Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/opensubdiv-source/documentation/dxptexviewer.rst
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Copyright 2013 Pixar
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Licensed under the terms set forth in the LICENSE.txt file available at
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https://opensubdiv.org/license.
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dxPtexViewer
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------------
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.. contents::
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:local:
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:backlinks: none
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SYNOPSIS
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========
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.. parsed-literal::
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:class: codefhead
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**dxPtexViewer** [**-f**] [**-yup**] [**-u**] [**-a**] [**-l** *isolation level*] [**-c** *animation loops*]
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[**-e** *environment map*] [**-d** *HDR diffuse map*] [**-s** *HDR specular map*]
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[**--disp** *displacement scale*]
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*ptex color file*
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*ptex displacement file*
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*ptex occlusion file*
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*ptex specular file*
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*objfile(s)*
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DESCRIPTION
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===========
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``dxPtexViewer`` is a stand-alone application that showcases advanced HDR shading
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with color, displacement, occlusion and specular ptex maps. Multiple controls
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are available to experiment with the algorithms.
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.. image:: images/dxptexviewer.png
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:width: 400px
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:align: center
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:target: images/dxptexviewer.png
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OPTIONS
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=======
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See the description of the
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`common comand line options <code_examples.html#common-command-line-options>`__
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for the subset of common options supported here.
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**-y**
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Swap Z-up geometry to Y-UP.
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**-e** *environment map*
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A low dynamic range spherical environment map used as a background. Ideally,
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a color-normalized version of the HDR light probe.
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**-d** *HDR diffuse map*
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An HDR file containing a diffuse environment map (typically they are low
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resolution blurry hemispherical convolutions of the environment light probe).
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**-s** *environment map*
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An HDR file containing a specular environment map.
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**--disp** *displacement scale*
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A scalar multiplier for the shader displacement values.
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*ptex color file*
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A ptex file containing RGB channels read as material albedo color.
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*ptex displacement file*
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A single-channel ptex file (preferrably float precision) containing the
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displacement values.
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*ptex occlusion file*
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A single-channel ptex file (preferrably 8 bits precision) containing a
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pre-computed ambient occlusion signal.
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*ptex specular file*
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A single-channel ptex file (preferrably 8 bits precision) applied to modulate
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the specular reflectance of the material
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*objfile(s)*
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A sequence of obj files used as an animation loop (the topology has to match
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the data contained in all the ptex files !)
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KEYBOARD CONTROLS
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=================
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.. code:: c++
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q : quit
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esc : hide GUI
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f : fit frame
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+/- : increase / decrese tessellation rate
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.. include:: examples_see_also.rst
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