Add Chromium-only Blender WebEngine parity work
This commit is contained in:
91
blender-5.2.0/extern/opensubdiv-source/examples/common/glShaderCache.cpp
vendored
Normal file
91
blender-5.2.0/extern/opensubdiv-source/examples/common/glShaderCache.cpp
vendored
Normal file
@@ -0,0 +1,91 @@
|
||||
//
|
||||
// Copyright 2015 Pixar
|
||||
//
|
||||
// Licensed under the terms set forth in the LICENSE.txt file available at
|
||||
// https://opensubdiv.org/license.
|
||||
//
|
||||
|
||||
#include "glLoader.h"
|
||||
|
||||
#include "glShaderCache.h"
|
||||
#include "glUtils.h"
|
||||
|
||||
#include <vector>
|
||||
#include <opensubdiv/far/error.h>
|
||||
|
||||
GLDrawConfig::GLDrawConfig(const std::string &version)
|
||||
: _version(version), _numShaders(0) {
|
||||
_program = glCreateProgram();
|
||||
}
|
||||
|
||||
|
||||
GLDrawConfig::~GLDrawConfig() {
|
||||
if (_program)
|
||||
glDeleteProgram(_program);
|
||||
}
|
||||
|
||||
bool
|
||||
GLDrawConfig::CompileAndAttachShader(GLenum shaderType,
|
||||
const std::string &source) {
|
||||
|
||||
|
||||
GLuint shader = glCreateShader(shaderType);
|
||||
|
||||
#if 0
|
||||
const char *sources[2];
|
||||
sources[0] = _version.c_str();
|
||||
sources[1] = source.c_str();
|
||||
#endif
|
||||
|
||||
std::string sources = _version + source;
|
||||
|
||||
const char *src = sources.c_str();
|
||||
|
||||
glShaderSource(shader, 1, &src, NULL);
|
||||
glCompileShader(shader);
|
||||
|
||||
GLint status;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
||||
if (status == GL_FALSE) {
|
||||
GLint infoLogLength;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
|
||||
char * infoLog = new char[infoLogLength];
|
||||
glGetShaderInfoLog(shader, infoLogLength, NULL, infoLog);
|
||||
OpenSubdiv::Far::Error(OpenSubdiv::Far::FAR_RUNTIME_ERROR,
|
||||
"Error compiling GLSL shader: %s\n",
|
||||
infoLog);
|
||||
delete[] infoLog;
|
||||
return false;
|
||||
}
|
||||
|
||||
glAttachShader(_program, shader);
|
||||
++_numShaders;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
GLDrawConfig::Link() {
|
||||
glLinkProgram(_program);
|
||||
|
||||
std::vector<GLuint> shaders(_numShaders);
|
||||
GLsizei count = 0;
|
||||
glGetAttachedShaders(_program, _numShaders, &count, &shaders[0]);
|
||||
for (int i = 0; i < (int)count; ++i) {
|
||||
glDeleteShader(shaders[i]);
|
||||
}
|
||||
|
||||
GLint status;
|
||||
glGetProgramiv(_program, GL_LINK_STATUS, &status );
|
||||
if (status == GL_FALSE) {
|
||||
GLint infoLogLength;
|
||||
glGetProgramiv(_program, GL_INFO_LOG_LENGTH, &infoLogLength);
|
||||
char * infoLog = new char[infoLogLength];
|
||||
glGetProgramInfoLog(_program, infoLogLength, NULL, infoLog);
|
||||
OpenSubdiv::Far::Error(OpenSubdiv::Far::FAR_RUNTIME_ERROR,
|
||||
"Error linking GLSL program: %s\n", infoLog);
|
||||
delete[] infoLog;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
Reference in New Issue
Block a user