Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/opensubdiv-source/opensubdiv/bfr/faceTopology.h
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blender-5.2.0/extern/opensubdiv-source/opensubdiv/bfr/faceTopology.h
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//
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// Copyright 2021 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#ifndef OPENSUBDIV3_BFR_FACE_TOPOLOGY_H
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#define OPENSUBDIV3_BFR_FACE_TOPOLOGY_H
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#include "../version.h"
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#include "../bfr/faceVertex.h"
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#include "../vtr/stackBuffer.h"
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#include "../sdc/types.h"
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#include "../sdc/options.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Bfr {
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//
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// The FaceTopology class describes the full topological neighborhood
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// around a base face of a mesh, which includes everything topologically
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// necessary to define the limit surface for that face.
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//
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// It is used solely by the base SurfaceFactory class -- first partially
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// populated by subclasses before being inspected and augmented to help
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// assemble the limit surface for the face. Its members include some of
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// the members of the SurfaceFactory class (e.g. the subdivision scheme
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// and options) to make them more available for its purposes.
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//
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// The primary component of FaceTopology is an array of instances of
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// the FaceVertex class (one for each vertex of the face), which is a
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// lightweight wrapper around the public VertexDescriptor class that is
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// populated by subclasses of SurfaceFactory.
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//
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// FaceTopology is one of three key components in defining the limit
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// surface around a face. The others are a set of FaceVertexSubsets (one
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// for each FaceVertex) that specify the subset of the neighborhood of
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// the corners of the face that actually do contribute to its surface,
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// and the indices associated with vertices that FaceTopology describes
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// (which become the control points of the limit surface).
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//
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class FaceTopology {
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public:
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typedef FaceVertex::Index Index;
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public:
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FaceTopology(Sdc::SchemeType schemeType,
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Sdc::Options schemeOptions);
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~FaceTopology() { }
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void Initialize(int faceSize);
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void Finalize();
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public:
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Sdc::SchemeType GetSchemeType() const { return _schemeType; }
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Sdc::Options GetSchemeOptions() const { return _schemeOptions; }
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int GetFaceSize() const { return _faceSize; }
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int GetRegFaceSize() const { return _regFaceSize; }
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FaceVertex & GetTopology(int i) { return _corner[i]; }
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FaceVertex const & GetTopology(int i) const { return _corner[i]; }
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MultiVertexTag const GetTag() const { return _combinedTag; }
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int GetNumFaceVertices() const { return _numFaceVertsTotal; }
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int GetNumFaceVertices(int i) const{return _corner[i].GetNumFaceVertices();}
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// Methods to test for and resolve unordered corners of the face:
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bool HasUnOrderedCorners() const { return GetTag().HasUnOrderedVertices(); }
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void ResolveUnOrderedCorners(Index const faceVertexIndices[]);
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// Debugging...
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void print(Index const faceVertIndices[]) const;
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public:
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Sdc::SchemeType _schemeType;
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Sdc::Options _schemeOptions;
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int _faceSize;
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int _regFaceSize;
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int _numFaceVertsTotal;
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MultiVertexTag _combinedTag;
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unsigned short _isInitialized : 1;
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unsigned short _isFinalized : 1;
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Vtr::internal::StackBuffer<FaceVertex,4> _corner;
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};
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} // end namespace Bfr
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OPENSUBDIV3_BFR_FACE_TOPOLOGY_H */
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