Add Chromium-only Blender WebEngine parity work
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150
blender-5.2.0/extern/audaspace/plugins/ffmpeg/FFMPEGWriter.h
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blender-5.2.0/extern/audaspace/plugins/ffmpeg/FFMPEGWriter.h
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/*******************************************************************************
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* Copyright 2009-2024 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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#ifdef FFMPEG_PLUGIN
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#define AUD_BUILD_PLUGIN
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#endif
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/**
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* @file FFMPEGWriter.h
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* @ingroup plugin
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* The FFMPEGWriter class.
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*/
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#include "respec/ConverterFunctions.h"
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#include "util/Buffer.h"
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#include "file/IWriter.h"
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#include <string>
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struct AVCodecContext;
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extern "C" {
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#include <libavformat/avformat.h>
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}
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AUD_NAMESPACE_BEGIN
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/**
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* This class writes a sound file via ffmpeg.
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*/
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class AUD_PLUGIN_API FFMPEGWriter : public IWriter
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{
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private:
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/**
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* The current position in samples.
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*/
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int m_position;
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/**
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* The specification of the audio data.
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*/
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DeviceSpecs m_specs;
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/**
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* The AVFormatContext structure for using ffmpeg.
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*/
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AVFormatContext* m_formatCtx;
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/**
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* The AVCodecContext structure for using ffmpeg.
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*/
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AVCodecContext* m_codecCtx;
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/**
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* The AVStream structure for using ffmpeg.
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*/
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AVStream* m_stream;
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/**
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* The AVPacket structure for using ffmpeg.
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*/
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AVPacket* m_packet;
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/**
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* The AVFrame structure for using ffmpeg.
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*/
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AVFrame* m_frame;
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/**
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* The input buffer for the format converted data before encoding.
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*/
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Buffer m_input_buffer;
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/**
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* The buffer used for deinterleaving.
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*/
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Buffer m_deinterleave_buffer;
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/**
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* The count of input samples we have so far.
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*/
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unsigned int m_input_samples;
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/**
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* The count of input samples necessary to encode a packet.
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*/
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unsigned int m_input_size;
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/**
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* Whether the ouput has to be deinterleaved before writing.
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*/
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bool m_deinterleave;
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/**
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* Converter function.
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*/
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convert_f m_convert;
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// delete copy constructor and operator=
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FFMPEGWriter(const FFMPEGWriter&) = delete;
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FFMPEGWriter& operator=(const FFMPEGWriter&) = delete;
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/**
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* Encodes to the output buffer.
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*/
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AUD_LOCAL void encode();
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/**
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* Finishes writing to the file.
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*/
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AUD_LOCAL void close();
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public:
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/**
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* Creates a new writer.
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* \param filename The path to the file to be read.
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* \param specs The file's audio specification.
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* \param format The file's container format.
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* \param codec The codec used for encoding the audio data.
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* \param bitrate The bitrate for encoding.
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* \exception Exception Thrown if the file specified does not exist or
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* cannot be read with ffmpeg.
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*/
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FFMPEGWriter(const std::string &filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate);
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/**
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* Destroys the writer and closes the file.
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*/
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virtual ~FFMPEGWriter();
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virtual int getPosition() const;
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virtual DeviceSpecs getSpecs() const;
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virtual void write(unsigned int length, sample_t* buffer);
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};
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AUD_NAMESPACE_END
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