Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/opensubdiv-source/documentation/code_examples.rst
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Copyright 2013 Pixar
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Licensed under the terms set forth in the LICENSE.txt file available at
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https://opensubdiv.org/license.
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Code Examples
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-------------
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Standalone Viewers
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==================
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OpenSubdiv builds a number of standalone viewers that demonstrate various aspects
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of the software.
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----
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.. list-table:: **OpenGL examples**
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:class: quickref
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:widths: 50 50
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* - | `glViewer <glviewer.html>`_
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| `glFVarViewer <glfvarviewer.html>`_
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| `glEvalLimit <glevallimit.html>`_
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| `glStencilViewer <glstencilviewer.html>`_
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- | `glPtexViewer <glptexviewer.html>`_
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| `glPaintTest <glpainttest.html>`_
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| `glShareTopology <glsharetopology.html>`_
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.. list-table:: **DirectX examples**
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:class: quickref
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* - | `dxViewer <dxviewer.html>`_
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- | `dxPtexViewer <dxptexviewer.html>`_
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.. list-table:: **Metal examples**
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:class: quickref
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:widths: 50 50
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* - | `mtlViewer <mtlviewer.html>`_
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- | `mtlPtexViewer <mtlptexviewer.html>`_
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----
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Common Command Line Options
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===========================
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While the following command line options are common, not all examples support
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all -- in some cases, certain options are not applicable.
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::
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-f : launches the application in full-screen mode (if supported)
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-yup : set initial view with Y-axis up (Z-up is the default)
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-u : apply uniform subdivision to all meshes
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-a : apply adaptive subdivision to create patches for the limit surface
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-l depth : level of uniform or adaptive refinement to apply
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-c count : number of repetitions of the animation loop when supported (default
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of 0 is infinite)
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-anim : interpret a given set of Obj files as an animated sequence rather
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than a set of distinct meshes
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-catmark : apply the Catmark scheme to all meshes in given Obj files (default)
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-loop : apply the Loop scheme to all meshes in given Obj files
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-bilinear : apply the Bilinear scheme to all meshes in given Obj files
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objfile(s) : a set of one or more meshes in Obj format (requiring a .obj extension)
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that may be distinct meshes or animated versions of a single mesh
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----
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Common Keyboard Controls
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========================
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::
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Left mouse button drag : orbit camera
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Middle mouse button drag : pan camera
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Right mouse button : dolly camera
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n, p : next/prev model
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1, 2, 3, ..., 9, 0 : specify adaptive isolation or uniform refinement level
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+, - : increase / decrease tessellation
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Tab : toggle full-screen
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Esc : turn on / off the HUD
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w : switch display mode
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q : quit
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