Add Chromium-only Blender WebEngine parity work
This commit is contained in:
103
blender-5.2.0/extern/audaspace/src/plugin/PluginManagerUnix.cpp.in
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103
blender-5.2.0/extern/audaspace/src/plugin/PluginManagerUnix.cpp.in
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#include "plugin/PluginManager.h"
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#include <dlfcn.h>
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#include <dirent.h>
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AUD_NAMESPACE_BEGIN
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std::unordered_map<std::string, void*> PluginManager::m_plugins;
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void* PluginManager::openLibrary(const std::string& path)
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{
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return dlopen(path.c_str(), RTLD_LAZY);
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}
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void *PluginManager::lookupLibrary(void *handle, const std::string &name)
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{
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return dlsym(handle, name.c_str());
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}
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void PluginManager::closeLibrary(void *handle)
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{
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dlclose(handle);
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}
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bool PluginManager::loadPlugin(const std::string& path)
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{
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void* handle = openLibrary(path);
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if (!handle)
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return false;
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void (*registerPlugin)() = (void (*)())lookupLibrary(handle, "registerPlugin");
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const char* (*getName)() = (const char* (*)())lookupLibrary(handle, "getName");
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if(!registerPlugin || !getName)
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{
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closeLibrary(handle);
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return false;
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}
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registerPlugin();
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m_plugins[getName()] = handle;
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return true;
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}
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#define STATIC_PLUGIN_CLASS(name) class name { public: static void registerPlugin(); };
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#define STATIC_PLUGIN_REGISTER(name) name::registerPlugin();
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@STATIC_PLUGIN_CLASSES@
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void PluginManager::loadPlugins(const std::string& path)
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{
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@STATIC_PLUGIN_REGISTERS@
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std::string readpath = path;
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if(path == "")
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readpath = "@DEFAULT_PLUGIN_PATH@";
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DIR* dir = opendir(readpath.c_str());
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if(!dir)
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return;
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while(dirent* entry = readdir(dir))
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{
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const std::string filename = entry->d_name;
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#ifdef __APPLE__
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const std::string end = ".dylib";
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#else
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const std::string end = ".so";
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#endif
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if(filename.length() >= end.length() && filename.substr(filename.length() - end.length()) == end)
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{
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if(!loadPlugin(readpath + "/" + filename + ".@AUDASPACE_VERSION@"))
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loadPlugin(readpath + "/" + filename);
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}
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}
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closedir(dir);
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}
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AUD_NAMESPACE_END
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101
blender-5.2.0/extern/audaspace/src/plugin/PluginManagerWindows.cpp.in
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101
blender-5.2.0/extern/audaspace/src/plugin/PluginManagerWindows.cpp.in
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@@ -0,0 +1,101 @@
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#include "plugin/PluginManager.h"
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#include <windows.h>
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AUD_NAMESPACE_BEGIN
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std::unordered_map<std::string, void*> PluginManager::m_plugins;
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void* PluginManager::openLibrary(const std::string& path)
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{
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return reinterpret_cast<void*>(LoadLibrary(path.c_str()));
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}
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void* PluginManager::lookupLibrary(void *handle, const std::string &name)
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{
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return reinterpret_cast<void*>(GetProcAddress(reinterpret_cast<HMODULE>(handle), name.c_str()));
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}
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void PluginManager::closeLibrary(void *handle)
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{
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FreeLibrary(reinterpret_cast<HMODULE>(handle));
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}
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bool PluginManager::loadPlugin(const std::string& path)
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{
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void* handle = openLibrary(path);
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if (!handle)
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return false;
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void (*registerPlugin)() = (void (*)())lookupLibrary(handle, "registerPlugin");
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const char* (*getName)() = (const char* (*)())lookupLibrary(handle, "getName");
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if(!registerPlugin || !getName)
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{
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closeLibrary(handle);
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return false;
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}
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registerPlugin();
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m_plugins[getName()] = handle;
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return true;
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}
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#define STATIC_PLUGIN_CLASS(name) class name { public: static void registerPlugin(); };
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#define STATIC_PLUGIN_REGISTER(name) name::registerPlugin();
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@STATIC_PLUGIN_CLASSES@
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void PluginManager::loadPlugins(const std::string& path)
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{
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@STATIC_PLUGIN_REGISTERS@
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std::string readpath = path;
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if(path == "")
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readpath = "@DEFAULT_PLUGIN_PATH@";
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WIN32_FIND_DATA entry;
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bool found_file = true;
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std::string search = readpath + "\\*";
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HANDLE dir = FindFirstFile(search.c_str(), &entry);
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if(dir == INVALID_HANDLE_VALUE)
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return;
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while(found_file)
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{
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const std::string filename = entry.cFileName;
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const std::string end = ".dll";
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if(filename.length() >= end.length() && filename.substr(filename.length() - end.length()) == end)
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{
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loadPlugin(readpath + "/" + filename);
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}
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found_file = FindNextFile(dir, &entry);
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}
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FindClose(dir);
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}
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AUD_NAMESPACE_END
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