Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/gmp-source/mpz/lucmod.c
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blender-5.2.0/extern/gmp-source/mpz/lucmod.c
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/* mpz_lucas_mod -- Helper function for the strong Lucas
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primality test.
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THE FUNCTIONS IN THIS FILE ARE FOR INTERNAL USE ONLY. THEY'RE ALMOST
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CERTAIN TO BE SUBJECT TO INCOMPATIBLE CHANGES OR DISAPPEAR COMPLETELY IN
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FUTURE GNU MP RELEASES.
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Copyright 2018 Free Software Foundation, Inc.
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Contributed by Marco Bodrato.
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This file is part of the GNU MP Library.
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The GNU MP Library is free software; you can redistribute it and/or modify
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it under the terms of either:
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* the GNU Lesser General Public License as published by the Free
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Software Foundation; either version 3 of the License, or (at your
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option) any later version.
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or
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* the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any
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later version.
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or both in parallel, as here.
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The GNU MP Library is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received copies of the GNU General Public License and the
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GNU Lesser General Public License along with the GNU MP Library. If not,
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see https://www.gnu.org/licenses/. */
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#include "gmp-impl.h"
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/* Computes V_{k+1}, Q^{k+1} (mod n) for the Lucas' sequence */
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/* with P=1, Q=Q; k = n>>b0. */
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/* Requires n > 4; b0 > 0; -2*Q must not overflow a long. */
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/* If U_{k+1}==0 (mod n) or V_{k+1}==0 (mod n), it returns 1, */
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/* otherwise it returns 0 and sets V=V_{k+1} and Qk=Q^{k+1}. */
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/* V will never grow beyond SIZ(n), Qk not beyond 2*SIZ(n). */
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int
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mpz_lucas_mod (mpz_ptr V, mpz_ptr Qk, long Q,
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mp_bitcnt_t b0, mpz_srcptr n, mpz_ptr T1, mpz_ptr T2)
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{
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mp_bitcnt_t bs;
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int res;
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ASSERT (b0 > 0);
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ASSERT (SIZ (n) > 1 || SIZ (n) > 0 && PTR (n) [0] > 4);
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mpz_set_ui (V, 1); /* U1 = 1 */
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bs = mpz_sizeinbase (n, 2) - 2;
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if (UNLIKELY (bs < b0))
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{
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/* n = 2^b0 - 1, should we use Lucas-Lehmer instead? */
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ASSERT (bs == b0 - 2);
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mpz_set_si (Qk, Q);
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return 0;
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}
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mpz_set_ui (Qk, 1); /* U2 = 1 */
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do
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{
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/* We use the iteration suggested in "Elementary Number Theory" */
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/* by Peter Hackman (November 1, 2009), section "L.XVII Scalar */
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/* Formulas", from http://hackmat.se/kurser/TATM54/booktot.pdf */
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/* U_{2k} = 2*U_{k+1}*U_k - P*U_k^2 */
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/* U_{2k+1} = U_{k+1}^2 - Q*U_k^2 */
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/* U_{2k+2} = P*U_{k+1}^2 - 2*Q*U_{k+1}*U_k */
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/* We note that U_{2k+2} = P*U_{2k+1} - Q*U_{2k} */
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/* The formulas are specialized for P=1, and only squares: */
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/* U_{2k} = U_{k+1}^2 - |U_{k+1} - U_k|^2 */
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/* U_{2k+1} = U_{k+1}^2 - Q*U_k^2 */
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/* U_{2k+2} = U_{2k+1} - Q*U_{2k} */
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mpz_mul (T1, Qk, Qk); /* U_{k+1}^2 */
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mpz_sub (Qk, V, Qk); /* |U_{k+1} - U_k| */
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mpz_mul (T2, Qk, Qk); /* |U_{k+1} - U_k|^2 */
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mpz_mul (Qk, V, V); /* U_k^2 */
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mpz_sub (T2, T1, T2); /* U_{k+1}^2 - (U_{k+1} - U_k)^2 */
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if (Q > 0) /* U_{k+1}^2 - Q U_k^2 = U_{2k+1} */
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mpz_submul_ui (T1, Qk, Q);
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else
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mpz_addmul_ui (T1, Qk, NEG_CAST (unsigned long, Q));
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/* A step k->k+1 is performed if the bit in $n$ is 1 */
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if (mpz_tstbit (n, bs))
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{
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/* U_{2k+2} = U_{2k+1} - Q*U_{2k} */
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mpz_mul_si (T2, T2, Q);
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mpz_sub (T2, T1, T2);
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mpz_swap (T1, T2);
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}
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mpz_tdiv_r (Qk, T1, n);
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mpz_tdiv_r (V, T2, n);
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} while (--bs >= b0);
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res = SIZ (Qk) == 0;
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if (!res) {
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mpz_mul_si (T1, V, -2*Q);
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mpz_add (T1, Qk, T1); /* V_k = U_k - 2Q*U_{k-1} */
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mpz_tdiv_r (V, T1, n);
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res = SIZ (V) == 0;
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if (!res && b0 > 1) {
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/* V_k and Q^k will be needed for further check, compute them. */
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/* FIXME: Here we compute V_k^2 and store V_k, but the former */
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/* will be recomputed by the calling function, shoul we store */
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/* that instead? */
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mpz_mul (T2, T1, T1); /* V_k^2 */
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mpz_mul (T1, Qk, Qk); /* P^2 U_k^2 = U_k^2 */
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mpz_sub (T2, T2, T1);
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ASSERT (SIZ (T2) == 0 || PTR (T2) [0] % 4 == 0);
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mpz_tdiv_q_2exp (T2, T2, 2); /* (V_k^2 - P^2 U_k^2) / 4 */
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if (Q > 0) /* (V_k^2 - (P^2 -4Q) U_k^2) / 4 = Q^k */
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mpz_addmul_ui (T2, T1, Q);
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else
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mpz_submul_ui (T2, T1, NEG_CAST (unsigned long, Q));
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mpz_tdiv_r (Qk, T2, n);
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}
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}
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return res;
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}
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