Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/plugins/openal/OpenALDevice.h
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blender-5.2.0/extern/audaspace/plugins/openal/OpenALDevice.h
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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#ifdef OPENAL_PLUGIN
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#define AUD_BUILD_PLUGIN
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#endif
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/**
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* @file OpenALDevice.h
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* @ingroup plugin
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* The OpenALDevice class.
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*/
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#include "devices/IDevice.h"
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#include "devices/IHandle.h"
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#include "devices/I3DDevice.h"
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#include "devices/I3DHandle.h"
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#include "util/Buffer.h"
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#include <al.h>
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#include <alc.h>
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#include <list>
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#include <mutex>
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#include <thread>
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#include <string>
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AUD_NAMESPACE_BEGIN
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/**
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* This device plays through OpenAL.
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*/
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class AUD_PLUGIN_API OpenALDevice : public IDevice, public I3DDevice
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{
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private:
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/// Saves the data for playback.
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class OpenALHandle : public IHandle, public I3DHandle
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{
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private:
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friend class OpenALDevice;
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static const int CYCLE_BUFFERS = 3;
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/// Whether it's a buffered or a streamed source.
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bool m_isBuffered;
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/// The reader source.
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std::shared_ptr<IReader> m_reader;
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/// Whether to keep the source if end of it is reached.
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bool m_keep;
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/// OpenAL sample format.
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ALenum m_format;
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/// OpenAL source.
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ALuint m_source;
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/// OpenAL buffers.
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ALuint m_buffers[CYCLE_BUFFERS];
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/// The first buffer to be read next.
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int m_current;
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/// Whether the stream doesn't return any more data.
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bool m_eos;
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/// The loop count of the source.
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int m_loopcount;
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/// The stop callback.
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stopCallback m_stop;
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/// Stop callback data.
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void* m_stop_data;
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/// Orientation.
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Quaternion m_orientation;
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/// Current status of the handle
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Status m_status;
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/// Whether the source is relative or not.
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ALint m_relative;
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/// Own device.
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OpenALDevice* m_device;
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AUD_LOCAL bool pause(bool keep);
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AUD_LOCAL bool reinitialize();
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// delete copy constructor and operator=
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OpenALHandle(const OpenALHandle&) = delete;
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OpenALHandle& operator=(const OpenALHandle&) = delete;
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public:
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/**
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* Creates a new OpenAL handle.
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* \param device The OpenAL device the handle belongs to.
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* \param format The AL format.
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* \param reader The reader this handle plays.
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* \param keep Whether to keep the handle alive when the reader ends.
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*/
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OpenALHandle(OpenALDevice* device, ALenum format, std::shared_ptr<IReader> reader, bool keep);
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virtual ~OpenALHandle() {}
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virtual bool pause();
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virtual bool resume();
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virtual bool stop();
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virtual bool getKeep();
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virtual bool setKeep(bool keep);
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virtual bool seek(double position);
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virtual double getPosition();
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virtual Status getStatus();
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virtual float getVolume();
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virtual bool setVolume(float volume);
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virtual float getPitch();
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virtual bool setPitch(float pitch);
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virtual int getLoopCount();
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virtual bool setLoopCount(int count);
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virtual bool setStopCallback(stopCallback callback = 0, void* data = 0);
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virtual Vector3 getLocation();
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virtual bool setLocation(const Vector3& location);
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virtual Vector3 getVelocity();
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virtual bool setVelocity(const Vector3& velocity);
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virtual Quaternion getOrientation();
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virtual bool setOrientation(const Quaternion& orientation);
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virtual bool isRelative();
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virtual bool setRelative(bool relative);
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virtual float getVolumeMaximum();
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virtual bool setVolumeMaximum(float volume);
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virtual float getVolumeMinimum();
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virtual bool setVolumeMinimum(float volume);
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virtual float getDistanceMaximum();
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virtual bool setDistanceMaximum(float distance);
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virtual float getDistanceReference();
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virtual bool setDistanceReference(float distance);
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virtual float getAttenuation();
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virtual bool setAttenuation(float factor);
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virtual float getConeAngleOuter();
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virtual bool setConeAngleOuter(float angle);
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virtual float getConeAngleInner();
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virtual bool setConeAngleInner(float angle);
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virtual float getConeVolumeOuter();
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virtual bool setConeVolumeOuter(float volume);
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};
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/**
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* The OpenAL device handle.
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*/
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ALCdevice* m_device;
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/**
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* The OpenAL context.
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*/
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ALCcontext* m_context;
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/**
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* The specification of the device.
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*/
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DeviceSpecs m_specs;
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/**
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* The device name.
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*/
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std::string m_name;
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/**
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* Whether the device has the AL_EXT_MCFORMATS extension.
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*/
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bool m_useMC;
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/**
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* Whether the ALC_EXT_disconnect extension is present and device disconnect should be checked repeatedly.
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*/
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bool m_checkDisconnect;
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/**
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* The list of sounds that are currently playing.
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*/
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std::list<std::shared_ptr<OpenALHandle> > m_playingSounds;
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/**
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* The list of sounds that are currently paused.
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*/
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std::list<std::shared_ptr<OpenALHandle> > m_pausedSounds;
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/**
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* The mutex for locking.
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*/
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std::recursive_mutex m_mutex;
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/**
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* The streaming thread.
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*/
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std::thread m_thread;
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/**
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* The condition for streaming thread wakeup.
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*/
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bool m_playing;
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/**
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* Buffer size.
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*/
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int m_buffersize;
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/**
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* Device buffer.
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*/
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Buffer m_buffer;
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/**
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* Orientation.
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*/
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Quaternion m_orientation;
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/// Synchronizer.
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uint64_t m_synchronizerPosition{0};
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std::shared_ptr<IHandle> m_silenceHandle;
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/**
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* Starts the streaming thread.
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* \param Whether the previous thread should be joined.
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*/
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AUD_LOCAL void start();
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/**
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* Streaming thread main function.
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*/
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AUD_LOCAL void updateStreams();
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/**
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* Gets the format according to the specs.
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* \param format The variable to put the format into.
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* \param specs The specs to read the channel count from.
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* \return Whether the format is valid or not.
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*/
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AUD_LOCAL bool getFormat(ALenum &format, Specs specs);
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// delete copy constructor and operator=
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OpenALDevice(const OpenALDevice&) = delete;
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OpenALDevice& operator=(const OpenALDevice&) = delete;
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public:
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/**
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* Opens the OpenAL audio device for playback.
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* \param specs The wanted audio specification.
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* \param buffersize The size of the internal buffer.
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* \param name The name of the device to be opened.
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* \note The specification really used for opening the device may differ.
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* \note The buffersize will be multiplicated by three for this device.
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* \exception DeviceException Thrown if the audio device cannot be opened.
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*/
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OpenALDevice(DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE, const std::string &name = "");
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virtual ~OpenALDevice();
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virtual DeviceSpecs getSpecs() const;
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virtual std::shared_ptr<IHandle> play(std::shared_ptr<IReader> reader, bool keep = false);
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virtual std::shared_ptr<IHandle> play(std::shared_ptr<ISound> sound, bool keep = false);
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virtual void stopAll();
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virtual void lock();
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virtual void unlock();
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virtual float getVolume() const;
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virtual void setVolume(float volume);
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virtual void seekSynchronizer(double time);
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virtual double getSynchronizerPosition();
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virtual void playSynchronizer();
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virtual void stopSynchronizer();
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virtual void setSyncCallback(syncFunction function, void* data);
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virtual int isSynchronizerPlaying();
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virtual Vector3 getListenerLocation() const;
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virtual void setListenerLocation(const Vector3& location);
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virtual Vector3 getListenerVelocity() const;
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virtual void setListenerVelocity(const Vector3& velocity);
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virtual Quaternion getListenerOrientation() const;
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virtual void setListenerOrientation(const Quaternion& orientation);
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virtual float getSpeedOfSound() const;
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virtual void setSpeedOfSound(float speed);
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virtual float getDopplerFactor() const;
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virtual void setDopplerFactor(float factor);
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virtual DistanceModel getDistanceModel() const;
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virtual void setDistanceModel(DistanceModel model);
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/**
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* Retrieves a list of available hardware devices to open with OpenAL.
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* @return The list of devices to open.
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*/
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static std::list<std::string> getDeviceNames();
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/**
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* Registers this plugin.
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*/
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static void registerPlugin();
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};
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AUD_NAMESPACE_END
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