTile + subCoord[0];
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uvCoord[1] = (REAL) vTile + subCoord[1];
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}
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}
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//
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// Explicit instantiation of template methods for <REAL>:
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//
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// Coordinate queries:
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template void
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Parameterization::GetVertexCoord<float>(int, float uv[2]) const;
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template void
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Parameterization::GetEdgeCoord<float>(int, float, float uv[2]) const;
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template void
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Parameterization::GetCenterCoord<float>(float uv[2]) const;
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template void
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Parameterization::GetVertexCoord<double>(int, double uv[2]) const;
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template void
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Parameterization::GetEdgeCoord<double>(int, double, double uv[2]) const;
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template void
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Parameterization::GetCenterCoord<double>(double uv[2]) const;
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// Sub-face conversions:
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template int
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Parameterization::convertCoordToSubFace<float>(bool,
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float const uvIn[2], float uvOut[2]) const;
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template void
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Parameterization::convertSubFaceToCoord<float>(bool, int,
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float const uvIn[2], float uvOut[2]) const;
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template int
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Parameterization::convertCoordToSubFace<double>(bool,
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double const uvIn[2], double uvOut[2]) const;
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template void
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Parameterization::convertSubFaceToCoord<double>(bool, int,
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double const uvIn[2], double uvOut[2]) const;
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} // end namespace Bfr
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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