Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/opensubdiv-source/examples/common/d3d11ControlMeshDisplay.h
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blender-5.2.0/extern/opensubdiv-source/examples/common/d3d11ControlMeshDisplay.h
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//
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// Copyright 2015 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://opensubdiv.org/license.
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//
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#ifndef OPENSUBDIV_EXAMPLES_D3D11_CONTROL_MESH_DISPLAY_H
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#define OPENSUBDIV_EXAMPLES_D3D11_CONTROL_MESH_DISPLAY_H
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#include <d3d11.h>
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#include <opensubdiv/far/topologyLevel.h>
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class D3D11ControlMeshDisplay {
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public:
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D3D11ControlMeshDisplay(ID3D11DeviceContext *deviceContext);
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~D3D11ControlMeshDisplay();
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void Draw(ID3D11Buffer *buffer, int stride,
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const float *modelViewProjectionMatrix);
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void SetTopology(OpenSubdiv::Far::TopologyLevel const &level);
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bool GetEdgesDisplay() const { return _displayEdges; }
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void SetEdgesDisplay(bool display) { _displayEdges = display; }
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bool GetVerticesDisplay() const { return _displayVertices; }
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void SetVerticesDisplay(bool display) { _displayVertices = display; }
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private:
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bool createProgram();
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bool _displayEdges;
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bool _displayVertices;
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ID3D11DeviceContext *_deviceContext;
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ID3D11InputLayout *_inputLayout;
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ID3D11VertexShader *_vertexShader;
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ID3D11PixelShader *_pixelShader;
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ID3D11RasterizerState *_rasterizerState;
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ID3D11Buffer *_constantBuffer;
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ID3D11ShaderResourceView *_edgeSharpnessSRV;
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ID3D11Buffer *_edgeSharpness;
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ID3D11Buffer *_edgeIndices;
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int _numEdges, _numPoints;
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};
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#endif // OPENSUBDIV_EXAMPLES_D3D11_CONTROL_MESH_DISPLAY_H
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