Add Chromium-only Blender WebEngine parity work
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blender-5.2.0/extern/audaspace/include/sequence/SequenceEntry.h
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blender-5.2.0/extern/audaspace/include/sequence/SequenceEntry.h
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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/**
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* @file SequenceEntry.h
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* @ingroup sequence
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* The SequenceEntry class.
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*/
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#include "sequence/AnimateableProperty.h"
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#include "sequence/SequenceData.h"
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#include "util/ILockable.h"
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#include <mutex>
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#include <memory>
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AUD_NAMESPACE_BEGIN
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class ISound;
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/**
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* This class represents a sequenced entry in a sequencer sound.
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*/
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class AUD_API SequenceEntry : public ILockable
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{
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friend class SequenceHandle;
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private:
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/// The status of the entry. Changes every time a non-animated parameter changes.
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int m_status;
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/// The positional status of the entry. Changes every time the entry is moved.
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int m_pos_status;
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/// The sound status, changed when the sound is changed.
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int m_sound_status;
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/// The unique (regarding the sound) ID of the entry.
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int m_id;
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/// The sound this entry plays.
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std::shared_ptr<ISound> m_sound;
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/// The begin time.
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double m_begin;
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/// The end time.
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double m_end;
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/// How many seconds are skipped at the beginning.
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double m_skip;
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/// reference to sequence_data. Mainly needed to get the FPS of the scene.
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std::shared_ptr<SequenceData> m_sequence_data;
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/// Whether the entry is muted.
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bool m_muted;
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/// Whether the position to the listener is relative or absolute
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bool m_relative;
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/// Maximum volume.
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float m_volume_max;
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/// Minimum volume.
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float m_volume_min;
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/// Maximum distance.
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float m_distance_max;
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/// Reference distance;
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float m_distance_reference;
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/// Attenuation
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float m_attenuation;
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/// Cone outer angle.
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float m_cone_angle_outer;
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/// Cone inner angle.
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float m_cone_angle_inner;
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/// Cone outer volume.
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float m_cone_volume_outer;
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/// The mutex for locking.
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std::recursive_mutex m_mutex;
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/// The animated volume.
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AnimateableProperty m_volume;
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/// The animated panning.
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AnimateableProperty m_panning;
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/// The animated pitch.
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AnimateableProperty m_pitch;
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/// The animated location.
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AnimateableProperty m_location;
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/// The animated orientation.
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AnimateableProperty m_orientation;
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// delete copy constructor and operator=
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SequenceEntry(const SequenceEntry&) = delete;
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SequenceEntry& operator=(const SequenceEntry&) = delete;
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public:
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/**
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* Creates a new sequenced entry.
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* \param sound The sound this entry should play.
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* \param begin The start time.
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* \param end The end time or a negative value if determined by the sound.
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* \param skip How much seconds should be skipped at the beginning.
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* \param sequence_data Reference to sequence_data. Mainly needed to get the FPS of the scene.
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* \param id The ID of the entry.
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*/
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SequenceEntry(std::shared_ptr<ISound> sound, double begin, double end, double skip, std::shared_ptr<SequenceData> sequence_data, int id);
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virtual ~SequenceEntry();
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/**
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* Locks the entry.
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*/
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virtual void lock();
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/**
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* Unlocks the previously locked entry.
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*/
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virtual void unlock();
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/**
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* Retrieves the sound of the entry.
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* \return The sound.
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*/
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std::shared_ptr<ISound> getSound();
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/**
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* Sets the sound of the entry.
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* \param sound The new sound.
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*/
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void setSound(std::shared_ptr<ISound> sound);
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/**
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* Moves the entry.
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* \param begin The new start time.
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* \param end The new end time or a negative value if unknown.
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* \param skip How many seconds to skip at the beginning.
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*/
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void move(double begin, double end, double skip);
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/**
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* Retrieves the muting state of the entry.
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* \return Whether the entry should is muted or not.
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*/
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bool isMuted();
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/**
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* Sets the muting state of the entry.
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* \param mute Whether the entry should be muted or not.
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*/
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void mute(bool mute);
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/**
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* Retrieves the ID of the entry.
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* \return The ID of the entry.
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*/
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int getID() const;
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/**
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* Retrieves one of the animated properties of the entry.
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* \param type Which animated property to retrieve.
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* \return A pointer to the animated property, valid as long as the
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* entry is.
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*/
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AnimateableProperty* getAnimProperty(AnimateablePropertyType type);
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/**
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* Checks whether the source location, velocity and orientation are relative
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* to the listener.
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* \return Whether the source is relative.
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*/
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bool isRelative();
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/**
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* Sets whether the source location, velocity and orientation are relative
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* to the listener.
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* \param relative Whether the source is relative.
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* \return Whether the action succeeded.
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*/
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void setRelative(bool relative);
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/**
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* Retrieves the maximum volume of a source.
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* \return The maximum volume.
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*/
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float getVolumeMaximum();
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/**
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* Sets the maximum volume of a source.
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* \param volume The new maximum volume.
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* \return Whether the action succeeded.
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*/
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void setVolumeMaximum(float volume);
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/**
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* Retrieves the minimum volume of a source.
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* \return The minimum volume.
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*/
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float getVolumeMinimum();
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/**
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* Sets the minimum volume of a source.
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* \param volume The new minimum volume.
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* \return Whether the action succeeded.
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*/
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void setVolumeMinimum(float volume);
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/**
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* Retrieves the maximum distance of a source.
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* If a source is further away from the reader than this distance, the
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* volume will automatically be set to 0.
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* \return The maximum distance.
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*/
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float getDistanceMaximum();
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/**
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* Sets the maximum distance of a source.
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* If a source is further away from the reader than this distance, the
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* volume will automatically be set to 0.
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* \param distance The new maximum distance.
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* \return Whether the action succeeded.
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*/
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void setDistanceMaximum(float distance);
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/**
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* Retrieves the reference distance of a source.
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* \return The reference distance.
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*/
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float getDistanceReference();
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/**
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* Sets the reference distance of a source.
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* \param distance The new reference distance.
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* \return Whether the action succeeded.
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*/
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void setDistanceReference(float distance);
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/**
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* Retrieves the attenuation of a source.
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* \return The attenuation.
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*/
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float getAttenuation();
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/**
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* Sets the attenuation of a source.
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* This value is used for distance calculation.
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* \param factor The new attenuation.
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* \return Whether the action succeeded.
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*/
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void setAttenuation(float factor);
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/**
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* Retrieves the outer angle of the cone of a source.
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* \return The outer angle of the cone.
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*/
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float getConeAngleOuter();
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/**
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* Sets the outer angle of the cone of a source.
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* \param angle The new outer angle of the cone.
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* \return Whether the action succeeded.
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*/
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void setConeAngleOuter(float angle);
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/**
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* Retrieves the inner angle of the cone of a source.
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* \return The inner angle of the cone.
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*/
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float getConeAngleInner();
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/**
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* Sets the inner angle of the cone of a source.
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* \param angle The new inner angle of the cone.
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* \return Whether the action succeeded.
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*/
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void setConeAngleInner(float angle);
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/**
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* Retrieves the outer volume of the cone of a source.
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* The volume between inner and outer angle is interpolated between inner
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* volume and this value.
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* \return The outer volume of the cone.
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*/
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float getConeVolumeOuter();
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/**
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* Sets the outer volume of the cone of a source.
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* The volume between inner and outer angle is interpolated between inner
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* volume and this value.
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* \param volume The new outer volume of the cone.
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* \return Whether the action succeeded.
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*/
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void setConeVolumeOuter(float volume);
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};
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AUD_NAMESPACE_END
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