Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/plugins/sdl/SDLDevice.h
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blender-5.2.0/extern/audaspace/plugins/sdl/SDLDevice.h
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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#ifdef SDL_PLUGIN
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#define AUD_BUILD_PLUGIN
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#endif
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/**
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* @file SDLDevice.h
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* @ingroup plugin
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* The SDLDevice class.
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*/
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#include "devices/SoftwareDevice.h"
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#include <SDL3/SDL.h>
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AUD_NAMESPACE_BEGIN
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/**
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* This device plays back through SDL, the simple direct media layer.
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*/
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class AUD_PLUGIN_API SDLDevice : public SoftwareDevice
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{
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private:
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/**
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* Whether there is currently playback.
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*/
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bool m_playback;
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/**
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* The SDL audio stream.
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*/
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SDL_AudioStream* m_stream;
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/**
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* SDL callback to mix the next bytes into the audio stream.
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* Uses the SDL_AudioStreamCallback signature.
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* \param userdata The SDL device.
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* \param stream The target audio stream.
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* \param additional_amount The number of bytes needed.
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* \param total_amount The total amount of data buffered.
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*/
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AUD_LOCAL static void SDL_mix(void* userdata, SDL_AudioStream* stream, int additional_amount, int total_amount);
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/**
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* Helper function to convert Audaspace DeviceSpecs structs to SDL SDL_AudioSpec structs.
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*/
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AUD_LOCAL static SDL_AudioSpec sdl_audiospec_from_device_specs(const DeviceSpecs &specs);
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// delete copy constructor and operator=
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SDLDevice(const SDLDevice&) = delete;
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SDLDevice& operator=(const SDLDevice&) = delete;
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protected:
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virtual void playing(bool playing);
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public:
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/**
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* Opens the SDL audio device for playback.
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* \param specs The wanted audio specification.
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* \param buffersize The size of the internal buffer.
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* \note The specification really used for opening the device may differ.
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* \exception Exception Thrown if the audio device cannot be opened.
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*/
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SDLDevice(DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
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/**
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* Closes the SDL audio device.
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*/
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virtual ~SDLDevice();
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/**
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* Registers this plugin.
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*/
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static void registerPlugin();
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};
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AUD_NAMESPACE_END
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