Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/opensubdiv-source/examples/common/mtlHud.h
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blender-5.2.0/extern/opensubdiv-source/examples/common/mtlHud.h
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//
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// Copyright 2016 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#ifndef OPENSUBDIV_EXAMPLES_MTL_HUD_H
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#define OPENSUBDIV_EXAMPLES_MTL_HUD_H
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@protocol MTLTexture;
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@protocol MTLBuffer;
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@protocol MTLRenderCommandEncoder;
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@protocol MTLRenderPipelineState;
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@protocol MTLDevice;
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@class MTLRenderPipelineDescriptor;
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@class MTLDepthStencilDescriptor;
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#include "hud.h"
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#include "mtlUtils.h"
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class MTLhud : public Hud {
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public:
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MTLhud();
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~MTLhud();
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virtual void Init(id<MTLDevice> device, MTLRenderPipelineDescriptor* parentPipelineDescriptor, MTLDepthStencilDescriptor* depthStencilStateDescriptor,
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int width, int height, int framebufferWidth, int framebufferHeight);
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virtual void Rebuild(int width, int height,
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int framebufferWidth, int framebufferHeight);
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virtual bool Flush(id<MTLRenderCommandEncoder> encoder);
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id<MTLTexture> GetFontTexture() const {
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return _fontTexture;
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}
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void FillBackground(id<MTLRenderCommandEncoder> encoder);
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float UIScale = 1.0f;
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private:
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id<MTLDevice> _device;
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id<MTLTexture> _fontTexture;
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OpenSubdiv::OPENSUBDIV_VERSION::Osd::MTLRingBuffer<float, 1> _staticBuffer;
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OpenSubdiv::OPENSUBDIV_VERSION::Osd::MTLRingBuffer<float, 3> _dynamicBuffer;
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id<MTLRenderPipelineState> _fgPipelineState, _bgPipelineState;
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id<MTLDepthStencilState> _depthStencilState;
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};
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#endif //OPENSUBDIV_EXAMPLES_MTL_HUD_H
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