Add Chromium-only Blender WebEngine parity work
This commit is contained in:
48
blender-5.2.0/extern/opensubdiv-source/examples/glFVarViewer/CMakeLists.txt
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48
blender-5.2.0/extern/opensubdiv-source/examples/glFVarViewer/CMakeLists.txt
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#
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# Copyright 2013 Pixar
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#
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# Licensed under the terms set forth in the LICENSE.txt file available at
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# https://opensubdiv.org/license.
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#
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# *** glFVarViewer ***
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set(SHADER_FILES
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shader.glsl
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)
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include_directories(
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"${OPENSUBDIV_INCLUDE_DIR}"
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"${OPENGL_LOADER_INCLUDE_DIRS}"
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"${GLFW_INCLUDE_DIR}"
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)
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list(APPEND PLATFORM_LIBRARIES
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"${OSD_LINK_TARGET}"
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"${OPENGL_LOADER_LIBRARIES}"
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"${GLFW_LIBRARIES}"
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)
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if (OPENCL_FOUND)
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include_directories("${OPENCL_INCLUDE_DIRS}")
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list(APPEND PLATFORM_LIBRARIES OpenGL::GL)
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endif()
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osd_stringify("${SHADER_FILES}" INC_FILES)
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include_directories("${CMAKE_CURRENT_BINARY_DIR}")
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osd_add_glfw_executable(glFVarViewer "examples"
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glFVarViewer.cpp
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"${SHADER_FILES}"
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"${INC_FILES}"
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$<TARGET_OBJECTS:regression_common_obj>
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$<TARGET_OBJECTS:regression_far_utils_obj>
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$<TARGET_OBJECTS:examples_common_gl_obj>
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)
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target_link_libraries(glFVarViewer
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${PLATFORM_LIBRARIES}
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)
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install(TARGETS glFVarViewer DESTINATION "${CMAKE_BINDIR_BASE}")
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1348
blender-5.2.0/extern/opensubdiv-source/examples/glFVarViewer/glFVarViewer.cpp
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1348
blender-5.2.0/extern/opensubdiv-source/examples/glFVarViewer/glFVarViewer.cpp
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File diff suppressed because it is too large
Load Diff
72
blender-5.2.0/extern/opensubdiv-source/examples/glFVarViewer/init_shapes.h
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72
blender-5.2.0/extern/opensubdiv-source/examples/glFVarViewer/init_shapes.h
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#include "../../regression/common/shape_utils.h"
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#include "../../regression/shapes/all.h"
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static std::vector<ShapeDesc> g_defaultShapes;
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//------------------------------------------------------------------------------
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static void initShapes() {
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//
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// Note that any shapes added here must have UVs -- loading a shape without UVs is a fatal
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// error and will result in termination when it is selected.
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//
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g_defaultShapes.push_back(ShapeDesc("catmark_toroidal_tet", catmark_toroidal_tet, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_cube", catmark_cube, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_cubes_semisharp", catmark_cubes_semisharp, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_cubes_infsharp", catmark_cubes_infsharp, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_pyramid", catmark_pyramid, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_torus", catmark_torus, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_torus_creases0", catmark_torus_creases0, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_fvar_bound0", catmark_fvar_bound0, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_fvar_bound1", catmark_fvar_bound1, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_fvar_bound2", catmark_fvar_bound2, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_fvar_bound3", catmark_fvar_bound3, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_fvar_bound4", catmark_fvar_bound4, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_fvar_project0", catmark_fvar_project0, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_edgecorner", catmark_edgecorner, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_edgeonly", catmark_edgeonly, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_edgenone", catmark_edgenone, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_quadstrips", catmark_quadstrips, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_xord_interior", catmark_xord_interior, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_xord_boundary", catmark_xord_boundary, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_nonquads", catmark_nonquads, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_nonman_verts", catmark_nonman_verts, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_nonman_edges", catmark_nonman_edges, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_hole_test1", catmark_hole_test1, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("catmark_hole_test2", catmark_hole_test2, kCatmark));
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g_defaultShapes.push_back(ShapeDesc("loop_toroidal_tet", loop_toroidal_tet, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_tetrahedron", loop_tetrahedron, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_cube", loop_cube, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_cubes_semisharp", loop_cubes_semisharp, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_cubes_infsharp", loop_cubes_infsharp, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_cube_asymmetric", loop_cube_asymmetric, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_icosahedron", loop_icosahedron, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_icos_semisharp", loop_icos_semisharp, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_icos_infsharp", loop_icos_infsharp, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_fvar_bound0", loop_fvar_bound0, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_fvar_bound1", loop_fvar_bound1, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_fvar_bound2", loop_fvar_bound2, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_fvar_bound3", loop_fvar_bound3, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_triangle_edgecorner", loop_triangle_edgecorner, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_triangle_edgeonly", loop_triangle_edgeonly, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_triangle_edgenone", loop_triangle_edgenone, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_xord_interior", loop_xord_interior, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_xord_boundary", loop_xord_boundary, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_nonman_verts", loop_nonman_verts, kLoop));
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g_defaultShapes.push_back(ShapeDesc("loop_nonman_edges", loop_nonman_edges, kLoop));
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g_defaultShapes.push_back(ShapeDesc("bilinear_cube", bilinear_cube, kBilinear));
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g_defaultShapes.push_back(ShapeDesc("bilinear_nonplanar", bilinear_nonplanar, kBilinear));
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g_defaultShapes.push_back(ShapeDesc("bilinear_nonquads0", bilinear_nonquads0, kBilinear));
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g_defaultShapes.push_back(ShapeDesc("bilinear_nonquads1", bilinear_nonquads1, kBilinear));
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}
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//------------------------------------------------------------------------------
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381
blender-5.2.0/extern/opensubdiv-source/examples/glFVarViewer/shader.glsl
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381
blender-5.2.0/extern/opensubdiv-source/examples/glFVarViewer/shader.glsl
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#undef OSD_USER_VARYING_DECLARE
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#define OSD_USER_VARYING_DECLARE \
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vec3 color;
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#undef OSD_USER_VARYING_ATTRIBUTE_DECLARE
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#define OSD_USER_VARYING_ATTRIBUTE_DECLARE \
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layout(location = 1) in vec3 color;
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#undef OSD_USER_VARYING_PER_VERTEX
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#define OSD_USER_VARYING_PER_VERTEX() \
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outpt.color = color
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#undef OSD_USER_VARYING_PER_CONTROL_POINT
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#define OSD_USER_VARYING_PER_CONTROL_POINT(ID_OUT, ID_IN) \
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outpt[ID_OUT].color = inpt[ID_IN].color
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#undef OSD_USER_VARYING_PER_EVAL_POINT
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#define OSD_USER_VARYING_PER_EVAL_POINT(UV, a, b, c, d) \
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outpt.color = \
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mix(mix(inpt[a].color, inpt[b].color, UV.x), \
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mix(inpt[c].color, inpt[d].color, UV.x), UV.y)
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//--------------------------------------------------------------
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// Uniform Blocks
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//--------------------------------------------------------------
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layout(std140) uniform Transform {
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mat4 ModelViewMatrix;
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mat4 ProjectionMatrix;
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mat4 ModelViewProjectionMatrix;
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mat4 ModelViewInverseMatrix;
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mat4 UvViewMatrix;
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};
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layout(std140) uniform Tessellation {
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float TessLevel;
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};
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uniform int GregoryQuadOffsetBase;
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uniform int PrimitiveIdBase;
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//--------------------------------------------------------------
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// Osd external functions
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//--------------------------------------------------------------
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mat4 OsdModelViewMatrix()
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{
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return ModelViewMatrix;
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}
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mat4 OsdProjectionMatrix()
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{
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return ProjectionMatrix;
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}
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mat4 OsdModelViewProjectionMatrix()
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{
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return ModelViewProjectionMatrix;
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}
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float OsdTessLevel()
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{
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return TessLevel;
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}
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int OsdGregoryQuadOffsetBase()
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{
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return GregoryQuadOffsetBase;
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}
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int OsdPrimitiveIdBase()
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{
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return PrimitiveIdBase;
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}
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int OsdBaseVertex()
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{
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return 0;
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}
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//--------------------------------------------------------------
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// Vertex Shader
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//--------------------------------------------------------------
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#ifdef VERTEX_SHADER
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layout (location=0) in vec4 position;
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OSD_USER_VARYING_ATTRIBUTE_DECLARE
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out block {
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OutputVertex v;
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OSD_USER_VARYING_DECLARE
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} outpt;
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void main()
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{
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outpt.v.position = ModelViewMatrix * position;
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// We don't actually want to write all these, but some
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// compilers complain during about failing to fully write
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// outpt.v if they are excluded.
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outpt.v.normal = vec3(0);
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outpt.v.tangent = vec3(0);
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outpt.v.bitangent = vec3(0);
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outpt.v.patchCoord = vec4(0);
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outpt.v.tessCoord = vec2(0);
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#if defined OSD_COMPUTE_NORMAL_DERIVATIVES
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outpt.v.Nu = vec3(0);
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outpt.v.Nv = vec3(0);
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#endif
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// --
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OSD_USER_VARYING_PER_VERTEX();
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}
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#endif
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//--------------------------------------------------------------
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// Geometry Shader
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//--------------------------------------------------------------
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#ifdef GEOMETRY_SHADER
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#ifdef PRIM_QUAD
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layout(lines_adjacency) in;
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#define EDGE_VERTS 4
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#endif // PRIM_QUAD
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#ifdef PRIM_TRI
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layout(triangles) in;
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#define EDGE_VERTS 3
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#endif // PRIM_TRI
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layout(triangle_strip, max_vertices = EDGE_VERTS) out;
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in block {
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OutputVertex v;
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OSD_USER_VARYING_DECLARE
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} inpt[EDGE_VERTS];
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out block {
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OutputVertex v;
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noperspective out vec4 edgeDistance;
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OSD_USER_VARYING_DECLARE
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} outpt;
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uniform isamplerBuffer OsdFVarParamBuffer;
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layout(std140) uniform OsdFVarArrayData {
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OsdPatchArray fvarPatchArray[2];
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};
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vec2
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interpolateFaceVarying(vec2 uv, int fvarOffset)
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{
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int patchIndex = OsdGetPatchIndex(gl_PrimitiveID);
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OsdPatchArray array = fvarPatchArray[0];
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ivec3 fvarPatchParam = texelFetch(OsdFVarParamBuffer, patchIndex).xyz;
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OsdPatchParam param = OsdPatchParamInit(fvarPatchParam.x,
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fvarPatchParam.y,
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fvarPatchParam.z);
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int patchType = OsdPatchParamIsRegular(param) ? array.regDesc : array.desc;
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float wP[20], wDu[20], wDv[20], wDuu[20], wDuv[20], wDvv[20];
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int numPoints = OsdEvaluatePatchBasisNormalized(patchType, param,
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uv.s, uv.t, wP, wDu, wDv, wDuu, wDuv, wDvv);
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int primOffset = patchIndex * array.stride;
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vec2 result = vec2(0);
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for (int i=0; i<numPoints; ++i) {
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int index = (primOffset+i)*OSD_FVAR_WIDTH + fvarOffset;
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vec2 cv = vec2(texelFetch(OsdFVarDataBuffer, index).s,
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texelFetch(OsdFVarDataBuffer, index + 1).s);
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result += wP[i] * cv;
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}
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return result;
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||||
}
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|
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void emit(int index, vec3 normal)
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{
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outpt.v.position = inpt[index].v.position;
|
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#ifdef SMOOTH_NORMALS
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outpt.v.normal = inpt[index].v.normal;
|
||||
#else
|
||||
outpt.v.normal = normal;
|
||||
#endif
|
||||
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||||
#ifdef SHADING_FACEVARYING_UNIFORM_SUBDIVISION
|
||||
// interpolate fvar data at refined tri or quad vertex locations
|
||||
#ifdef PRIM_TRI
|
||||
vec2 trist[3] = vec2[](vec2(0,0), vec2(1,0), vec2(0,1));
|
||||
vec2 st = trist[index];
|
||||
#endif
|
||||
#ifdef PRIM_QUAD
|
||||
vec2 quadst[4] = vec2[](vec2(0,0), vec2(1,0), vec2(1,1), vec2(0,1));
|
||||
vec2 st = quadst[index];
|
||||
#endif
|
||||
#else
|
||||
// interpolate fvar data at tessellated vertex locations
|
||||
vec2 st = inpt[index].v.tessCoord;
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||||
#endif
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||||
|
||||
vec2 uv = interpolateFaceVarying(st, /*fvarOffset*/0);
|
||||
|
||||
outpt.color = vec3(uv.s, uv.t, 0);
|
||||
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||||
#ifdef GEOMETRY_UV_VIEW
|
||||
uv = 2 * uv - vec2(1);
|
||||
gl_Position = UvViewMatrix * vec4(uv.s, uv.y, 0, 1);
|
||||
#else
|
||||
gl_Position = ProjectionMatrix * inpt[index].v.position;
|
||||
#endif
|
||||
EmitVertex();
|
||||
}
|
||||
|
||||
#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
|
||||
const float VIEWPORT_SCALE = 512.0;
|
||||
|
||||
float edgeDistance(vec4 p, vec4 p0, vec4 p1)
|
||||
{
|
||||
return VIEWPORT_SCALE *
|
||||
abs((p.x - p0.x) * (p1.y - p0.y) -
|
||||
(p.y - p0.y) * (p1.x - p0.x)) / length(p1.xy - p0.xy);
|
||||
}
|
||||
|
||||
void emit(int index, vec3 normal, vec4 edgeVerts[EDGE_VERTS])
|
||||
{
|
||||
outpt.edgeDistance[0] =
|
||||
edgeDistance(edgeVerts[index], edgeVerts[0], edgeVerts[1]);
|
||||
outpt.edgeDistance[1] =
|
||||
edgeDistance(edgeVerts[index], edgeVerts[1], edgeVerts[2]);
|
||||
#ifdef PRIM_TRI
|
||||
outpt.edgeDistance[2] =
|
||||
edgeDistance(edgeVerts[index], edgeVerts[2], edgeVerts[0]);
|
||||
#endif
|
||||
#ifdef PRIM_QUAD
|
||||
outpt.edgeDistance[2] =
|
||||
edgeDistance(edgeVerts[index], edgeVerts[2], edgeVerts[3]);
|
||||
outpt.edgeDistance[3] =
|
||||
edgeDistance(edgeVerts[index], edgeVerts[3], edgeVerts[0]);
|
||||
#endif
|
||||
|
||||
emit(index, normal);
|
||||
}
|
||||
#endif
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_PrimitiveID = gl_PrimitiveIDIn;
|
||||
|
||||
#ifdef PRIM_QUAD
|
||||
vec3 A = (inpt[0].v.position - inpt[1].v.position).xyz;
|
||||
vec3 B = (inpt[3].v.position - inpt[1].v.position).xyz;
|
||||
vec3 C = (inpt[2].v.position - inpt[1].v.position).xyz;
|
||||
vec3 n0 = normalize(cross(B, A));
|
||||
|
||||
#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
|
||||
vec4 edgeVerts[EDGE_VERTS];
|
||||
edgeVerts[0] = ProjectionMatrix * inpt[0].v.position;
|
||||
edgeVerts[1] = ProjectionMatrix * inpt[1].v.position;
|
||||
edgeVerts[2] = ProjectionMatrix * inpt[2].v.position;
|
||||
edgeVerts[3] = ProjectionMatrix * inpt[3].v.position;
|
||||
|
||||
edgeVerts[0].xy /= edgeVerts[0].w;
|
||||
edgeVerts[1].xy /= edgeVerts[1].w;
|
||||
edgeVerts[2].xy /= edgeVerts[2].w;
|
||||
edgeVerts[3].xy /= edgeVerts[3].w;
|
||||
|
||||
emit(0, n0, edgeVerts);
|
||||
emit(1, n0, edgeVerts);
|
||||
emit(3, n0, edgeVerts);
|
||||
emit(2, n0, edgeVerts);
|
||||
#else
|
||||
emit(0, n0);
|
||||
emit(1, n0);
|
||||
emit(3, n0);
|
||||
emit(2, n0);
|
||||
#endif
|
||||
#endif // PRIM_QUAD
|
||||
|
||||
#ifdef PRIM_TRI
|
||||
vec3 A = (inpt[1].v.position - inpt[0].v.position).xyz;
|
||||
vec3 B = (inpt[2].v.position - inpt[0].v.position).xyz;
|
||||
vec3 n0 = normalize(cross(B, A));
|
||||
|
||||
#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
|
||||
vec4 edgeVerts[EDGE_VERTS];
|
||||
edgeVerts[0] = ProjectionMatrix * inpt[0].v.position;
|
||||
edgeVerts[1] = ProjectionMatrix * inpt[1].v.position;
|
||||
edgeVerts[2] = ProjectionMatrix * inpt[2].v.position;
|
||||
|
||||
edgeVerts[0].xy /= edgeVerts[0].w;
|
||||
edgeVerts[1].xy /= edgeVerts[1].w;
|
||||
edgeVerts[2].xy /= edgeVerts[2].w;
|
||||
|
||||
emit(0, n0, edgeVerts);
|
||||
emit(1, n0, edgeVerts);
|
||||
emit(2, n0, edgeVerts);
|
||||
#else
|
||||
emit(0, n0);
|
||||
emit(1, n0);
|
||||
emit(2, n0);
|
||||
#endif
|
||||
#endif // PRIM_TRI
|
||||
|
||||
EndPrimitive();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
//--------------------------------------------------------------
|
||||
// Fragment Shader
|
||||
//--------------------------------------------------------------
|
||||
#ifdef FRAGMENT_SHADER
|
||||
|
||||
in block {
|
||||
OutputVertex v;
|
||||
noperspective in vec4 edgeDistance;
|
||||
OSD_USER_VARYING_DECLARE
|
||||
} inpt;
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
vec4
|
||||
edgeColor(vec4 Cfill)
|
||||
{
|
||||
#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
|
||||
#ifdef PRIM_TRI
|
||||
float d =
|
||||
min(inpt.edgeDistance[0], min(inpt.edgeDistance[1], inpt.edgeDistance[2]));
|
||||
#endif
|
||||
#ifdef PRIM_QUAD
|
||||
float d =
|
||||
min(min(inpt.edgeDistance[0], inpt.edgeDistance[1]),
|
||||
min(inpt.edgeDistance[2], inpt.edgeDistance[3]));
|
||||
#endif
|
||||
vec4 Cedge = vec4(1.0, 1.0, 0.0, 1.0);
|
||||
float p = exp2(-2 * d * d);
|
||||
|
||||
#if defined(GEOMETRY_OUT_WIRE)
|
||||
if (p < 0.25) discard;
|
||||
#endif
|
||||
|
||||
Cfill.rgb = mix(Cfill.rgb, Cedge.rgb, p);
|
||||
#endif
|
||||
return Cfill;
|
||||
}
|
||||
|
||||
#if defined(PRIM_QUAD) || defined(PRIM_TRI)
|
||||
void
|
||||
main()
|
||||
{
|
||||
#ifdef GEOMETRY_UV_VIEW
|
||||
outColor = edgeColor(vec4(0.9));
|
||||
return;
|
||||
|
||||
#else
|
||||
vec3 N = (gl_FrontFacing ? inpt.v.normal : -inpt.v.normal);
|
||||
|
||||
// generating a checkerboard pattern
|
||||
int checker = int(floor(20*inpt.color.r)+floor(20*inpt.color.g))&1;
|
||||
vec4 color = vec4(inpt.color.rg*checker, 1-checker, 1);
|
||||
|
||||
#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
|
||||
color = edgeColor(color);
|
||||
#endif
|
||||
outColor = color;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user