Add Chromium-only Blender WebEngine parity work

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mes123456
2026-08-12 04:47:48 -04:00
commit 9fd26010f6
18225 changed files with 11622124 additions and 0 deletions

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/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
#ifdef PULSEAUDIO_PLUGIN
#define AUD_BUILD_PLUGIN
#endif
/**
* @file PulseAudioLibrary.h
* @ingroup plugin
*/
#include "Audaspace.h"
#include <pulse/pulseaudio.h>
AUD_NAMESPACE_BEGIN
#ifdef PULSEAUDIO_LIBRARY_IMPLEMENTATION
#define PULSEAUDIO_SYMBOL(sym) decltype(&sym) AUD_##sym
#else
#define PULSEAUDIO_SYMBOL(sym) extern decltype(&sym) AUD_##sym
#endif
#include "PulseAudioSymbols.h"
#undef PULSEAUDIO_SYMBOL
bool loadPulseAudio();
AUD_NAMESPACE_END