Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/include/util/Barrier.h
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blender-5.2.0/extern/audaspace/include/util/Barrier.h
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/*******************************************************************************
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* Copyright 2015-2016 Juan Francisco Crespo Galán
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file Barrier.h
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* @ingroup util
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* The Barrier class.
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*/
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#include "Audaspace.h"
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#include <mutex>
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#include <condition_variable>
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AUD_NAMESPACE_BEGIN
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/**
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* This represents a barrier mechanism for thread sychronization.
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*/
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class Barrier
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{
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private:
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/**
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* A mutex needed to use a condition variable.
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*/
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std::mutex m_mutex;
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/**
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* Condition varieble used to sync threads.
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*/
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std::condition_variable m_condition;
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/**
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* Number of threads that need to reach the barrier for it to lift.
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*/
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unsigned int m_threshold;
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/**
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* Conter that count from threshold to 0.
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*/
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unsigned int m_count;
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/**
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* Variable used for predicate check in the condition variable wait.
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*/
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unsigned int m_generation;
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// delete copy constructor and operator=
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Barrier(const Barrier&) = delete;
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Barrier& operator=(const Barrier&) = delete;
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public:
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/**
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* Creates a new Barrier object.
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* \param count the number of threads that need to reach the barrier for it to lift.
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*/
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Barrier(unsigned int count);
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virtual ~Barrier();
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/**
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* Makes the caller thread wait until enough threads are stopped by this method.
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*/
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void wait();
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};
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AUD_NAMESPACE_END
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