Add Chromium-only Blender WebEngine parity work

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mes123456
2026-08-12 04:47:48 -04:00
commit 9fd26010f6
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#
# Copyright 2014 Pixar
#
# Licensed under the terms set forth in the LICENSE.txt file available at
# https://opensubdiv.org/license.
#
# *** glShareTopology ***
set(SHADER_FILES
shader.glsl
)
include_directories(
"${OPENSUBDIV_INCLUDE_DIR}"
"${OPENGL_LOADER_INCLUDE_DIRS}"
"${GLFW_INCLUDE_DIR}"
)
list(APPEND PLATFORM_LIBRARIES
"${OSD_LINK_TARGET}"
"${OPENGL_LOADER_LIBRARIES}"
"${GLFW_LIBRARIES}"
)
if (OPENCL_FOUND)
include_directories("${OPENCL_INCLUDE_DIRS}")
list(APPEND PLATFORM_LIBRARIES OpenGL::GL)
endif()
osd_stringify("${SHADER_FILES}" INC_FILES)
include_directories("${CMAKE_CURRENT_BINARY_DIR}")
osd_add_glfw_executable(glShareTopology "examples"
glShareTopology.cpp
sceneBase.cpp
"${SHADER_FILES}"
"${INC_FILES}"
$<TARGET_OBJECTS:regression_common_obj>
$<TARGET_OBJECTS:examples_common_gl_obj>
)
target_link_libraries(glShareTopology
${PLATFORM_LIBRARIES}
)
install(TARGETS glShareTopology DESTINATION "${CMAKE_BINDIR_BASE}")

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//
// Copyright 2013 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#include "../../regression/common/shape_utils.h"
#include "../../regression/shapes/all.h"
static std::vector<ShapeDesc> g_defaultShapes;
//------------------------------------------------------------------------------
static void initShapes() {
g_defaultShapes.push_back( ShapeDesc("catmark_cube", catmark_cube, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_cube_corner0", catmark_cube_corner0, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_cube_corner1", catmark_cube_corner1, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_cube_corner2", catmark_cube_corner2, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_cube_corner3", catmark_cube_corner3, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_cube_corner4", catmark_cube_corner4, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_cube_creases0", catmark_cube_creases0, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_cube_creases1", catmark_cube_creases1, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_cube_creases2", catmark_cube_creases2, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_dart_edgecorner", catmark_dart_edgecorner, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_dart_edgeonly", catmark_dart_edgeonly, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_edgecorner", catmark_edgecorner, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_edgeonly", catmark_edgeonly, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_edgenone", catmark_edgenone, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_quadstrips", catmark_quadstrips, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_chaikin0", catmark_chaikin0, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_chaikin1", catmark_chaikin1, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_chaikin2", catmark_chaikin2, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_fan", catmark_fan, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_fvar_bound0", catmark_fvar_bound0, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_fvar_bound1", catmark_fvar_bound1, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_fvar_bound2", catmark_fvar_bound2, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_gregory_test0", catmark_gregory_test0, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_gregory_test1", catmark_gregory_test1, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_gregory_test2", catmark_gregory_test2, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_gregory_test3", catmark_gregory_test3, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_gregory_test4", catmark_gregory_test4, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_gregory_test5", catmark_gregory_test5, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_gregory_test6", catmark_gregory_test6, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_gregory_test7", catmark_gregory_test7, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_hole_test1", catmark_hole_test1, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_hole_test2", catmark_hole_test2, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_hole_test3", catmark_hole_test3, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_hole_test4", catmark_hole_test4, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_lefthanded", catmark_lefthanded, kCatmark, true /*isLeftHanded*/ ) );
g_defaultShapes.push_back( ShapeDesc("catmark_righthanded", catmark_righthanded, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_pyramid_creases0", catmark_pyramid_creases0, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_pyramid_creases1", catmark_pyramid_creases1, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_pyramid", catmark_pyramid, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_tent_creases0", catmark_tent_creases0, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_tent_creases1", catmark_tent_creases1 , kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_tent", catmark_tent, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_torus", catmark_torus, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_torus_creases0", catmark_torus_creases0, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_smoothtris0", catmark_smoothtris0, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_smoothtris1", catmark_smoothtris1, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_bishop", catmark_bishop, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_car", catmark_car, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_helmet", catmark_helmet, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_pawn", catmark_pawn, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("catmark_rook", catmark_rook, kCatmark ) );
g_defaultShapes.push_back( ShapeDesc("loop_cube", loop_cube, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_cubes_semisharp", loop_cubes_semisharp, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_cubes_infsharp", loop_cubes_infsharp, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_cube_asymmetric", loop_cube_asymmetric, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_triangle_edgecorner", loop_triangle_edgecorner, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_triangle_edgeonly", loop_triangle_edgeonly, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_triangle_edgenone", loop_triangle_edgenone, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_xord_interior", loop_xord_interior, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_xord_boundary", loop_xord_boundary, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_icosahedron", loop_icosahedron, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_icos_semisharp", loop_icos_semisharp, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_icos_infsharp", loop_icos_infsharp, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_chaikin0", loop_chaikin0, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_chaikin1", loop_chaikin1, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_pole8", loop_pole8, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("loop_pole64", loop_pole64, kLoop ) );
g_defaultShapes.push_back( ShapeDesc("bilinear_cube", bilinear_cube, kBilinear ) );
g_defaultShapes.push_back( ShapeDesc("bilinear_nonplanar", bilinear_nonplanar, kBilinear ) );
g_defaultShapes.push_back( ShapeDesc("bilinear_nonquads0", bilinear_nonquads0, kBilinear ) );
g_defaultShapes.push_back( ShapeDesc("bilinear_nonquads1", bilinear_nonquads1, kBilinear ) );
}
//------------------------------------------------------------------------------

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//
// Copyright 2015 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_MESH_REFINER_H
#define OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_MESH_REFINER_H
#include <opensubdiv/osd/mesh.h> // for evaluator cache
template <class EVALUATOR,
class VERTEX_BUFFER,
class STENCIL_TABLE,
class DEVICE_CONTEXT=void>
class MeshRefiner {
public:
typedef EVALUATOR Evaluator;
typedef STENCIL_TABLE StencilTable;
typedef DEVICE_CONTEXT DeviceContext;
typedef OpenSubdiv::Osd::EvaluatorCacheT<Evaluator> EvaluatorCache;
MeshRefiner(OpenSubdiv::Far::StencilTable const * vertexStencils, //XXX: takes ownership
OpenSubdiv::Far::StencilTable const * varyingStencils,
int numControlVertices,
EvaluatorCache * evaluatorCache = NULL,
DeviceContext * deviceContext = NULL)
: _evaluatorCache(evaluatorCache),
_deviceContext(deviceContext) {
_numControlVertices = numControlVertices;
_numVertices = numControlVertices + vertexStencils->GetNumStencils();
_vertexStencils = OpenSubdiv::Osd::convertToCompatibleStencilTable<StencilTable>(
vertexStencils, deviceContext);
_varyingStencils = OpenSubdiv::Osd::convertToCompatibleStencilTable<StencilTable>(
varyingStencils, deviceContext);
}
~MeshRefiner() {
delete _vertexStencils;
delete _varyingStencils;
}
template <typename VBO>
void Refine(VBO *vbo, int vertsOffset) {
OpenSubdiv::Osd::BufferDescriptor const &globalVertexDesc =
vbo->GetVertexDesc();
OpenSubdiv::Osd::BufferDescriptor const &globalVaryingDesc =
vbo->GetVaryingDesc();
OpenSubdiv::Osd::BufferDescriptor vertexSrcDesc(
globalVertexDesc.offset + vertsOffset * globalVertexDesc.stride,
globalVertexDesc.length,
globalVertexDesc.stride);
OpenSubdiv::Osd::BufferDescriptor vertexDstDesc(
vertexSrcDesc.offset + (_numControlVertices * vertexSrcDesc.stride),
vertexSrcDesc.length,
vertexSrcDesc.stride);
// vertex
Evaluator const *evalInstance = OpenSubdiv::Osd::GetEvaluator<Evaluator>(
_evaluatorCache, vertexSrcDesc, vertexDstDesc, _deviceContext);
Evaluator::EvalStencils(
vbo->GetVertexBuffer(), vertexSrcDesc,
vbo->GetVertexBuffer(), vertexDstDesc,
_vertexStencils,
evalInstance,
_deviceContext);
// varying
if (_varyingStencils) {
OpenSubdiv::Osd::BufferDescriptor varyingSrcDesc(
globalVaryingDesc.offset + vertsOffset * globalVaryingDesc.stride,
globalVaryingDesc.length,
globalVaryingDesc.stride);
OpenSubdiv::Osd::BufferDescriptor varyingDstDesc(
varyingSrcDesc.offset + (_numControlVertices * varyingSrcDesc.stride),
varyingSrcDesc.length,
varyingSrcDesc.stride);
evalInstance = OpenSubdiv::Osd::GetEvaluator<Evaluator>(
_evaluatorCache, varyingSrcDesc, varyingDstDesc, _deviceContext);
if (vbo->GetVaryingBuffer()) {
// non interleaved
Evaluator::EvalStencils(
vbo->GetVaryingBuffer(), varyingSrcDesc,
vbo->GetVaryingBuffer(), varyingDstDesc,
_varyingStencils,
evalInstance,
_deviceContext);
} else {
// interleaved
Evaluator::EvalStencils(
vbo->GetVertexBuffer(), varyingSrcDesc,
vbo->GetVertexBuffer(), varyingDstDesc,
_varyingStencils,
evalInstance,
_deviceContext);
}
}
}
void Synchronize() {
Evaluator::Synchronize(_deviceContext);
}
int GetNumVertices() const { // total (control + refined)
return _numVertices;
}
int GetNumControlVertices() const {
return _numControlVertices;
}
private:
int _numVertices;
int _numControlVertices;
StencilTable const *_vertexStencils;
StencilTable const *_varyingStencils;
EvaluatorCache * _evaluatorCache;
DeviceContext *_deviceContext;
};
#endif // OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_TOPOLOGY_H

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//
// Copyright 2015 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_SCENE_H
#define OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_SCENE_H
#include "meshRefiner.h"
#include "vbo.h"
#include "sceneBase.h"
template <class EVALUATOR,
class VERTEX_BUFFER,
class STENCIL_TABLES,
class DEVICE_CONTEXT=void>
class Scene : public SceneBase {
public:
typedef EVALUATOR Evaluator;
typedef STENCIL_TABLES StencilTables;
typedef DEVICE_CONTEXT DeviceContext;
typedef OpenSubdiv::Osd::EvaluatorCacheT<Evaluator> EvaluatorCache;
typedef MeshRefiner<EVALUATOR, VERTEX_BUFFER,
STENCIL_TABLES, DEVICE_CONTEXT> MeshRefinerType;
typedef VBO<VERTEX_BUFFER, DEVICE_CONTEXT> VBOType;
Scene(Options const &options,
EvaluatorCache * evaluatorCache = NULL,
DeviceContext * deviceContext = NULL)
: SceneBase(options),
_vbo(NULL),
_evaluatorCache(evaluatorCache),
_deviceContext(deviceContext) {
}
virtual ~Scene() {
Clear();
}
virtual void Refine(int object) {
int vertsOffset = GetVertsOffset(object);
_refiners[_objects[object].topologyIndex]->Refine(_vbo, vertsOffset);
}
virtual void Synchronize() {
Evaluator::Synchronize(_deviceContext);
}
virtual void UpdateVertexBuffer(int vertsOffset, std::vector<float> const &src) {
_vbo->UpdateVertexBuffer(vertsOffset, src);
}
virtual void UpdateVaryingBuffer(int vertsOffset, std::vector<float> const &src) {
_vbo->UpdateVaryingBuffer(vertsOffset, src);
}
virtual GLuint BindVertexBuffer() {
return _vbo->BindVertexBuffer();
}
virtual GLuint BindVaryingBuffer() {
return _vbo->BindVaryingBuffer();
}
virtual size_t AllocateVBO(int numVerts,
OpenSubdiv::Osd::BufferDescriptor const &vertexDesc,
OpenSubdiv::Osd::BufferDescriptor const &varyingDesc,
bool interleaved) {
if (_vbo) delete _vbo;
_vbo = new VBOType(vertexDesc, varyingDesc, interleaved, numVerts, _deviceContext);
return _vbo->GetSize();
}
virtual size_t createMeshRefiner(
OpenSubdiv::Far::StencilTable const * vertexStencils,
OpenSubdiv::Far::StencilTable const * varyingStencils,
int numControlVertices) {
MeshRefinerType *meshRefiner =
new MeshRefinerType(vertexStencils, varyingStencils,
numControlVertices,
_evaluatorCache,
_deviceContext);
_refiners.push_back(meshRefiner);
size_t size = 0;
if (vertexStencils) {
size += vertexStencils->GetSizes().size() * sizeof(vertexStencils->GetSizes()[0])
+ vertexStencils->GetOffsets().size() * sizeof(vertexStencils->GetOffsets()[0])
+ vertexStencils->GetControlIndices().size() * sizeof(vertexStencils->GetControlIndices()[0])
+ vertexStencils->GetWeights().size() * sizeof(vertexStencils->GetWeights()[0]);
}
if (varyingStencils) {
size += varyingStencils->GetSizes().size() * sizeof(varyingStencils->GetSizes()[0])
+ varyingStencils->GetOffsets().size() * sizeof(varyingStencils->GetOffsets()[0])
+ varyingStencils->GetControlIndices().size() * sizeof(varyingStencils->GetControlIndices()[0])
+ varyingStencils->GetWeights().size() * sizeof(varyingStencils->GetWeights()[0]);
}
return size;
}
void Clear() {
for (typename std::vector<MeshRefinerType*>::iterator it = _refiners.begin();
it != _refiners.end(); ++it) {
delete *it;
}
_refiners.clear();
_objects.clear();
delete _vbo;
_vbo = NULL;
}
private:
std::vector<MeshRefinerType*> _refiners;
VBOType *_vbo;
EvaluatorCache * _evaluatorCache;
DeviceContext *_deviceContext;
};
#endif // OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_SCENE_H

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//
// Copyright 2015 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#include "glLoader.h"
#include "sceneBase.h"
#include "../../regression/common/far_utils.h"
#include <opensubdiv/far/patchTableFactory.h>
#include <opensubdiv/far/stencilTableFactory.h>
#include <limits>
using namespace OpenSubdiv;
SceneBase::SceneBase(Options const &options)
: _options(options),
_indexBuffer(0), _patchParamTexture(0) {
}
SceneBase::~SceneBase() {
if (_indexBuffer) glDeleteBuffers(1, &_indexBuffer);
if (_patchParamTexture) glDeleteTextures(1, &_patchParamTexture);
for (int i = 0; i < (int)_patchTables.size(); ++i) {
delete _patchTables[i];
}
}
void
SceneBase::AddTopology(Shape const *shape, int level, bool varying) {
Far::PatchTable const * patchTable = NULL;
int numVerts = createStencilTable(shape, level, varying, &patchTable);
// centering rest position
float pmin[3] = { std::numeric_limits<float>::max(),
std::numeric_limits<float>::max(),
std::numeric_limits<float>::max() };
float pmax[3] = { -std::numeric_limits<float>::max(),
-std::numeric_limits<float>::max(),
-std::numeric_limits<float>::max() };
int nverts = shape->GetNumVertices();
for (int i = 0; i < nverts; ++i) {
for (int j = 0; j < 3; ++j) {
float v = shape->verts[i*3+j];
pmin[j] = std::min(v, pmin[j]);
pmax[j] = std::max(v, pmax[j]);
}
}
float center[3] = { (pmax[0]+pmin[0])*0.5f,
(pmax[1]+pmin[1])*0.5f,
pmin[2] };
float radius = sqrt((pmax[0]-pmin[0])*(pmax[0]-pmin[0]) +
(pmax[1]-pmin[1])*(pmax[1]-pmin[1]) +
(pmax[2]-pmin[2])*(pmax[2]-pmin[2]));
std::vector<float> restPosition(shape->verts);
for (size_t i=0; i < restPosition.size()/3; ++i) {
for (int j = 0; j < 3; ++j) {
restPosition[i*3+j] = (shape->verts[i*3+j] - center[j])/radius;
}
}
// store topology
Topology topology;
topology.numVerts = numVerts;
topology.restPosition = restPosition;
_topologies.push_back(topology);
// store patch.
// PatchTables is used later to be spliced into the index buffer.
_patchTables.push_back(patchTable);
}
int
SceneBase::createStencilTable(Shape const *shape, int level, bool varying,
OpenSubdiv::Far::PatchTable const **patchTableOut) {
Far::TopologyRefiner * refiner = 0;
{
Sdc::SchemeType type = GetSdcType(*shape);
Sdc::Options options = GetSdcOptions(*shape);
refiner = Far::TopologyRefinerFactory<Shape>::Create(
*shape, Far::TopologyRefinerFactory<Shape>::Options(type, options));
assert(refiner);
}
// Adaptive refinement currently supported only for catmull-clark scheme
if (_options.adaptive) {
Far::TopologyRefiner::AdaptiveOptions options(level);
refiner->RefineAdaptive(options);
} else {
Far::TopologyRefiner::UniformOptions options(level);
options.fullTopologyInLastLevel = true;
refiner->RefineUniform(options);
}
Far::StencilTable const * vertexStencils=0, * varyingStencils=0;
{
Far::StencilTableFactory::Options options;
options.generateOffsets = true;
options.generateIntermediateLevels = _options.adaptive;
vertexStencils = Far::StencilTableFactory::Create(*refiner, options);
if (varying) {
varyingStencils = Far::StencilTableFactory::Create(*refiner, options);
}
assert(vertexStencils);
}
Far::PatchTable const * patchTable = NULL;
{
Far::PatchTableFactory::Options poptions(level);
if (_options.endCap == kEndCapBSplineBasis) {
poptions.SetEndCapType(
Far::PatchTableFactory::Options::ENDCAP_BSPLINE_BASIS);
} else {
poptions.SetEndCapType(
Far::PatchTableFactory::Options::ENDCAP_GREGORY_BASIS);
}
patchTable = Far::PatchTableFactory::Create(*refiner, poptions);
}
*patchTableOut = patchTable;
// append local points to stencils
{
if (Far::StencilTable const *vertexStencilsWithLocalPoints =
Far::StencilTableFactory::AppendLocalPointStencilTable(
*refiner,
vertexStencils,
patchTable->GetLocalPointStencilTable())) {
delete vertexStencils;
vertexStencils = vertexStencilsWithLocalPoints;
}
if (varyingStencils) {
if (Far::StencilTable const *varyingStencilsWithLocalPoints =
Far::StencilTableFactory::AppendLocalPointStencilTable(
*refiner,
varyingStencils,
patchTable->GetLocalPointVaryingStencilTable())) {
delete varyingStencils;
varyingStencils = varyingStencilsWithLocalPoints;
}
}
}
int numControlVertices = refiner->GetLevel(0).GetNumVertices();
_stencilTableSize = createMeshRefiner(vertexStencils, varyingStencils,
numControlVertices);
// note: refiner takes ownership of vertexStencils, varyingStencils, patchTable
delete refiner;
return numControlVertices + vertexStencils->GetNumStencils();
}
int
SceneBase::AddObjects(int numObjects) {
_objects.clear();
int numTopologies = (int)_topologies.size();
int vertsOffset = 0;
for (int i = 0; i < numObjects; ++i) {
Object obj;
obj.topologyIndex = i % numTopologies;
obj.vertsOffset = vertsOffset;
_objects.push_back(obj);
vertsOffset += _topologies[obj.topologyIndex].numVerts;
}
// invalidate batch
for (int i = 0; i < (int)_batches.size(); ++i) {
glDeleteBuffers(1, &_batches[i].dispatchBuffer);
}
_batches.clear();
return vertsOffset;
}
size_t
SceneBase::CreateIndexBuffer() {
if (_indexBuffer == 0) {
glGenBuffers(1, &_indexBuffer);
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _indexBuffer);
std::vector<int> buffer;
std::vector<unsigned int> ppBuffer;
int numTopologies = (int)_topologies.size();
for (int i = 0; i < numTopologies; ++i) {
Far::PatchTable const *patchTable = _patchTables[i];
int nPatchArrays = patchTable->GetNumPatchArrays();
_topologies[i].patchArrays.clear();
// for each patchArray
for (int j = 0; j < nPatchArrays; ++j) {
SceneBase::PatchArray patchArray;
patchArray.desc = patchTable->GetPatchArrayDescriptor(j);
patchArray.numPatches = patchTable->GetNumPatches(j);
patchArray.indexOffset = (int)buffer.size();
patchArray.primitiveIDOffset = (int)ppBuffer.size()/3;
_topologies[i].patchArrays.push_back(patchArray);
// indices
Far::ConstIndexArray indices = patchTable->GetPatchArrayVertices(j);
for (int k = 0; k < indices.size(); ++k) {
buffer.push_back(indices[k]);
}
// patchParams
Far::ConstPatchParamArray patchParams = patchTable->GetPatchParams(j);
// XXX: needs sharpness interface for patcharray or put sharpness into patchParam.
for (int k = 0; k < patchParams.size(); ++k) {
float sharpness = 0.0;
ppBuffer.push_back(patchParams[k].field0);
ppBuffer.push_back(patchParams[k].field1);
ppBuffer.push_back(*((unsigned int *)&sharpness));
}
}
#if 0
// XXX: we'll remove below APIs from Far::PatchTable.
// use GetPatchParams(patchArray) instead as above.
// patch param (all in one)
Far::PatchParamTable const &patchParamTable =
patchTable->GetPatchParamTable();
std::vector<int> const &sharpnessIndexTable =
patchTable->GetSharpnessIndexTable();
std::vector<float> const &sharpnessValues =
patchTable->GetSharpnessValues();
int npatches = (int)patchParamTable.size();
for (int i = 0; i < npatches; ++i) {
float sharpness = 0.0;
if (i < (int)sharpnessIndexTable.size()) {
sharpness = sharpnessIndexTable[i] >= 0 ?
sharpnessValues[sharpnessIndexTable[i]] : 0.0f;
}
ppBuffer.push_back(patchParamTable[i].faceIndex);
ppBuffer.push_back(patchParamTable[i].bitField.field);
ppBuffer.push_back(*((unsigned int *)&sharpness));
}
#endif
}
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
(int)buffer.size()*sizeof(int), &buffer[0], GL_STATIC_DRAW);
// patchParam is currently expected to be texture (it can be SSBO)
GLuint texBuffer = 0;
glGenBuffers(1, &texBuffer);
glBindBuffer(GL_ARRAY_BUFFER, texBuffer);
glBufferData(GL_ARRAY_BUFFER, ppBuffer.size()*sizeof(unsigned int),
&ppBuffer[0], GL_STATIC_DRAW);
if (_patchParamTexture == 0) {
glGenTextures(1, &_patchParamTexture);
}
glBindTexture(GL_TEXTURE_BUFFER, _patchParamTexture);
glTexBuffer(GL_TEXTURE_BUFFER, GL_RGB32I, texBuffer);
glBindTexture(GL_TEXTURE_BUFFER, 0);
glDeleteBuffers(1, &texBuffer);
return buffer.size()*sizeof(int) + ppBuffer.size()*sizeof(int);
}
void
SceneBase::buildBatches() {
int numObjects = (int)_objects.size();
for (int i = 0; i < (int)_batches.size(); ++i) {
glDeleteBuffers(1, &_batches[i].dispatchBuffer);
}
_batches.clear();
typedef std::map<Far::PatchDescriptor, std::vector<int> > StagingBatches;
StagingBatches stagingBatches;
for (int i = 0; i < numObjects; ++i) {
// get patchArrays from topology
SceneBase::PatchArrayVector const &patchArrays =
_topologies[_objects[i].topologyIndex].patchArrays;
// for each patchArray:
for (int j = 0; j < (int)patchArrays.size(); ++j) {
SceneBase::PatchArray const &patchArray = patchArrays[j];
// find batch for the descriptor
std::vector<int> &command = stagingBatches[patchArray.desc];
int nPatch = patchArray.numPatches;
int baseVertex = GetVertsOffset(i);
command.push_back(nPatch * patchArray.desc.GetNumControlVertices());
command.push_back(1);
command.push_back(patchArray.indexOffset);
command.push_back(baseVertex);
command.push_back(0);
command.push_back(patchArray.primitiveIDOffset);
}
}
int stride = sizeof(int)*6; // not 5, since we interleave primitiveIDOffset
for (StagingBatches::iterator it = stagingBatches.begin();
it != stagingBatches.end(); ++it) {
Batch batch;
glGenBuffers(1, &batch.dispatchBuffer);
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, batch.dispatchBuffer);
glBufferData(GL_DRAW_INDIRECT_BUFFER,
it->second.size()*sizeof(int),
&it->second[0], GL_STATIC_DRAW);
batch.desc = it->first;
batch.count = (int)it->second.size()/6;
batch.stride = stride;
_batches.push_back(batch);
}
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
}

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//
// Copyright 2015 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_SCENE_BASE_H
#define OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_SCENE_BASE_H
#include "glLoader.h"
#include <opensubdiv/far/patchDescriptor.h>
#include <opensubdiv/far/patchTable.h>
#include <opensubdiv/osd/bufferDescriptor.h>
struct Shape;
class SceneBase {
public:
enum EndCap { kEndCapBSplineBasis,
kEndCapGregoryBasis };
struct Options {
Options() : adaptive(true), endCap(kEndCapGregoryBasis) { }
bool adaptive;
int endCap;
};
struct Object {
int topologyIndex;
int vertsOffset; // an offset within the VBO
};
struct PatchArray {
OpenSubdiv::Far::PatchDescriptor desc;
int numPatches;
int indexOffset; // an offset within the index buffer
int primitiveIDOffset; // an offset within the patch param buffer
};
typedef std::vector<PatchArray> PatchArrayVector;
struct Topology {
int numVerts;
PatchArrayVector patchArrays;
std::vector<float> restPosition;
};
struct Batch {
OpenSubdiv::Far::PatchDescriptor desc;
int count;
int stride;
GLuint dispatchBuffer;
};
typedef std::vector<Batch> BatchVector;
/// Constructor.
SceneBase(Options const &options);
/// Destructor.
virtual ~SceneBase();
/// trivial accessors
int GetNumObjects() const { return (int)_objects.size(); }
PatchArrayVector const &GetPatchArrays(int object) const {
return _topologies[_objects[object].topologyIndex].patchArrays;
}
BatchVector const &GetBatches() {
if (_batches.empty()) buildBatches();
return _batches;
}
int GetVertsOffset(int object) const {
return _objects[object].vertsOffset;
}
std::vector<float> const &GetRestPosition(int object) const {
return _topologies[_objects[object].topologyIndex].restPosition;
}
GLuint GetPatchParamTexture() const {
return _patchParamTexture;
}
GLuint GetIndexBuffer() const {
return _indexBuffer;
}
// allocate batched vbo
virtual size_t AllocateVBO(int numVerts,
OpenSubdiv::Osd::BufferDescriptor const &vertexDesc,
OpenSubdiv::Osd::BufferDescriptor const &varyingDesc,
bool interleaved) = 0;
// refine an object
virtual void Refine(int object) =0;
virtual void Synchronize() = 0;
virtual void UpdateVertexBuffer(int vertsOffset, std::vector<float> const &src)=0;
virtual void UpdateVaryingBuffer(int vertsOffset, std::vector<float> const &src)=0;
virtual GLuint BindVertexBuffer() = 0;
virtual GLuint BindVaryingBuffer() = 0;
// build batched index buffer and patchparam texture buffer
size_t CreateIndexBuffer();
void AddTopology(Shape const *shape, int level, bool varying);
int AddObjects(int numObjects);
size_t GetStencilTableSize() const { return _stencilTableSize; }
protected:
int createStencilTable(Shape const *shape, int level, bool varying,
OpenSubdiv::Far::PatchTable const **patchTableOut);
void buildBatches();
virtual size_t createMeshRefiner(
OpenSubdiv::Far::StencilTable const * vertexStencils,
OpenSubdiv::Far::StencilTable const * varyingStencils,
int numControlVertices) = 0;
Options _options;
std::vector<Object> _objects;
std::vector<Topology> _topologies;
std::vector<OpenSubdiv::Far::PatchTable const *> _patchTables;
GLuint _indexBuffer;
GLuint _patchParamTexture;
BatchVector _batches;
size_t _stencilTableSize;
};
#endif // OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_SCENE_BASE_H

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//
// Copyright 2014 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#line 24
#if defined(VARYING_COLOR) || defined(FACEVARYING_COLOR)
#undef OSD_USER_VARYING_DECLARE
#define OSD_USER_VARYING_DECLARE \
vec3 color;
#undef OSD_USER_VARYING_ATTRIBUTE_DECLARE
#define OSD_USER_VARYING_ATTRIBUTE_DECLARE \
layout(location = 1) in vec3 color;
#undef OSD_USER_VARYING_PER_VERTEX
#define OSD_USER_VARYING_PER_VERTEX() \
outpt.color = color
#undef OSD_USER_VARYING_PER_CONTROL_POINT
#define OSD_USER_VARYING_PER_CONTROL_POINT(ID_OUT, ID_IN) \
outpt[ID_OUT].color = inpt[ID_IN].color
#undef OSD_USER_VARYING_PER_EVAL_POINT
#define OSD_USER_VARYING_PER_EVAL_POINT(UV, a, b, c, d) \
outpt.color = \
mix(mix(inpt[a].color, inpt[b].color, UV.x), \
mix(inpt[c].color, inpt[d].color, UV.x), UV.y)
#else
#define OSD_USER_VARYING_DECLARE
#define OSD_USER_VARYING_ATTRIBUTE_DECLARE
#define OSD_USER_VARYING_PER_CONTROL_POINT(ID_OUT, ID_IN)
#define OSD_USER_VARYING_PER_EVAL_POINT(UV, a, b, c, d)
#endif
//--------------------------------------------------------------
// Uniforms / Uniform Blocks
//--------------------------------------------------------------
layout(std140) uniform Transform {
mat4 ModelViewMatrix;
mat4 ProjectionMatrix;
mat4 ModelViewProjectionMatrix;
};
layout(std140) uniform Tessellation {
float TessLevel;
};
uniform int GregoryQuadOffsetBase;
uniform int BaseVertex;
uniform int PrimitiveIdBase;
//--------------------------------------------------------------
// Osd external functions
//--------------------------------------------------------------
mat4 OsdModelViewMatrix()
{
return ModelViewMatrix;
}
mat4 OsdProjectionMatrix()
{
return ProjectionMatrix;
}
mat4 OsdModelViewProjectionMatrix()
{
return ModelViewProjectionMatrix;
}
float OsdTessLevel()
{
return TessLevel;
}
int OsdGregoryQuadOffsetBase()
{
return GregoryQuadOffsetBase;
}
int OsdPrimitiveIdBase()
{
// return inpt[0].primitiveIDOffset;
return PrimitiveIdBase;
}
int OsdBaseVertex()
{
#ifdef GL_ARB_shader_draw_parameters
// return gl_BaseVertexARB;
return BaseVertex;
#else
return BaseVertex;
#endif
}
//--------------------------------------------------------------
// Vertex Shader
//--------------------------------------------------------------
#ifdef VERTEX_SHADER
layout (location=0) in vec4 position;
OSD_USER_VARYING_ATTRIBUTE_DECLARE
out block {
OutputVertex v;
OSD_USER_VARYING_DECLARE
} outpt;
void main()
{
outpt.v.position = ModelViewMatrix * position;
OSD_USER_VARYING_PER_VERTEX();
}
#endif
//--------------------------------------------------------------
// Geometry Shader
//--------------------------------------------------------------
#ifdef GEOMETRY_SHADER
#ifdef PRIM_QUAD
layout(lines_adjacency) in;
#define EDGE_VERTS 4
#endif // PRIM_QUAD
#ifdef PRIM_TRI
layout(triangles) in;
#define EDGE_VERTS 3
#endif // PRIM_TRI
layout(triangle_strip, max_vertices = EDGE_VERTS) out;
in block {
OutputVertex v;
OSD_USER_VARYING_DECLARE
} inpt[EDGE_VERTS];
out block {
OutputVertex v;
noperspective out vec4 edgeDistance;
OSD_USER_VARYING_DECLARE
} outpt;
void emit(int index, vec3 normal)
{
outpt.v.position = inpt[index].v.position;
#ifdef SMOOTH_NORMALS
outpt.v.normal = inpt[index].v.normal;
#else
outpt.v.normal = normal;
#endif
#ifdef VARYING_COLOR
outpt.color = inpt[index].color;
#endif
outpt.v.patchCoord = inpt[index].v.patchCoord;
gl_Position = ProjectionMatrix * inpt[index].v.position;
EmitVertex();
}
#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
const float VIEWPORT_SCALE = 1024.0; // XXXdyu
float edgeDistance(vec4 p, vec4 p0, vec4 p1)
{
return VIEWPORT_SCALE *
abs((p.x - p0.x) * (p1.y - p0.y) -
(p.y - p0.y) * (p1.x - p0.x)) / length(p1.xy - p0.xy);
}
void emit(int index, vec3 normal, vec4 edgeVerts[EDGE_VERTS])
{
outpt.edgeDistance[0] =
edgeDistance(edgeVerts[index], edgeVerts[0], edgeVerts[1]);
outpt.edgeDistance[1] =
edgeDistance(edgeVerts[index], edgeVerts[1], edgeVerts[2]);
#ifdef PRIM_TRI
outpt.edgeDistance[2] =
edgeDistance(edgeVerts[index], edgeVerts[2], edgeVerts[0]);
#endif
#ifdef PRIM_QUAD
outpt.edgeDistance[2] =
edgeDistance(edgeVerts[index], edgeVerts[2], edgeVerts[3]);
outpt.edgeDistance[3] =
edgeDistance(edgeVerts[index], edgeVerts[3], edgeVerts[0]);
#endif
emit(index, normal);
}
#endif
void main()
{
gl_PrimitiveID = gl_PrimitiveIDIn;
#ifdef PRIM_QUAD
vec3 A = (inpt[0].v.position - inpt[1].v.position).xyz;
vec3 B = (inpt[3].v.position - inpt[1].v.position).xyz;
vec3 C = (inpt[2].v.position - inpt[1].v.position).xyz;
vec3 n0 = normalize(cross(B, A));
#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
vec4 edgeVerts[EDGE_VERTS];
edgeVerts[0] = ProjectionMatrix * inpt[0].v.position;
edgeVerts[1] = ProjectionMatrix * inpt[1].v.position;
edgeVerts[2] = ProjectionMatrix * inpt[2].v.position;
edgeVerts[3] = ProjectionMatrix * inpt[3].v.position;
edgeVerts[0].xy /= edgeVerts[0].w;
edgeVerts[1].xy /= edgeVerts[1].w;
edgeVerts[2].xy /= edgeVerts[2].w;
edgeVerts[3].xy /= edgeVerts[3].w;
emit(0, n0, edgeVerts);
emit(1, n0, edgeVerts);
emit(3, n0, edgeVerts);
emit(2, n0, edgeVerts);
#else
emit(0, n0);
emit(1, n0);
emit(3, n0);
emit(2, n0);
#endif
#endif // PRIM_QUAD
#ifdef PRIM_TRI
vec3 A = (inpt[1].v.position - inpt[0].v.position).xyz;
vec3 B = (inpt[2].v.position - inpt[0].v.position).xyz;
vec3 n0 = normalize(cross(B, A));
#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
vec4 edgeVerts[EDGE_VERTS];
edgeVerts[0] = ProjectionMatrix * inpt[0].v.position;
edgeVerts[1] = ProjectionMatrix * inpt[1].v.position;
edgeVerts[2] = ProjectionMatrix * inpt[2].v.position;
edgeVerts[0].xy /= edgeVerts[0].w;
edgeVerts[1].xy /= edgeVerts[1].w;
edgeVerts[2].xy /= edgeVerts[2].w;
emit(0, n0, edgeVerts);
emit(1, n0, edgeVerts);
emit(2, n0, edgeVerts);
#else
emit(0, n0);
emit(1, n0);
emit(2, n0);
#endif
#endif // PRIM_TRI
EndPrimitive();
}
#endif
//--------------------------------------------------------------
// Fragment Shader
//--------------------------------------------------------------
#ifdef FRAGMENT_SHADER
in block {
OutputVertex v;
noperspective in vec4 edgeDistance;
OSD_USER_VARYING_DECLARE
} inpt;
out vec4 outColor;
#define NUM_LIGHTS 2
struct LightSource {
vec4 position;
vec4 ambient;
vec4 diffuse;
vec4 specular;
};
layout(std140) uniform Lighting {
LightSource lightSource[NUM_LIGHTS];
};
uniform vec4 diffuseColor = vec4(1);
uniform vec4 ambientColor = vec4(1);
vec4
lighting(vec4 diffuse, vec3 Peye, vec3 Neye)
{
vec4 color = vec4(0);
for (int i = 0; i < NUM_LIGHTS; ++i) {
vec4 Plight = lightSource[i].position;
vec3 l = (Plight.w == 0.0)
? normalize(Plight.xyz) : normalize(Plight.xyz - Peye);
vec3 n = normalize(Neye);
vec3 h = normalize(l + vec3(0,0,1)); // directional viewer
float d = max(0.0, dot(n, l));
float s = pow(max(0.0, dot(n, h)), 500.0f);
color += lightSource[i].ambient * ambientColor
+ d * lightSource[i].diffuse * diffuse
+ s * lightSource[i].specular;
}
color.a = 1;
return color;
}
vec4
edgeColor(vec4 Cfill, vec4 edgeDistance)
{
#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
#ifdef PRIM_TRI
float d =
min(inpt.edgeDistance[0], min(inpt.edgeDistance[1], inpt.edgeDistance[2]));
#endif
#ifdef PRIM_QUAD
float d =
min(min(inpt.edgeDistance[0], inpt.edgeDistance[1]),
min(inpt.edgeDistance[2], inpt.edgeDistance[3]));
#endif
float v = 0.8;
vec4 Cedge = vec4(Cfill.r*v, Cfill.g*v, Cfill.b*v, 1);
float p = exp2(-2 * d * d);
#if defined(GEOMETRY_OUT_WIRE)
if (p < 0.25) discard;
#endif
Cfill.rgb = mix(Cfill.rgb, Cedge.rgb, p);
#endif
return Cfill;
}
vec4
getAdaptivePatchColor(ivec3 patchParam)
{
const vec4 patchColors[7*6] = vec4[7*6](
vec4(1.0f, 1.0f, 1.0f, 1.0f), // regular
vec4(0.0f, 1.0f, 1.0f, 1.0f), // regular pattern 0
vec4(0.0f, 0.5f, 1.0f, 1.0f), // regular pattern 1
vec4(0.0f, 0.5f, 0.5f, 1.0f), // regular pattern 2
vec4(0.5f, 0.0f, 1.0f, 1.0f), // regular pattern 3
vec4(1.0f, 0.5f, 1.0f, 1.0f), // regular pattern 4
vec4(1.0f, 0.5f, 0.5f, 1.0f), // single crease
vec4(1.0f, 0.70f, 0.6f, 1.0f), // single crease pattern 0
vec4(1.0f, 0.65f, 0.6f, 1.0f), // single crease pattern 1
vec4(1.0f, 0.60f, 0.6f, 1.0f), // single crease pattern 2
vec4(1.0f, 0.55f, 0.6f, 1.0f), // single crease pattern 3
vec4(1.0f, 0.50f, 0.6f, 1.0f), // single crease pattern 4
vec4(0.8f, 0.0f, 0.0f, 1.0f), // boundary
vec4(0.0f, 0.0f, 0.75f, 1.0f), // boundary pattern 0
vec4(0.0f, 0.2f, 0.75f, 1.0f), // boundary pattern 1
vec4(0.0f, 0.4f, 0.75f, 1.0f), // boundary pattern 2
vec4(0.0f, 0.6f, 0.75f, 1.0f), // boundary pattern 3
vec4(0.0f, 0.8f, 0.75f, 1.0f), // boundary pattern 4
vec4(0.0f, 1.0f, 0.0f, 1.0f), // corner
vec4(0.5f, 1.0f, 0.5f, 1.0f), // corner pattern 0
vec4(0.5f, 1.0f, 0.5f, 1.0f), // corner pattern 1
vec4(0.5f, 1.0f, 0.5f, 1.0f), // corner pattern 2
vec4(0.5f, 1.0f, 0.5f, 1.0f), // corner pattern 3
vec4(0.5f, 1.0f, 0.5f, 1.0f), // corner pattern 4
vec4(1.0f, 1.0f, 0.0f, 1.0f), // gregory
vec4(1.0f, 1.0f, 0.0f, 1.0f), // gregory
vec4(1.0f, 1.0f, 0.0f, 1.0f), // gregory
vec4(1.0f, 1.0f, 0.0f, 1.0f), // gregory
vec4(1.0f, 1.0f, 0.0f, 1.0f), // gregory
vec4(1.0f, 1.0f, 0.0f, 1.0f), // gregory
vec4(1.0f, 0.5f, 0.0f, 1.0f), // gregory boundary
vec4(1.0f, 0.5f, 0.0f, 1.0f), // gregory boundary
vec4(1.0f, 0.5f, 0.0f, 1.0f), // gregory boundary
vec4(1.0f, 0.5f, 0.0f, 1.0f), // gregory boundary
vec4(1.0f, 0.5f, 0.0f, 1.0f), // gregory boundary
vec4(1.0f, 0.5f, 0.0f, 1.0f), // gregory boundary
vec4(1.0f, 0.7f, 0.3f, 1.0f), // gregory basis
vec4(1.0f, 0.7f, 0.3f, 1.0f), // gregory basis
vec4(1.0f, 0.7f, 0.3f, 1.0f), // gregory basis
vec4(1.0f, 0.7f, 0.3f, 1.0f), // gregory basis
vec4(1.0f, 0.7f, 0.3f, 1.0f), // gregory basis
vec4(1.0f, 0.7f, 0.3f, 1.0f) // gregory basis
);
int patchType = 0;
int edgeCount = bitCount(OsdGetPatchBoundaryMask(patchParam));
if (edgeCount == 1) {
patchType = 2; // BOUNDARY
}
if (edgeCount > 1) {
patchType = 3; // CORNER (not correct for patches that are not isolated)
}
#if defined OSD_PATCH_ENABLE_SINGLE_CREASE
// check this after boundary/corner since single crease patch also has edgeCount.
if (inpt.vSegments.y > 0) {
patchType = 1;
}
#elif defined OSD_PATCH_GREGORY
patchType = 4;
#elif defined OSD_PATCH_GREGORY_BOUNDARY
patchType = 5;
#elif defined OSD_PATCH_GREGORY_BASIS
patchType = 6;
#elif defined OSD_PATCH_GREGORY_TRIANGLE
patchType = 6;
#endif
int pattern = bitCount(OsdGetPatchTransitionMask(patchParam));
return patchColors[6*patchType + pattern];
}
#if defined(PRIM_QUAD) || defined(PRIM_TRI)
void
main()
{
vec3 N = (gl_FrontFacing ? inpt.v.normal : -inpt.v.normal);
#if defined(VARYING_COLOR)
vec4 color = vec4(inpt.color, 1);
#else
vec4 color = getAdaptivePatchColor(OsdGetPatchParam(OsdGetPatchIndex(gl_PrimitiveID)));
#endif
vec4 Cf = lighting(color, inpt.v.position.xyz, N);
#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
Cf = edgeColor(Cf, inpt.edgeDistance);
#endif
outColor = Cf;
}
#endif
#endif

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//
// Copyright 2015 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_VBO_H
#define OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_VBO_H
#include "glLoader.h"
#include <opensubdiv/osd/bufferDescriptor.h>
#include <vector>
template <class VERTEX_BUFFER, class DEVICE_CONTEXT>
class VBO {
public:
VBO(OpenSubdiv::Osd::BufferDescriptor const &vertexDesc,
OpenSubdiv::Osd::BufferDescriptor const &varyingDesc,
bool interleaved, int numVertices, DEVICE_CONTEXT *deviceContext) :
_vertexDesc(vertexDesc),
_varyingDesc(varyingDesc),
_numVertices(numVertices),
_vertexBuffer(NULL), _varyingBuffer(NULL), _interleaved(interleaved),
_deviceContext(deviceContext) {
if (interleaved) {
assert(vertexDesc.stride == varyingDesc.stride);
_vertexBuffer = createVertexBuffer(
vertexDesc.stride, numVertices);
} else {
if (vertexDesc.stride > 0) {
_vertexBuffer = createVertexBuffer(
vertexDesc.stride, numVertices);
}
if (varyingDesc.stride > 0) {
_varyingBuffer = createVertexBuffer(
varyingDesc.stride, numVertices);
}
}
}
~VBO() {
delete _vertexBuffer;
delete _varyingBuffer;
}
OpenSubdiv::Osd::BufferDescriptor const &GetVertexDesc() const {
return _vertexDesc;
}
OpenSubdiv::Osd::BufferDescriptor const &GetVaryingDesc() const {
return _varyingDesc;
}
void UpdateVertexBuffer(int vertsOffset, std::vector<float> const &src) {
updateVertexBuffer(_vertexBuffer, &src[0], vertsOffset,
(int)src.size()/_vertexBuffer->GetNumElements());
}
void UpdateVaryingBuffer(int vertsOffset, std::vector<float> const &src) {
updateVertexBuffer(_varyingBuffer, &src[0], vertsOffset,
(int)src.size()/_varyingBuffer->GetNumElements());
}
GLuint BindVertexBuffer() {
return _vertexBuffer->BindVBO();
}
GLuint BindVaryingBuffer() {
return _varyingBuffer->BindVBO();
}
VERTEX_BUFFER *GetVertexBuffer() const {
return _vertexBuffer;
}
VERTEX_BUFFER *GetVaryingBuffer() const {
return _interleaved ? _vertexBuffer : _varyingBuffer;
}
size_t GetSize() const {
size_t size = _numVertices * _vertexDesc.stride;
if (_varyingBuffer) size += _numVertices * _varyingDesc.stride;
return size * sizeof(float);
}
private:
VERTEX_BUFFER *createVertexBuffer(int numElements, int numVertices) {
return VERTEX_BUFFER::Create(numElements, numVertices, _deviceContext);
}
void updateVertexBuffer(VERTEX_BUFFER *vertexBuffer,
const float *src, int startVertex,
int numVertices) {
vertexBuffer->UpdateData(src, startVertex, numVertices, _deviceContext);
}
OpenSubdiv::Osd::BufferDescriptor _vertexDesc;
OpenSubdiv::Osd::BufferDescriptor _varyingDesc;
// # of vertices total, including both control verts and refined verts.
int _numVertices;
VERTEX_BUFFER *_vertexBuffer;
VERTEX_BUFFER *_varyingBuffer;
bool _interleaved;
DEVICE_CONTEXT *_deviceContext;
};
#endif // OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_VBO_H